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		<title>Microsoft - 343 Industries Jobs</title>
		<link>http://www.microsoft-careers.com/go/343-Industries-Jobs/190537/</link>
		<description>View Microsoft 343 Industries Studio jobs at Microsoft Entertainment and Devices</description>
		<lastBuildDate>Fri, 10 Sep 2010 08:09:37 GMT</lastBuildDate>
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			<title><![CDATA[Microsoft - 343 Industries Jobs]]></title>
			<link>http://www.microsoft-careers.com/go/343-Industries-Jobs/190537/</link>
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		<ttl>720</ttl><item>
		<title>Environment Artist, Senior-MGS-343 Industries-Halo (732536) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 732536 25660<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft Game Studios? Halo team is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be. We are looking for a powerhouse artist to create industry leading environments.<br/><br/>RESPONSIBILITIES<br/><br/>Work closely with the Lead Environment Artist and Designers to realize high quality worlds and locations.<br/>Work with the lead Environment Artist and Production team to define key milestones<br/>Actively accepts and provides feedback to peers<br/>Collaborate with the Lead Environment Artist and technical teams to develop run-time game texture, world object and set design procedures & pipelines<br/>Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.<br/>Expert understanding of next-gen game environment development processes, limitations and dependencies<br/>Excellent communication, time-management and organizational skills.<br/>Task driven, self-motivated, proactive.<br/>Works well under deadline.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience<br/>Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution data)<br/>Proficient in Maya, 3D Max or XSI<br/>Mudbox or Zbrush proficiency is a must.<br/><br/>* For PORTFOLIO SUBMISSIONS<br/><br/>Examples of High resolution modelling, both organic and Hard Surface.<br/>Examples of full set design and scene management.<br/>wireframe and isolated renders of relevant models, isolated texture work examples.<br/>Demonstrate understanding of Next Generation texturing and use or normal mapping.<br/>Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Environment-Artist,-Senior-MGS-343-Industries-Halo-(732536)-Job-WA-98052/929523/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Environment-Artist,-Senior-MGS-343-Industries-Halo-(732536)-Job-WA-98052/929523/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>UX Designer-MGS-343 Industries-Halo Waypoint (732219) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: User Experience<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 732219 25368<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries and Halo Waypoint have created a unique opportunity for an innovative UX Design Lead to redefine the way that people interact with game franchises on the web, console, and their mobile devices. This person will work closely with other divisions of 343 Industries to build experiences that incorporate new features, ideas, and interactions being developed throughout Halo, ultimately being responsible for the user experience within those systems.<br/><br/>Halo Waypoint is a first-of-its-kind portal that is focused on the cutting edge of community building, giving fans of Halo new ways to connect with other players, as well as creating new means of experiencing and interacting with the games themselves. One of the challenges of Waypoint is catering the UI to the different means of interaction our screens have, whether that be the game controller, keyboard and mouse, or a touchscreen on-the-go.<br/><br/>The ideal person for this position is creative, proactive, and technically proficient enough to understand how their front end vision is shaped in part by the back end systems. This person is passionate about video games in general, first-person shooters in particular, and has an active interest in seeing Halo maintain its place as the premiere FPS on the market.<br/><br/>Responsibilities:<br/>Proactively drive the UI design vision, processes and execution for Waypoint web, mobile, and console<br/>Collaborate with UX researchers and Product PMs to plan and execute UX designs for a regular cadence of releases throughout the year<br/>Negotiating features with the development team and external partners<br/>Produce information architecture diagrams, conduct task analysis, and create concept sketching, wire-framing and high-fidelity mockups/prototypes<br/>Be a strong advocate for the user?s right to an integrated and consistently high-quality UX<br/><br/>Qualifications:<br/>Able to work collaboratively with other designers, researchers and PMs on multiple projects<br/>Experience managing design with external partners<br/>Demonstrates ability to build successful consumer facing applications<br/>Clear ability to work independently in order to execute on specific features relating to the overall design strategy<br/>Passion for building a robust and broad Halo community<br/>Exceptional understanding of fundamental design principles (typology, layout, grid, hierarchy, color, animation, composition).<br/>Excellent communication skills. Fluent with common design tools. Familiarity with Silverlight and Flash is a plus.<br/>5+ years interaction and visual design experience<br/>Degree in design, HCI, or related field is preferred<br/><br/>Please have resume and online portfolio available<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-UX-Designer-MGS-343-Industries-Halo-Waypoint-(732219)-Job-WA-98052/924977/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-UX-Designer-MGS-343-Industries-Halo-Waypoint-(732219)-Job-WA-98052/924977/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
	</item><item>
		<title>Lighting Artist-MGS-343 Industries-Halo (729417) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 729417 23547<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft Game Studios? Halo team is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a talented Lighting Artist looking for an exciting, high profile project to challenge you, this is where you need to be.<br/><br/>RESPONSIBILITIES<br/>Work closely with Art, Cinematic and Programming Teams to create industry leading visuals across a variety of environments, characters and cinematic sequences.<br/>Craft compelling lighting which supports story, art direction and experience objectives.<br/>Translate conceptual illustrations into outstanding real-time lighting visuals.<br/>Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements.<br/>Be proactive about seeking feedback and communication with the Art Director, Environment Art Lead, Cinematic Director and other relevant departments.<br/>Develop and maintain a strong understanding of current industry technology, constraints and trends.<br/>Participate in portfolio reviews, recruitment interviews, and assist in finding and retaining talent.<br/><br/>QUALIFICATIONS/SKILLS<br/>3+ years of Game, Film experience.<br/>A Bachelor's degree or diploma with an emphasis on Art.<br/>Outstanding knowledge of both real-time and pre-rendered lighting principals (dynamic lighting, light bake solutions, sub surface scattering, HDR)<br/>Thorough understanding of how light, shadow and color create tone and mood.<br/>Exceptional grasp for compositional storytelling and cinematography.<br/>Understanding of VFX, cinematic or feature film animation production pipelines and workflows.<br/>Background in real world photography, cinematography and lighting a plus.<br/>Relevant 2D and 3D software experience - Maya, Photoshop, Proprietary Lighting Tools.<br/>Ability to work collaboratively - must be open to direction and able to embrace change.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Lighting-Artist-MGS-343-Industries-Halo-(729417)-Job-WA-98052/894489/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Lighting-Artist-MGS-343-Industries-Halo-(729417)-Job-WA-98052/894489/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Producer-MGS-343 Industries-Halo (723327) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Program Management<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 723327 18608<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries is looking for a Producer to help develop a new project in the Halo universe. This is your chance to work on one of the most exciting and creative intellectual properties in the industry with one of the industry?s most talented teams.<br/><br/>As Producer, you are core to the culture and productivity of the team. The ideal candidate will be able to gracefully balance schedule needs with creative imperatives, pushing for quality and innovation while managing both budget and time. Executing on a project?s vision takes many traits, but above all stand teamwork, leadership and a dedication to excellence. Coordinating the efforts of a large project team is a big responsibility; the Producer needs to be both focused and agile in navigating the complexities of the development cycle.<br/><br/>RESPONSIBILITIES<br/><br/>As a Producer in 343 Industries, you will work directly with the Lead Producer and project leads to establish and maintain the project?s vision, scope, schedule, budget, and resource plan.<br/><br/>Ensure that the project is hitting its quality and ?fun? goals while actively managing the schedule and milestone deliverables.<br/>Manage day-to-day development issues; identify problems in advance and drive creative solutions to fix them.<br/>Facilitate communication across the project team; clearly communicate tasks and responsibilities to staff. Work with leads to update and maintain project schedule.<br/>Identify and remove roadblocks that prevent the team from performing to their highest potential.<br/>Coordinate and lead efforts across a large ?virtual? cross-functional team including groups as diverse as: Test, Marketing, User Research, Localization, Business Development, Licensing, Legal, and more.<br/>Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Experience shipping games. You have experience shipping AAA current generation games through a minimum of two product cycles as an Associate Producer or Producer.<br/>Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.<br/>Deals with Ambiguity. There is no instruction manual on how to be a great Producer. You use your instincts, experiences, and team to identify, assess, and solve problems quickly and frequently.<br/>Exceptional Project Management and Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you participate in a meeting, you clarify, capture and follow up on all action items.<br/>Passion for Games. Both playing video games and a passion for understanding what makes them great.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Producer-MGS-343-Industries-Halo-(723327)-Job-WA-98052/848324/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Producer-MGS-343-Industries-Halo-(723327)-Job-WA-98052/848324/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Producer-Senior-MGS-343 Industries-Halo (723328) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Program Management<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 723328 18609<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries is looking for a Senior Producer to help develop a new project in the Halo universe. This is your chance to work on one of the most exciting and creative intellectual properties in the industry with one of the industry?s most talented teams.<br/><br/>As Senior Producer, you are core to the culture and productivity of the team. The ideal candidate will be able to gracefully balance schedule needs with creative imperatives, pushing for quality and innovation while managing both budget and time; and lead a team of industry veterans to create innovative new experiences. Executing on our project?s vision takes many traits, but above all stand teamwork, leadership and a dedication to excellence. Coordinating the efforts of a large project team is a big responsibility; the Senior Producer needs to be both focused and agile in navigating the complexities of the development cycle.<br/><br/>RESPONSIBILITIES<br/><br/>As a Senior Producer in 343 Industries, you will work directly with the Lead Producer and project leads to establish and maintain the vision, scope, schedule, budget, and resource plan.<br/><br/>Ensure that the project is hitting its quality and ?fun? goals while actively managing the schedule and milestone deliverables.<br/>Establish sustainable processes and tools to drive the success of the team.<br/>Manage day-to-day development issues; identify problems in advance and drive creative solutions to fix them.<br/>Identify potential areas of risk, create/execute mitigation plans before issues happen, and keep the team operating at a high level of productivity.<br/>Facilitate communication across the project team; clearly communicate tasks and responsibilities to staff.<br/>Coordinate and lead efforts across a large ?virtual? cross-functional team including groups as diverse as: Test, Marketing, User Research, Localization, Business Development, Licensing, Legal, and more.<br/>Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Experience shipping games. You have experience shipping AAA current generation games through a minimum of two product cycles as a Senior Producer or Lead Producer.<br/>Experience creating team processes. You should have experience developing and running project management processes for a game team. Experience establishing agile methodologies is a plus.<br/>Effective team leadership. You should be able to drive a talented team to produce AAA entertainment experiences. This requires strong leaders and a constant drive for results.<br/>Strong Cross-Team Communication Skills. You can work with creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.<br/>Manages Ambiguity. There is no instruction manual on how to be a great Senior Producer. You use your instincts, experiences, and team to identify, assess, and solve problems quickly and frequently. It is the Senior Producer?s responsibility to take ambiguous problems and develop concise action plans for the team to resolve them.<br/>Exceptional Project Management and Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you participate in a meeting, you clarify, capture and follow up on all action items.<br/>Passion for Games. Both playing video games and a passion for understanding what makes them great.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Producer-Senior-MGS-343-Industries-Halo-(723328)-Job-WA-98052/848325/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Producer-Senior-MGS-343-Industries-Halo-(723328)-Job-WA-98052/848325/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Associate Producer-MGS-343 Industries-Halo Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Program Management<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 718511 15748<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries is looking for a candidate with great understanding of art asset management, scheduling and general organizational skills to help us manage, schedule and deliver a complex and disparate collection of IP projects across various mediums. Experience with print, design, 3D and 2D art are a must, as are basic competencies in Adobe Photoshop, Excel, Powerpoint and other Microsoft Office software. A successful candidate will be excellent at managing people, schedules and a wide range of materials and assets from an equally wide range of partners. Good communication skills, attention to detail and focus are essential.<br/><br/>All candidates must have demonstrable experience with most or all of the following:<br/>Public-facing event planning and execution Coordination of product development and marketing efforts Archiving, organizing, and delivering art, audio, and other content to internal and external partners, with all required security and legal precautions Video game development and promotion Community relations and management Relationship building with external partners Multimedia content publishing (print, video, web, emerging content types) Thriving in situations fraught with ambiguity<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/REDMOND-Associate-Producer-MGS-343-Industries-Halo-Job-WA-98052/797460/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/REDMOND-Associate-Producer-MGS-343-Industries-Halo-Job-WA-98052/797460/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Character Artist-Senior-MGS-343 Industries-Halo (725418) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725418 20542<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft's' 343 Industries team is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring. We are looking for a highly-qualified candidate for the position of Senior Character Artist. The Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively with Design, Dev, and Animation to help bring our story alive and push the medium forward.<br/><br/>RESPONSIBILITIES<br/><br/>Work with Lead Artist and Production team to define key milestones<br/>Actively accepts and provides feedback to the character art team<br/>Ability and willingness to work with the Lead Character Artist and Art Director to ensure consistency between vision and implementation of character assets<br/>Collaborate with Lead Artist and technical teams to develop run-time game character procedures & pipelines<br/>Makes a significant, direct contribution to the creation of character art<br/>Expert understanding of next-gen character development processes, limitations and dependencies<br/>Excellent communication, time-management and organizational skills.<br/>Task driven, self-motivated, proactive.<br/>Strong interpersonal abilities.<br/>Works well under deadline.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience<br/>Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters)<br/>Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped shapes<br/>Proficient in Maya, 3D Max or XSI<br/>Mudbox or Zbrush proficiency is a must.<br/>Experience with skeleton/rig creation is a plus.<br/><br/>* For PORTFOLIO SUBMISSIONS<br/><br/>Demonstrate ability to create character from concept or reference imagery.<br/>Show an understanding of hi- & low-poly modelling, spline, edge-loop techniques, etc.<br/>Models should be properly weighted and proportioned.<br/>Include samples of figure drawing, maquettes or sculptures.<br/>Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Character-Artist-Senior-MGS-343-Industries-Halo-(725418)-Job-WA-98052/868636/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Character-Artist-Senior-MGS-343-Industries-Halo-(725418)-Job-WA-98052/868636/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Concept Artist-Senior-MGS-343 Industries-Halo (725457) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725457 20543<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft Game Studios? Halo team is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be.<br/><br/>The Senior Concept Artist is central in establishing the overall vision of the universe, working with the Art Director to create imagery that will communicate the visual experience, excite the team, and help blueprint all the aspects of the game for content authoring. He/she should bring a world class understanding of composition and color, a strong ability to render exciting industrial design, and a firm grasp of the practical aspects of content creation.<br/><br/>RESPONSIBILITIES<br/>Work closely with the Art Director and other Artists to define the look of the project, from global 'broad stroke vision' and mood to its specific, individual pieces.<br/>Develop and maintain a strong understanding of the game universe and the constraints of the technology.<br/>Be proactive about seeking feedback and communication with the Art Director and other relevant departments.<br/>Assist the Art Director and other Senior Concept Artists in providing studio feedback during the course of production.<br/>Provide support to the Art Director in managing external concept art resources.<br/>Participate in portfolio reviews, recruitment interviews, and assisting in finding and retaining talent.<br/>Participate in regular team meetings.<br/>Mentor less-experienced concept artists.<br/><br/>QUALIFICATIONS/SKILLS<br/>4+ years of experience in Game or Film concept Art Experience on a triple A title.<br/>A Bachelor's degree or diploma with an emphasis on Art.<br/>An outstanding grasp of human anatomy, animal anatomy, Industrial, and Architectural design coupled with strong traditional art fundamentals.<br/>Exceptional mastery of either Photoshop or Painter.<br/>Ability to work collaboratively - must be open to direction and able to embrace change<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Concept-Artist-Senior-MGS-343-Industries-Halo-(725457)-Job-WA-98052/868640/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Concept-Artist-Senior-MGS-343-Industries-Halo-(725457)-Job-WA-98052/868640/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Effects Artist-MGS-343 Industries-Halo (725458) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725458 20538<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft's' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a talented Effects Artist looking for an exciting, high profile project to challenge you, this is where you need to be.<br/><br/>RESPONSIBILITIES<br/><br/>Work with the Art Director and engineers to create exciting and impactful special effects, including explosions, weapon impacts, smoke, fire, sparks, weather, liquid, atmosphere, and whatever else the needs of the experience demand<br/>Work alone or with designers, artists and animators to populate the world with special effects and particles<br/>Create and render offline particle and simulation animations for use in real time<br/>Understand and respect the performance limitations of real time environments<br/>Work closely with Effects engineers and scripters<br/>Excellent communication, time-management and organizational skills<br/>Actively accepts and provide feedback from other artists<br/>Task driven, self-motivated, proactive<br/>Works well under deadline<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience<br/>Exceptional visual and technical understanding of effect and particle generation in real and non real-time renderers.<br/>Proficient in Photoshop, Maya, 3D Max or XSI<br/>Proficiency in other offline simulation and rendering technologies a plus.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Effects-Artist-MGS-343-Industries-Halo-(725458)-Job-WA-98052/868641/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Effects-Artist-MGS-343-Industries-Halo-(725458)-Job-WA-98052/868641/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Animator-Senior-MGS-343 Industries-Halo (725461) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725461 20539<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft's' 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring.<br/><br/>The Senior Animator is vital in establishing, creating and maintaining animations that will bring our world alive and help us build an immersive, exciting Halo experience. He/she should bring a strong understanding of classic animation principles and its fundamentals (staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create the full range of lifelike performances from the subtle to the dramatic and powerful.<br/>The ideal candidate is both an outstanding animator and an outstanding production resource - a seasoned veteran who possesses strong leadership skills, a good production-sense and the talent to produce and implement the highest quality work. Excellent communication, time-management and organizational skills are a must.<br/><br/>RESPONSIBILITIES<br/>Work closely with the Art Director and Animation Lead to execute the defined animation style for the project.<br/>Work closely with the Lead Animator and Project Lead to ensure that the defined animation goals are manageable within the context of the overall project schedule and budget.<br/>Resolve timeline and artistic discrepancies promptly and professionally with the Animation Lead and Project Lead.<br/>Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to the project goals.<br/>Assist Animation Lead to build a team of animators for the project. This may include participation in interview/testing sessions for potential animators.<br/>Troubleshoot and consistently present solutions to technical issues related to animation.<br/>Participate in regular team meetings.<br/>May offer critique during the performance evaluation process for other Character Animators.<br/>Participate in coordinating the technical and aesthetic animation processes in order to realize the visual and user experience goals<br/>Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the animation team<br/>Participate in developing run-time animation procedures & pipelines<br/>Mentor less-experienced animators<br/><br/>QUALIFICATIONS/SKILLS<br/>4+ years of games character animation experience<br/>A Bachelor's degree or diploma with an emphasis in animation preferred.<br/>Strong understanding of next-gen animation development processes, limitations and dependencies including motion-capture, key-framed, dynamic and physics-based movement<br/>Must demonstrate an exceptional visual/technical understanding of animation mechanics with an emphasis on weight, timing and fluid, overlapping motion<br/>Ability to animate characters, creatures and objects at an extremely high level of quality and utilizing various styles<br/>Must be experienced in Motionbuilder and one traditional 3D package such as Maya, Max or XSI<br/>Ability to work collaboratively - must be open to direction and able to embrace change<br/>Proven storytelling skills + the ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize.<br/>Strong understanding of traditional animation principles<br/><br/>* Must have a demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement; the reel should also demonstrate a strong understanding of the principles of animation and a wide breadth of stylistic versatility.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate></pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Animator-Senior-MGS-343-Industries-Halo-(725461)-Job-WA-98052/868642/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
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