<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0" xmlns:g="http://base.google.com/ns/1.0"><channel><title>Jobs at Microsoft | Apply Online</title><description>View Jobs at Microsoft Entertainment &amp; Devices</description><language>en-us</language><image><url>/images/microsoft/microsoft2.jpg</url><title>Jobs at Microsoft | Apply Online</title><link>www.microsoft-entertainment-jobs.com</link></image><ttl>720</ttl><item><title>Level Designer-Senior-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Level Designer-Senior-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  257081   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.<br/><br/>We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.<br/><br/>MGS is looking for a talented, motivated and experienced Sr. Level Designer who can create innovative game-play solutions for a large franchise. The Sr. Level Designer is expected to implement major gameplay features to high quality, focusing on creating and implementing level designs. Qualified individuals are expected to be organized, with excellent communication skills, both verbally and written, and have a proven track record in AAA game design. Must have a clear understanding and experience creating mission/environment design, look and feel, AI, combat, strategy, game-flow, and balance. We want somebody who can put forth ideas without fear, and build off other people's zany creations. Candidates who find fault with other people's brainstorms to prove how smart they are need not apply. Candidates must have passion for a broad range of game experiences, and be well versed in market trends and styles. While years of experience are a definite plus, positive creative energy and a wealth of genius ideas is a must. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project.<br/><br/>RESPONSIBILITIES:<br/>The Sr. Level Designer reports directly to the Lead Designer and Directors.<br/>The Sr. Level Designer is responsible to seek feedback from peers and leads.<br/>Participate in meetings, reviews, and planning as part of effective communication with the team.<br/>Inspire, motivate, and mentor other designers in best practices, processes, and procedures pertaining to production.<br/>Sr. Level Designer is responsible to develop level layouts, flow, balancing and training, within the limits specified by the design and technical limits of the target platform.<br/>Contribute to build a collaborative environment with all disciplines, including art and engineering.<br/><br/>QUALIFICATIONS:<br/>High school diploma or GED required.<br/>AA/BA/BS preferred, or at least can demonstrate through portfolio an industry standard level of design.<br/>5 + years minimum industry experience<br/>Minimum of 2 Shipped AAA titles with at least one current console generation title<br/>Testing/QA experience a plus<br/>Prototyping skills required<br/>Use with the Unreal 3 Engine or CryEngine a plus<br/>Passion for the industry and an understanding of market trends and styles<br/>Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.<br/>Ability to multitask.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Game-Designer-5-Job-WA-98052/566317/</link><guid isPermaLink="false">566317</guid><g:id>566317</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Design Verification Engineer, Senior, E&amp;D Mobile Device Strategy &amp; Commercializa Job (Redmond, WA, US)</title><description><![CDATA[Design Verification Engineer, Senior, E&D Mobile Device Strategy & Commercializa            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  257397   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>About Us:<br/>Windows Mobile is a rapidly growing business and we continue to improve our focus and processes to rapidly commercialize the new WM software and services with our OEM and MO partners. A component of this evolution is the creation of a new Hardware group within MCB.<br/><br/>Role & Opportunity: Senior Design Verification Engineer<br/><br/>The successful candidate shall:<br/>*Develop and use new test processes, techniques, and systems to efficiently validate volume RF products, with high percentage of coverage and confidence<br/>*Demonstrate deep understanding of cellular and other wireless technologies<br/>*Be a subject matter expert in RF and baseband testing<br/>*Characterize, verify, qualify, and troubleshoot multi-protocol wireless implementations, with an eye toward minimizing cost and time to market<br/>*Work with development and application teams to understand, identify and drive wireless validation requirements<br/>*Document system performance and provide relevant analyses   *Identify areas where design and validation improvement is needed<br/>*Mentor other test engineers in state of the art techniques and processes<br/>*Work collaboratively to achieve team goals<br/><br/>The candidate must be willing and able to travel to support design and manufacturing activities, domestic and international. Experience managing and interacting with non-domestic suppliers and development partners is preferred.<br/><br/>Qualifications:<br/>*At least a BS in Electrical Engineering or Physics or equivalent work experience<br/>*A minimum of 5 years work experience with discrete or modular radios, and/or analog/RF integrated circuits<br/>*Experience with modern wireless communication systems such as CDMA, GSM, UMTS, WLAN, Bluetooth, LTE and/or WiMAX   *Understanding of characterization and manufacturing techniques for high volume RF products<br/>*Experience with regulatory compliance<br/><br/>Summary:  We're a very agile, customer-facing team in a fast growing division with plenty of growth opportunities. If you are motivated in learning new mobile technologies, and have a passion for fast paced teams, this is the place for you.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr-Design-Verification-Eng-Job-WA-98052/566373/</link><guid isPermaLink="false">566373</guid><g:id>566373</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>AI DEVELOPER-Senior-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[AI DEVELOPER-Senior-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  256623   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for a seasoned game developer to help develop a new experience in the Halo universe. Work on one of the most exciting and creative intellectual properties in the industry; we are gathering an incredible team to help drive the future of Halo.<br/><br/>As a Senior AI Developer, you are core to enabling designers and animators realize their visions on screen. The ideal candidate will be able to architect an AI system to best support the game vision. You will need to be able to collaborate with creative people and be able to deliver solid performant code in a AAA game engine. You must be a team player!<br/><br/>RESPONSIBILITIES<br/><br/>As a Senior AI Developer on the MGS Halo team, you will work directly with the design team to spec, schedule and implement the AI systems. You will be directly responsible for both the low level systems as well as the high level behavior features.<br/><br/>Deliver on key AI features in cooperation with designers and artists<br/>Implement the low level systems (such as path finding) to best support the needs<br/>Create an easy to use high level behavior state system to enable designers in rapid iteration<br/>Aid in the architecture and implementation of the engine<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Experience shipping games. You must have shipped a AAA current generation games as an AI Developer<br/>At least 5 years of C/C++ professional experience (C# is a plus)<br/>Strong Debugging and Optimization skills in a multi-threaded environment<br/>A strong math background<br/>Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers).<br/>An amazing passion for creating games<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-SENIOR-AI-DEVELOPER-Job-WA-98052/566481/</link><guid isPermaLink="false">566481</guid><g:id>566481</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>DEVELOPMENT MANAGER-MGS Job (Redmond, WA, US)</title><description><![CDATA[DEVELOPMENT MANAGER-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  252634   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Development Manager<br/>Gears of War Publishing Team<br/><br/>Gears of War 2 launched this holiday, continuing the story of humanity's war against the Locust Horde.  Microsoft Game Studios (MGS) is looking for an experienced development manager to join the team within MGS that partners with Epic Games on all aspects of the Gears of War franchise.<br/>This position involves:<br/>*Managing a small team of developers<br/>*Owning the technical relationship with our partners at Epic Games<br/>*Collaborating on the technical direction of the franchise<br/>*Ensuring there are reliable processes in place to ensure quality and    predictability<br/>*Solving technical problems in all areas (graphics, multiplayer, UI, etc.)<br/><br/>Gears of War is one of MGS' most important franchises - one of the most commercially and critically successful in the games industry today.  We have huge ambitions for where we can take the franchise in the future, and we need a great development manager to be able to help us get where we want to go.<br/>QUALIFICATIONS/SKILLS<br/>*Extensive experience shipping AAA games<br/>*Strong coding skills and the ability to solve technical problems<br/>*Technical vision and the ability to turn that vision into reality<br/>*Experience managing a development team<br/>*Some experience working in a publishing capacity<br/>*Some experience partnering with an external developer<br/>*Ability to travel both domestically and internationally<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-DEVELOPMENT-MANAGER-Job-WA-98052/566485/</link><guid isPermaLink="false">566485</guid><g:id>566485</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>BI ARCHITECT, IEB IS Job (Redmond, WA, US)</title><description><![CDATA[BI ARCHITECT, IEB IS            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  255438   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>This Job is eligible for the following work arrangements :Flex Time<br/>Business Intelligence Architect, Interactive Entertainment Business<br/><br/>Super Crunching Architect sought!  Content is King in IEB and we are committed to building a long term profitable business with unique connected entertainment experiences that delight our customers.  As our offerings broaden to delight both the masses and our core gaming audience our content portfolio and customer base will continue their rapid expansion.  Our Business Intelligence capability improves the entertainment experiences of a substantial proportion of the planet's inhabitants, propelling IEB business performance and realizing our strategy to deliver connected entertainment experiences across "3 screens and the cloud".<br/><br/>The Business Intelligence Architect will define and build the next generation Business Intelligence capability for Microsoft's Interactive Entertainment Business (IEB).  All aspects of BI are in scope, including technical, process and organizational design.  Reporting to the General Manager of IEB Information Solutions the BI Architect will collaborate broadly across Microsoft business and IT groups to create world leading infrastructure to support current and future needs.<br/><br/>The ideal candidate will have over 7 years experience leading major Business Intelligence efforts in Internet scale data volume environments.  Hands on leadership in defining and implementing end to end full stack BI solutions is required.  In addition to highly advanced technical skills the successful candidate will demonstrate mature influencing and collaboration skills, with a proven track record of leveraging and incorporating others' work to deliver business performance and value.  Deep familiarity with the Microsoft BI stack is preferred.  The BI Architect will demonstrate advanced engineering general management competences including analytical problem solving, customer focused innovation, passion for quality, project management, strategic insight and technical excellence.  Required leadership qualities include excellent communication skills and strong cross-group collaboration, in particular the ability to influence technical peers and business clients and to define and deliver successfully in a complex environment.  MS in computer science (or equivalent) preferred.<br/><br/>J2WMSDI]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-BI-ARCHITECT,-IEB-IS-Job-WA-98052/566554/</link><guid isPermaLink="false">566554</guid><g:id>566554</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Program Manager- XNA Job (Redmond, WA, US)</title><description><![CDATA[Program Manager- XNA            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  259012   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to help the Xbox 360 business grow to the next level? Do you want to work on bringing games to the newest gaming platforms on Microsoft? If so, we have a great opportunity. The XNA Publishing Platform team is chartered with developing a platform to centralize all the game submission, certification and publishing services for all game and game-related content for the Xbox 360 and Games for Windows LIVE. In addition we also service the charter around independent game developers for Creators Club Online and Xbox LIVE Community Games. As a product group we deal with everyone in the game ecosystem from developers and publishers, to business and marketing groups.<br/><br/>On this team you will learn how to manage expansive projects, deal with a variety of complex technologies and how to really forge and maintain good cross-group and cross-divisional relationships in a constantly shifting and ambiguous space. You will also be working on a groundbreaking technological platform that not only pushes the envelope in technology but most importantly has large revenue impact. On our team we don't build tech for tech's sake - we do it to make money.<br/>This position will work with the Xbox Development Kit team to drive requirements and improvements in existing developer tools around submission and certification.  Figuring out which tools need to stay offline in the XDK and which need to move online in the form of services will be one of the key problems to solve in this space. This position will also work with our other Xbox teams to gather requirements to determine new tooling work as well.<br/>Qualifications:<br/>1) This position will require technical expertise in one of the following areas: general knowledge of .NET/managed code, native C/C++ code experience, ASP.NET, XML-based web services, and/or a strong SQL background. Having shipped tools in existing SDKs is a big plus.<br/>2) At least 3+ years in a technical program management roll<br/>3) Must be able to work and drive requirements with very senior developers across a variety of technology stacks (server back-ends, CLR runtimes, developer tools, operating systems).<br/>4) Fearless, persistent, and the ability to never take no for an answer but at the same time maintain positive relationships.<br/>5) Ability to work with little direction.<br/>6) MUST know how to ship, and ship _often_.<br/>Responsibilities:<br/>1) Work with other senior members of the PM team to help drive the content submission strategy for content across E&D platforms<br/>2) Help drive cross-group and cross division interactions to build a cohesive execution plan on unifying the submission of content across all our digital marketplaces<br/>3) Participate in semi-frequent reviews across our senior management team<br/>4) Investigate detailed requirements and be able to drive solid specifications along with the critical thinking to guide the team to solve the right problems]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Program-Manager-XNA-Job-WA-98052/566658/</link><guid isPermaLink="false">566658</guid><g:id>566658</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Principal Solution Manager Job (Redmond, WA, US)</title><description><![CDATA[Principal Solution Manager            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  255443   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Principal Solution Manager, Interactive Entertainment<br/><br/>Join Microsoft Entertainment and Devices and make the Digital Entertainment Lifestyle a Reality!<br/><br/>Are you ready to step up as a distinguished leader capable of collaborating with multiple business partners to define compelling roadmaps and game changing business technology needed to deliver the future of entertainment into millions of homes around the world?  You will be an integral member of a growing team that is accountable for building the infrastructure required to secure IEB as the Global Leader in Interactive Entertainment.   You will work with Xbox LIVE, XNA, Microsoft Game Studios and our Third Party Publishing teams to develop world class business solutions.  You will be responsible for stakeholder management, vision and scope, business planning, requirements engineering and insuring that your solutions deliver maximum business value.  This is a high visibility individual contributor position working with executives and multifunctional project teams on a day to day basis.<br/><br/>E&D Information Solutions improves business performance with world class systems solutions and supports the activities of thousands of information workers in:<br/><br/>·XNA Development<br/>·Third Party Publishing<br/>·Microsoft Game Studios<br/>·Xbox LIVE<br/>·Sales and Marketing<br/>·Finance<br/>·Ecommerce Systems<br/>·Manufacturing and Supply Chain<br/>·Vendor and Customer partners<br/><br/>Principal Solution Manager (PSM), is a leadership opportunity for a senior level individual with the vision, knowledge and experience to establish the business architecture and future roadmap for the downstream IEB  Digital Supply Chain including: royalty management, financial accouting and business intelligence. As an integral part of the IEB business team, the Principal Solution Manager designs and deploys world class practices and guides the effective use and adoption of systems technology investments. This leader engages directly in the transformation of business operations, evangelizing business process improvements as a trusted partner.  At a strategic level, the PSM helps identify the future state of business architecture and capabilities contributing to the operational and technology long range planning cycles.<br/><br/>Core Job Responsibilities<br/>·Uses benchmarking and deep knowledge of Media and Entertainment systems (business intelligence, CRM, Asset Management, etc.) and processes to guide the future state business architecture<br/>·Applies world class industry expertise to define and implement future state capabilities of the organization<br/>·Establishes and maintains business architecture roadmap and strategy and collaborates on the business group long range plan<br/>·Initiates and leads large transformation initiatives, communicates complexities, determines scope. identifies risks and resolves issues, accountable for the project business outcome<br/>·Represents business group concerning cross-business transformation initiatives, manages impacts, dependencies, determines feasibility and advises business group<br/>·Maximizes use of tools and information assets to provide world class decision support capability<br/>·Accountable for the quality of requirements ensuring successful expansion of business capabilities<br/>·Is a core member of the project leadership team for large and/or complex systems initiatives, represents interests of the business group and contributes to overall project governance<br/>·Enhances Interactive Entertainment Information Solution's team's reputation as an agile and responsive partner.<br/><br/>E&D Information Solutions workforce numbers over 300 people, located in Redmond, Dublin, Singapore, Hyderabad and Beijing, with about 50% employee and 50% vendor staffing. We focus on continuous workplace improvement, with support for flexible working arrangements, creation of recognition opportunities and a strong emphasis on career and professional development.<br/><br/>Qualifications: The successful candidate will have deep subject matter expertise across some of the following areas media and entertainment / game development capabilities, third party publishing partner management, royalties & contract management, ecommerce, large scale CRM and business intelligence, digital supply chain (ingestion, certification, packaging, publishing). Career experience should include a senior level functional position in industry with a proven business architecture, design and implementation track record. Project experience will include multiple large scale systems implementations where the candidate was responsible and accountable for a successful business outcome.  Candidate must have 10+ years of business experience and a BA/BS in Business, Computer Science or related field.  Candidate will possess excellent analytical, collaborative and communication skills with a proven business architecture design and implementation track record.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Principal-Solution-Manager-Job-WA-98052/566661/</link><guid isPermaLink="false">566661</guid><g:id>566661</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>INFRASTRUCTURE ARCHITECT Job (Redmond, WA, US)</title><description><![CDATA[INFRASTRUCTURE ARCHITECT            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  257523   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>This Job is eligible for the following work arrangements :Flex Time<br/>Are you passionate about gaming and entertainment? Do you want to work on solutions for products like Xbox 360, Xbox Live, Zune, Natal, and Surface? How about leading the infrastructure team to build work class scalable infrastructure for delivering applications to drive "Solutions That Matter"? Join Microsoft Entertainment & Devices Information Solutions team as Infrastructure Architect!<br/>As an Infrastructure Architect you'll be responsible for owning and overseeing our end-to-end operations encompassing infrastructure, servers, storage and networking. Your skills in designing scalable networks, right sizing servers, storage and infrastructure solutions are a must for the success of the division. In depth knowledge of storage technologies, virtualization and passion to solve our Petabyte challenge is critical for your success as a leader in this role.<br/>We are seeking an individual with deep technical, exceptional organizational, communication, and management skills. Specific requirements include:<br/>Excellent management and leadership skills. Be able to focus and drive a team that has multiple simultaneous high-priority projects ongoing while maintaining an exceptional level of customer satisfaction.<br/>Strong technical knowledge across networking, hardware sizing, infrastructure and network topology design is a must.<br/>Strong technical knowledge across a wide range of feature areas. Hands-on experience with multiple key platforms such as Windows Server, IIS, BizTalk, Dynamics and SQL including provisioning of these platforms. Strong knowledge of clustering and networking architecture.<br/>Being able to oversee projects involving emerging technologies and provide accurate guidance is critical including managing budget.<br/>Customer focused and strongly delivery oriented. Ability to juggle and accommodate multiple projects in an agile manner.<br/><br/>Qualifications:<br/>BS degree or higher in CS with 8+ years of relevant, broad engineering experience, and at least 3 years management experience. MS in Computer Science preferred.<br/>Deep hands-on technical expertise building complex distributed systems, designing global networks. Experience with agile software development practices desired. Strong analytical skills that can be applied to gather appropriate data, synthesizing it and driving resulting decisions through adoption. Strong customer and partner relationships management, budget management and enterprise operational expertise is required.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-INFRASTRUCTURE-ARCHITECT-Job-WA-98052/566851/</link><guid isPermaLink="false">566851</guid><g:id>566851</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Animation Director-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Animation Director-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  251339   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists.  If you feel you have what it takes, throw your hat in the ring.<br/><br/>The  Animation Director is vital in establishing, creating and maintaining animations that will bring our game world alive and help us build an immersive, exciting gaming experience.  He/she should bring a strong understanding of classic animation principles and its fundamentals (staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create the full range of lifelike performances from the subtle to the dramatic and powerful.<br/>The ideal candidate is an outstanding animator and an outstanding production resource as well as an outstanding manager - a seasoned veteran who possesses strong leadership skills, good production-sense, and the talent to produce and implement the highest quality work. Excellent communication, time-management and organizational skills are a must.<br/><br/>RESPONSIBILITIES<br/>Manage an internal animation team on a day to day basis.<br/>Work closely with the Art Director to execute the defined animation style for the project.<br/>Work closely with the Project Lead to ensure that the defined animation goals are manageable within the context of the overall project schedule and budget<br/>Resolve timeline and artistic discrepancies promptly and professionally with the Project Lead.<br/>Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.<br/>Build a team of animators for the project. This may include seeking out and interviewing potential candidates.<br/>Troubleshoot and consistently present solutions to technical issues related to animation.<br/>Participate in regular team meetings.<br/>May offer critique during the performance evaluation process for other Character Animators.<br/>Participate in coordinating the technical and aesthetic animation processes in order to realize the visual and game-play goals<br/>Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the animation team<br/>Participate in developing run-time game animation procedures & pipelines<br/>Mentor less-experienced animators<br/><br/>QUALIFICATIONS/SKILLS<br/>7+ years of games character animation experience<br/>A Bachelor's degree or diploma with an emphasis in animation preferred.<br/>Strong understanding of next-gen animation development processes, limitations and dependencies including motion-capture, key-framed, dynamic and physics-based movement<br/>Excellent management and task tracking skills<br/>Must demonstrate an exceptional visual/technical understanding of animation mechanics with an emphasis on weight, timing and fluid, overlapping motion<br/>Ability to animate characters, creatures and objects at an extremely high level of quality and utilizing various styles<br/>Must be experienced one traditional 3D package such as Maya, Max or XSI<br/>experience with a broad range of animation and motion blending technologies.  including, for example: (MotionBuilder, etc)<br/>Ability to work collaboratively - must be open to direction and able to embrace change<br/>Proven storytelling skills + the ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize.<br/>Strong understanding of traditional animation principles<br/><br/>* Must have a demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement; the reel should also demonstrate a strong understanding of the principles of animation and a wide breadth of stylistic versatility.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Animation-Director-Job-WA-98052/566892/</link><guid isPermaLink="false">566892</guid><g:id>566892</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Mechanical Engineer, Principal, E&amp;D Mobile Device Strategy &amp; Commercialization Job (Redmond, WA, US)</title><description><![CDATA[Mechanical Engineer, Principal, E&D Mobile Device Strategy & Commercialization            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  259240   <br/> <b>Product:</b>  Windows Mobile <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>About Us:<br/>Windows Mobile is a rapidly growing business and we continue to improve our focus and processes to rapidly commercialize the new WM software and services with our OEM and MO partners. A component of this evolution is the creation of a new Hardware group within MCB.<br/><br/>Part of that group will be responsible to help drive rapid commercialization of WM by active management of relationships and technical direction with key hardware partners for the mobile business.<br/><br/>Principal Mechanical Engineer:<br/>The Microsoft Mobile Communications Business group is looking for a highly motivated, team-oriented Principal Mechanical Engineer to successfully lead system level development of cutting edge handheld devices, with a passion to push innovative and imaginative solutions that meet the company's business vision.<br/><br/>Scope of responsibilities / Expectations:<br/>*Lead detailed product concept explorations, including new and emerging technologies, and in selection of chosen concepts and features for detail developments<br/>*Detailed mechanics project planning to successfully execute on delivery dates & selection of development partners for participation in the delivery of chosen technologies<br/>*Lead the execution of complete device design and development and mechanical architecture definition from concept selection to production readiness<br/>*Risk mitigation planning and test definition for new technologies/processes, analysis of test results and change recommendations<br/>*Participate in tooling vendor selection, supplier selection and technology qualification<br/>*Cost model planning, and exploration/consideration of various manufacturing / finishing technologies to meet business needs and cost goals<br/>*Interface across multiple product development disciplines: Hardware, ID, Usability, RF, Reliability, Procurement, Tooling, Manufacturing, Program Management<br/><br/>Specific Knowledge / Experience / Skills:<br/>*Extensive experience in electromechanical product development, with 6+ years of direct experience in the development of small form factor devices<br/>*Experienced in successfully bringing high volume, high reliability, compelling mobile products to market<br/>*Successful prior experience in integration and development of mechanisms in small form factor devices<br/>*Demonstrated experience in the selection and integration of a range of input/output devices/components (audio, visual, touch, feel) for high volume, cost competitive mobile products<br/>*Highly competent engineering capabilities for review of FEMs, Tolerance Analyses, Test results<br/>*Excellent communication and program management skills<br/>*Direct and extensive experience in a wide range of manufacturing processes, materials and finishes<br/>*Design experience in meeting safety and regulatory compliance for mobile devices<br/>*3D Cad Skills (Pro-Engineer WF3)<br/>*B.S. Mechanical Engineering<br/><br/>The candidate must be willing and able to travel (domestic and international) to support design and manufacturing activities.<br/><br/>Summary:<br/>We're a very agile, customer-facing team in a fast growing division with plenty of growth opportunities. If you are motivated in learning new mobile technologies, and have a passion for fast paced teams, this is the place for you.<br/><br/>(J2WMSDI)<br/><br/><br/>RID:862890]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Senior-Mechanical-Engineer-Job-WA-98052/566903/</link><guid isPermaLink="false">566903</guid><g:id>566903</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Director, Business Strategy Job (Redmond, WA, US)</title><description><![CDATA[Director, Business Strategy            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  252900   <br/> <b>Product:</b>  Windows  <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>This Job is eligible for the following work arrangements :Flex Time<br/>Director<br/>Microsoft Mobile Communications Business Group<br/>Business Strategy Team<br/><br/>Are you a self-starter who thrives in a fast-paced environment?  Are you excited about solving complex strategic challenges?  If so, it's the perfect time to join the Microsoft Mobile Communications Business (MCB) - one of the fastest growing divisions at Microsoft!<br/><br/>As a Director on the business strategy team, you will have the opportunity to accelerate growth for the division by:<br/><br/>Driving business model decisions, for the portfolio of Microsoft mobile products, based on deep customer, partner, financial, competitive, and market analysis.<br/><br/>Working with engineering, product planning, marketing and sales to analyze key customer and competitive trends to drive business model innovations<br/><br/>Leading the market sizing and opportunity analysis for MCB, identifying new opportunities for investment.<br/><br/>Driving decisions with senior leaders at Microsoft<br/><br/>We are looking for a highly motivated individual with strong business analysis and financial modeling skills.  Candidates should have demonstrated excellent problem-resolution and decision-making skills and be able to deliver results on multiple projects in a business marked by rapid change.<br/><br/>Initiative, strong oral and written communication skills, and the ability to work as part of a team environment are essential.  5 years related industry experience in strategic consulting, high tech marketing or mobile communications marketing are a plus.  MBA required.<br/><br/>Microsoft has a corporate commitment to diversity and in that spirit welcomes application from all individuals.<br/><br/>(J2WMSDI)<br/><br/><br/>RID:862877]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Director,-Business-Strategy-Job-WA-98052/568676/</link><guid isPermaLink="false">568676</guid><g:id>568676</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>DIR ENV, SEA &amp; SUSTAINABILITY(700348 -External) Job (Redmond, WA, US)</title><description><![CDATA[DIR ENV, SEA & SUSTAINABILITY(700348 -External)            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  700348   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Director of Environmental, SEA and Sustainability Compliance<br/>The E&D Compliance and Safety Team has an immediate opening for an experienced Director of Environmental, SEA and Sustainability who will be responsible for leading and managing a talented team that provides comprehensive guidance worldwide on Environmental and Sustainability issues related to Microsoft's PC Hardware, Zune, Surface and Xbox 360 product lines in the Entertainment and Devices Division (E&D). The position would also entail driving greater Supply Chain Social and Environmental Accountability (SEA) into the hardware and packaging supply chains.<br/>Are you ready to join a dedicated compliance engineering organization in one of the world's best software, consumer electronics and entertainment companies? Help define and drive internal compliance and sustainability best practices through the entire product and packaging life cycle including design, use of raw materials, manufacturing and packaging disposal.  This position will report to the Sr. Director of Compliance and Safety and is based in Redmond, WA.<br/><br/>The purpose of this position is to develop, implement and drive E&D's environmental compliance management system and co-ordinate and promote Microsoft's Environmental Principles within E&D.   This position is critical to Microsoft E&D establishing a national and international reputation for its global compliance and sustainability strategy.<br/><br/>Responsibilities<br/>· Implementation of programs, operating controls and procedures with the intent to manage and reduce Microsoft's significant environmental compliance and SEA risks.<br/>· Promotion of sustainable and practical solutions to environmental aspects of operations and business divisions.<br/>· Management of a team of experienced environmental and SEA compliance experts.<br/>· Coordination of a wide range of Microsoft knowledge and talent in order to address environmental and sustainability issues.<br/>· Continual improvement of environmental and SEA performance through proactive managment and self-assessments and/or third-party assessments.<br/>· Prevention of pollution at its source through implementation of best management practices and resource conservation measures to reuse, reclaim, and recycle generated waste.<br/>· Utilization of ISO 14001 and sustainability accounting systems, as appropriate for our operations, to provide a framework for systematically reviewing our environmental footprint.<br/>· Motivation of Microsoft employees to practice environmental and sustainability best management practices by raising awareness of related issues through policies and procedures, training, and interactive dialogue.<br/>· Outreach to the citizens and businesses of our global community by communication of Microsoft's Environmental Principles and the importance of environmental stewardship and sustainable development for E&D.<br/>· Advisement of E&D management on matters relating to the environment and sustainability<br/>· Function as an environmental specialist on sustainability matters and liaise with Corporate Environmental Sustainability team.<br/>Qualifications<br/>· At least ten years of relevant job experience in consumer electronics.<br/>· Experience in implementing RoHS, REACH, WEEE, and Proposition 65 compliance and monitoring programs.<br/>· Experience in compliance integration in product design and manufacturing environments.<br/>· Experience in the successful implementation and management of environmental management systems to the ISO14001 and other applicable standards.<br/>· Ability to design and deliver environmental and SEA compliance and awareness training and manage third party environmental management system auditing services.<br/>· Ability to deliver wider sustainability and corporate responsibility counseling.<br/>· Track record of being an enthusiastic and effective team player and manager of highly qualified professionals with experience of leading and influencing internal and external resources to ensure successful outcomes.<br/>· Very strong written and verbal communication skills.<br/>· Substantial project management experience.<br/>· Masters degree or higher in Engineering, Environmental Science or other related subject together with a good understanding of IT and consumer electronics industries.<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-DIR-ENV,-SEA-&amp;amp;-SUSTAINABILITY(700348-External)-Job-WA-98052/576566/</link><guid isPermaLink="false">576566</guid><g:id>576566</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Reliability and Component Engineer(700420 -External) Job (Redmond, WA, US)</title><description><![CDATA[Reliability and Component Engineer(700420 -External)            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  700420   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Reliability & Component Engineer Job Description<br/><br/>We are currently looking for a creative and talented individual with a passion for technology to drive reliability and qualification of hardware products to meet and exceed our consumers' durability expectations. The candidate's primary responsibility will be development and implementation of methodologies and techniques to enhance product reliability. The candidate will be required to analyze and verify engineering design concepts of electro and opto-mechanical products using simulation and test tools. He/she will be expected to propose design improvement based on analyses results.<br/><br/>The candidate should have experience in using Physics-of-Failure based approach to develop and implement accelerated tests to mitigate risks and qualify engineering designs during product development. The individual should be able to use knowledge of product design and manufacturing to develop Failure Modes and Effects Analysis (FMEA). Candidate should be able to perform Finite Element Analysis (FEA) to evaluate product (mechanical and thermal) functional performance as well as address overstress and fatigue-related durability problems. He/she is expected to be familiar with using acceleration models for common failure mechanisms in electronic products to estimate product service life. Candidate should be capable of applying Design of Experiments (DOE) concepts to develop test plans to improve product robustness and performance. Knowledge of statistical techniques and models is required to analyze test data and estimate product life cycle performance.<br/><br/>The candidate will use knowledge of electronic package design as well as qualification methodologies for silicon and packages to support qualification of ASICs developed internally at Microsoft or in conjunction with partners. At the component level, the individual will work with other functional disciplines to develop specifications for discrete components used in PCB assembly. He/she will participate in component vendor selection activity and will be responsible for component qualification activity for components that are critical to Microsoft product requirements. The candidate will be expected to use knowledge of process capability for electronic component production as well as system-level performance requirements to establish critical to quality performance metrics. Person in this role will be responsible for facilitating decisions for low cost part procurement strategies while maintaining component performance standards and minimize reliability risk.<br/><br/>Candidate will be responsible to interface with manufacturing partners and component suppliers to develop strategy for qualification and standardizing methodologies and processes. Candidate will be responsible for monitoring product performance in the field and will work closely with manufacturing partners and component vendors to perform failure analysis and drive corrective action, as necessary.<br/><br/>This role will require engagement on multiple products with cross-functional teams and management of vendors. Strong skill-set in analysis and problem solving as well as communication and vendor management are required. Candidates must be able to travel internationally.<br/><br/>Qualifications:<br/><br/>Masters or Doctoral degree in Electrical, Mechanical or Materials Engineering or a related field.<br/>2+ years work experience in reliability and life estimation of electro-mechanical products using computer aided engineering design tools, statistics and finite element models; developing mechanical functioning, environmental stress and accelerated life tests to evaluate product performance;<br/>Proven experience in working with external design and manufacturing partners is a plus.<br/>Proven experience in working with external design and manufacturing partners is a plus.<br/><br/>J2WITIDC<br/><br/><br/>RID:862882]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Reliability-and-Component-Engineer(700420-External)-Job-WA-98052/576567/</link><guid isPermaLink="false">576567</guid><g:id>576567</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr. Product Operations Manager - Supply Chain &amp; Manufacturing  701037 Job (Redmond, WA, US)</title><description><![CDATA[Sr. Product Operations Manager - Supply Chain & Manufacturing  701037            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701037   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We are looking for a high energy, Product Operations Manager to join our Manufacturing Team who can work with functional development teams delivering great software products for our growing business.  You can play an important role in the E&D Manufacturing and Supply Chain team to become the industry's best in class supply chain working on cool software products through both physical and electronic distribution mechanisms.<br/><br/>You can be key in developing the Product Operations Management team, a Redmond based business unit-aligned group, responsible for portfolio based manufacturing management for retail and commercial programs within the Americas Operations Center..<br/><br/>You will engage with the various product groups to maintain product manufacturing roadmaps and primary responsibility to source products:<br/>Responsible for product COGS, contracts and negotiations direct with suppliers<br/>Responsible for sourcing new products and supplier strategy with Development teams<br/>Own the financial relationship with the Suppliers - One person to flow to supplier base<br/><br/>You will lead fiscal responsibility in COGS negotiations, pricing and budgets with<br/><br/>Primary responsibilities for this role include:<br/><br/>Build strong relationships with key product group leaders to maintain long range product manufacturing roadmaps and extrapolate associated supply chain capabilities<br/>Conduct daily/weekly meeting with our Business Partners on Key Performance Metrics, Customer escalations, MS Tool issues and Financial Performance (COGs control) and meetings with other internal MS departments such as PLS, CSS, Product Launch, PIRS, LCA etc...<br/>Works with the BGs and CSS to understand and drive forecast/planning and budgeting direction.<br/>Liaise directly with Mfr/Assy Facility Manager to work any and all operational issues from PLS, PEM, and Marketing to working with Finance and the BGs.<br/>Works very closely with Product Launch Services and Custom Config to facilitate product launches and successful bundling, marketing display's etc.<br/>Interface with all auxiliary individuals and groups to feed strategy and direction to the Factory manager.<br/>Manage continuity of product supply planning with the Factory Managers and ensure overall disk and assembly capacity is planned region-wide including risk management<br/>Financial Management related to all financial aspects of the manufacturing and sourcing.  This includes: performance to budget, Finance review meetings, Invoice Review and approval, Cost Per Subscriber and Cost Per Unit shipped analysis, etc....<br/>Contract Negotiations - This includes, but is not limited to: MSA, SOW, Program Briefs, Price Book negotiation, Program Brief review and obtaining approval from LCA.<br/>Program manage cross-functional supply chain initiatives and projects to develop new processes, capabilities and business management<br/>Drive team efforts for continuous improvement to refine, standardize, and document approaches and methodologies for manufacturing management<br/>Quality assist in driving triage issues on sustaining products/processes<br/>Provide thought leadership on emerging supply chain concepts, technologies, and trends to facilitate a best in class lean supply chain<br/><br/>Required Experience and Qualifications:<br/><br/>A sense of urgency, passion and understanding of overall business priorities is essential<br/>Individual contributor skills necessary for success include strong customer focus, action/results oriented, detailed planning and organizing, self managed, flexible, open to change, change agent, able to achieve success in a dynamic environment, and a passion for technology.<br/>Experience with injection molded plastics, printed retail packaging, low and high-volume world-class design and manufacturing techniques for software commercial and consumer products.<br/>Exceptional ability to impact and influence business results where cross group collaboration is required<br/>Demonstrated experience driving global programs while understanding the multicultural implications of global business and processes<br/>Excellent communication and interpersonal skills<br/>Solid analytical and problem resolution skills in an ambiguous environment<br/>Demonstrated ability to think strategically and communicate strategies and solutions<br/>Extremely detail and process-oriented<br/>Strong facilitation and consensus building skills.<br/>8+ years of retail manufacturing / supply chain operations experience or related experience and strong knowledge of supplychain management principles<br/>B.A./B.S. in Manufacturing Engineering, supply chain/operations management, business, or related field (or the equivalent in work experience)<br/>Background and experience in process design and management, manufacturing, and a technical knowledge of CD and DVD Release processes desired.<br/>Flexibility to travel internationally and domestically, and to work off hours to support partners in Asia and Europe<br/><br/>This position is based in Redmond and reports to the Group Program Manager.<br/><br/>J2WITIDC]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr.-Product-Operations-Manager(701037-External)-Job-WA-98052/595065/</link><guid isPermaLink="false">595065</guid><g:id>595065</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Program Manager-MSC Job (China, Shenzhen)</title><description><![CDATA[Senior Program Manager-MSC            <br/>    <b>Job Category:</b>  Software Engineering: General Management <br/> <b>Location:</b>  China, Shenzhen <br/> <b>Job ID:</b>  256167   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Position Description(Senior Program Manager):<br/><br/>Do you have passion for mobile? Do you enjoy working on hard technical & business problems?<br/><br/>In an increasingly mobile and socially networked world we all need to stay connected while on the go. One of the most powerful ways to connect to any user is through their cell phone using SMS. The mobile services team owns the message delivery platform for SMS at Microsoft. This platform is used by Windows Live (Messenger, Hotmail and Social Networking), .Net, Search, Windows Mobile & many other teams to support their services ability to reach mobile users no matter what device the user has, what operator they connect to or what country they reside in.<br/><br/>The Mobile Services team in Shenzhen, China is looking to hire a senior program manager to help drive the Message Delivery System vision & strategy for the platform, design and define the next wave of features for the platform, work with dev and test to build the features and partner with operations & deployment to roll out the next generations' service worldwide. In addition you will be responsible for understanding & managing the ecosystem of partners who build on the platform as well as the operators who provide the underlying connectivity to reach the users at low cost. If you are passionate about mobile and building software and services then the Mobile Services team is the place for you.<br/><br/>Shenzhen is a 12 million person city located just across the border from Hong Kong (30 minute ferry ride) and Shenzhen is one of the 3 development centers for Microsoft in China.<br/><br/>Responsibilities<br/>As a senior program manager on this team your responsibilities will include:<br/><br/>·Define & drive the MDS vision & strategy for the platform<br/>·Work with senior leaders across Microsoft to get buy in to the strategy<br/>·Define the scenarios & requirements for the next release of the platform<br/>·Work with the feature team to design, code & verify the functionality being built<br/>·Partner with operations & deployment to roll out the next generations' service worldwide.<br/>·Develop deep expertise in the SMS business<br/>·Manage the ecosystem of partners who build on the platform as well as the operators who provide the underlying connectivity to reach the users at low cost.<br/><br/>Qualifications:<br/><br/>The ideal candidate should have<br/>·Experience developing and shipping commercial software and/or services<br/>·A bachelor's degree in Computer Science or equivalent<br/>·Strong passion for customers and partners<br/>·Excellent communication skills, drive for results and an ability to deal with ambiguity<br/>·Enjoy  working on complex technical & business problems]]></description><link>http://www.microsoft-entertainment-jobs.com/job/CHINA,-SHENZHEN-Senior-Program-Manager-MSC-Job/613318/</link><guid isPermaLink="false">613318</guid><g:id>613318</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>China, Shenzhen</g:location></item><item><title>Business Development Manager - Music Acquisition(259539 -External) Job (United Kingdom, London)</title><description><![CDATA[Business Development Manager - Music Acquisition(259539 -External)            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United Kingdom, London <br/> <b>Job ID:</b>  259539   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Business Development Manager - Music Acquisition, EMEA, Content Acquisition & Strategy Team ("CAST")<br/>Media & Entertainment Group ("MEG")<br/><br/>The Entertainment & Devices Division ("E&D") is seeking an experienced business development professional to drive European content licensing in digital music. This is an exciting opportunity to make a high-impact contribution as part of a rapidly growing business in digital entertainment.  The position will support E&D divisions including Zune, Xbox and Windows Mobile.<br/><br/>The Content Acquisition & Strategy Team ("CAST") is tasked with securing content for E&D's music service efforts globally. The team's primary functions are:<br/>· Work closely and effectively with E&D product teams to inform their product planning by helping them balance the need to innovate while having a high likelihood of successfully securing content that will be attractive to consumers and meet business objectives.<br/>· Generate enthusiasm and excitement for E&D music efforts with target content licensors by engaging and communicating opportunities effectively<br/>· Negotiate and execute content licensing agreements with target content providers with terms and conditions that meet or exceed E&D's business needs<br/><br/>This individual will work within this organization and have the following specific responsibilities:<br/>· Drive local music content acquisition efforts in EMEA<br/>· Own the relationships with EMEA‐based Microsoft subsidiaries and product teams<br/>· Own and manage music content licensing relationships with key local licensors and music distributors.<br/><br/>This individual will work closely with the Director of Business Development, CAST to develop and coordinate partner priority, negotiating strategies and closing positions. All CAST members are expected to work closely and successfully with internal and external counsel as well as external consultants retained to assist in execution.  Success for this position will ultimately be determined by this individual successfully securing high value content for distribution over E&D's music service platforms in EMEA under terms that both Microsoft and our partners believe support our business goals.<br/><br/>Candidate must have demonstrated experience leading negotiating teams for music content licensing agreements. Inbound major label music licensing and digital experience is preferred. In addition the candidate must have excellent analytical, oral/written communication, problem resolution, and decision‐making skills. The ability to effectively manage ambiguity and interact with multidisciplinary teams across the company in order to negotiate successfully with counterparts at content companies is critical to success. Candidates must be based in London. Candidates must have a minimum of an MBA or JD and extensive related content licensing experience in the music industry.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/UNITED-KINGDOM,-LONDON-Business-Development-Manager-Music-Acquisition-External-Job/613324/</link><guid isPermaLink="false">613324</guid><g:id>613324</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>United Kingdom, London</g:location></item><item><title>SYSTEMS ENGINEER (701352) Job (Redmond, WA, US)</title><description><![CDATA[SYSTEMS ENGINEER (701352)            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701352   <br/> <b>Product:</b>  Mouse & Keyboard Products <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Systems Engineer<br/>Are you looking to join a dynamic team in a business that is delivering new consumer PC peripheral products every year? Do you want to help shape next generation desktop productivity devices and technology that enables natural user interfaces? Microsoft's Hardware group is looking for a hardware development engineer with on focus on analog design to lay the foundation of new systems and devices for leading edge systems hardware and ASICs for human interface products for current and evolving computing environments. The products are primarily ASIC SOC based and microprocessor based embedded systems that support human computer interaction. You will work with advance research teams, User Research/design, marketing and other engineering teams to create new devices from conception to prototyping and ultimately product implementation.<br/><br/>Responsibilities:<br/><br/>- Partner with marketing, user research as well as internal and external business development teams to develop technology roadmaps and define product specific requirements and features.<br/><br/>- Design, architect, implement and verify hardware architectures that meet the product development requirements for features, cost, performance, quality, and scalability.<br/>- Develop ASIC requirements and specifications to drive custom IC development with external silicon partners.<br/>- Lead system and IC hardware development process (concept design, simulation, layout, turn-on, lab characterization, etc.) by engaging a team of analog and digital engineers, firmware engineers and verification engineers and program managers.<br/>- Understand and be able to develop prototypes with digital and analog building blocks like MCUs, DC-DC converters, ADCs, DACs, PWMs I2C, SPI, etc.<br/>- Innovate in hardware design and develop Microsoft IP for differentiated market position based on ability to create new hardware designs as well as integrate and optimize SOCs based on existing technologies.<br/>- Evaluate technologies, including MCUs, RF solutions for HID, Battery Recharging, Display, CMOS imaging sensors.<br/>- Analyzes the trade-offs involved in power, accuracy, area, noise, linearity and manufacturability to   develop efficient circuits and systems.<br/>Qualifications:<br/>10+ years of industry experience with high volume consumer devices - architecting systems and moving from concept to production phase<br/>5+ years experience in IC design; analog circuit design, knowledge of MOS transistors & device modeling, parasitic analysis, EDA tools, design for testability<br/>MS or PhD in Electrical Engineering/Computer Engineering or related field<br/>Excellent (verbal & written) communication, cross-group/company collaboration & leadership skills<br/>Experience with component selection and sourcing tradeoffs<br/>Demonstrated ability to work as part of a team across functional and geographic boundaries<br/>Ability to communicate design rationale and build consensus<br/>Ability to independently prioritize and manage work to critical project timelines in a fast-paced environment<br/>Ability to travel up to 5% of time.<br/>Experience with Contract Design Manufacturers in Asia is preferable<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-SYSTEMS-ENGINEER-External-Job-WA-98052/613337/</link><guid isPermaLink="false">613337</guid><g:id>613337</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test - Xbox Platform Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox Platform            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701229   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Xbox 360 Console and LIVE Service Software team seeks talented, energetic, and passionate individuals to help build and broaden the scope of Xbox Live and the Xbox 360. We are looking for an SDET who enjoys working on and improving tests for Enterprise level Web Services and APIs, machine specific low level APIS and some of the coolest customer facing software the world has to offer. If you are an experienced software developer/engineer with a strong TDD background or specific API-level, white-box testing experience, preferably a gamer, and want to help define the direction of the premiere electronic entertainment console and online gaming service, then this is the job for you.<br/><br/>While the Xbox Live Service has provided compelling online game-play for  Xbox and Xbox 360 customers, there are still many new features and other large bets that we will be making in this space as we grow the online experience for future endeavors.  Job responsibilities will include testing existing and new Xbox LIVE and Xbox 360 client features and API's and producing solid Test Plans, Test Specifications, Test Cases, and API and UI automated tests. A successful candidate will also be responsible for extending automation cases into stress, scalability and performance.  To be successful in this role, candidates should have a solid understanding and proficiency programming and debugging C/C++, C#, SQL queries and stored procedures. Candidates should also have a firm grasp of test methodologies and best practices, strong communication skills as and an ability to span multiple teams and collaborate over shared resources and dependencies. Successful candidates should also have a proven track record as a solid contributor and be able to drive quality through results and technology. Strongly preferred and essential to success in this role is a solid working knowledge of networking topologies, protocols and internet based client/server services such as TCP/IP, SOAP and HTTP. A BA/BS degree in Computer Science or related technical discipline and 3-5 years working in an Enterprise Service environment is preferred.<br/><br/><br/>RID:862897]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-Xbox-Platform-Job-WA-98052/613341/</link><guid isPermaLink="false">613341</guid><g:id>613341</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Product Validation Manager Job (Mountain View, CA, US)</title><description><![CDATA[Product Validation Manager            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  701578   <br/> <b>Product:</b>  Xbox Home <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Product Validation Manager<br/><br/>Do you have a passion for leading edge technology? Are you fascinated by the video game industry and Xbox 360? Come join a dynamic team and play a key role in the development and verification of the world-class Xbox. We are looking for an experienced Product Validation Manager for the Xbox Console. You will provide technical leadership in platform validation, build engineering, and pre-production readiness. You will manage a hardware engineering staff, collaborate with internal teams and external partners, and own and drive the end-to-end Xbox qualification process. You will lead test strategy discussions, map resources and schedules, write test plans, analyze test results, drive failure analysis, and deliver full test reports and reviews.<br/><br/>Key Success Factors include:<br/><br/>§ BSEE required. MS preferred.<br/>§ Experience in designing and testing modern electronics hardware<br/>§ Experience in managing technical teams, vendors, and suppliers<br/>§ Deep understanding of PC architecture in terms of both software and hardware implementations<br/>§ Experience in high volume, consumer electronics development and manufacturing<br/>§ Experience in hardware prototype bring-up, build support, failure analysis, and yield improvement. Silicon and ASIC bring-up experience a huge plus<br/>§ Excellent verbal and written communication skills<br/>§ Project management and organizational skills<br/>§ Some domestic and international travel will be required<br/><br/><br/>RID:862849]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Design-Validation-Manager-External-Job-CA-94035/613345/</link><guid isPermaLink="false">613345</guid><g:id>613345</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Services Engineer, Zune Job (Redmond, WA, US)</title><description><![CDATA[Services Engineer, Zune            <br/>    <b>Job Category:</b>  IT <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  700826   <br/> <b>Product:</b>  Zune <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want get in on the ground floor of ZUNE's Service initiative?  Are you ready to work in the "Major Leagues" of the online services world?  Does being a key member of the team that supports the planning, architecture, deployment and up-time of one of the coolest teams at Microsoft sound exciting to you?<br/><br/>We are looking for a Services Engineer that eats, sleeps and breathes online services.  The successful candidate will be a person who craves challenges, enjoys being in the spotlight and is confident about being called upon to make critical Service Operations decisions.  This is an important project and our expectations for the candidate are very high.  Getting in on the ground floor means opportunity for growth.  This is a fast moving high energy organization that feels very much like a start-up so we are looking for a person who thrives in this type of environment.<br/><br/>As a Services Engineer you will be on the team that interfaces with and directly supports the ZUNE R&D Team and our resource partners.  On any given day you could be troubleshooting a networking issue, fleshing out server architecture for a new service component or presenting up-time information about our service to senior leaders.  You will be looked to for expert advice and answers about your service and Ops architecture. You will have no shortage of variety in this position.<br/><br/>This is a great opportunity to have a major impact on the future of ZUNE.  Come join us in creating a world class online service!<br/><br/>Basic Qualifications:<br/>3 - 5 years IT/Operations experience required (MCSE and/or MSDBA a big plus).<br/>Strong technical skills with TCP/IP and Microsoft products including: Windows 2003, SQL 2000/2005 and IIS.<br/>Working knowledge of Active Directory, XML, and the .Net Framework.<br/>Sound problem resolution, judgment, negotiating, and decision making skills also required.<br/>Ability to be highly self-directed when required and work closely within a team.<br/>Must effectively manage and prioritize multiple tasks in accordance with high level objectives/projects.<br/>Knowledge of and experience with data center environments/operations required.<br/>The ability to lift up servers, storage, switches, routers, and other infrastructure hardware.<br/>Good customer service skills as well as strong interpersonal communications skills, effective written and oral communication and time management.<br/>Scripting ability a big plus.<br/>The position requires participation in a 24x7 on-call rotation.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Services-Engineer,-Zune-Job-WA-98052/613348/</link><guid isPermaLink="false">613348</guid><g:id>613348</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>IT</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Programmer Writer - Xbox LIVE Engagement Job (Redmond, WA, US)</title><description><![CDATA[Programmer Writer - Xbox LIVE Engagement            <br/>    <b>Job Category:</b>  Software Engineering:  Content Publishing <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701635   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Video games are a cultural and business phenomenon that surpasses even Hollywood movies in terms of reach and sales. The XNA team creates award-winning technology for game developers, including high performance graphics, audio, input and networking libraries, performance compilers, debuggers, performance analyzers, and other unique tools that help game artists and composers effectively bring their visions to life. Our customers range from the new hobbyist to the seasoned professional. Our solutions are preferred by game developers worldwide. If you've ever played a game on Xbox 360 or Windows, you've been impacted by our work.<br/><br/>We need a strong, versatile programmer-writer to work on XNA and Xbox LIVE tools and technology for game developers. This dynamic, fast-moving team is responsible for delivering high-quality, developer-focused educational content, including product documentation, technical articles, and UI text-both in the product and on the web. Our writers are expected to have strong customer focus and community engagement skills. They are able to think in creative and innovative ways about content formats and delivery vehicles, to think strategically about programming and documentation problems, and to take the initiative to prototype new ideas. We are committed to creating a Web-centric publishing model in the near future and we expect our writers to play key roles as the team makes the transition.<br/><br/>Our writers are expected to have the communication and collaboration skills needed to work closely with developers, program managers, software testers, developer support engineers, and localization teams in several business units. They are encouraged to use their coding skills to research and develop their expertise with game programming tools and technologies.<br/><br/>The ideal candidate is an SDK programmer writer with real-world C/C++ programming experience including game programming.  Candidates should be comfortable working with Win32, DirectX, networking technologies, and XML, familiar with Microsoft Visual Studio, and possess working knowledge of the Microsoft Manual of Style for Technical Publications. Familiarity with the use and implementation of Web 2.0 technologies, such as blogs, wikis, newsfeeds, and similar technologies, is a huge plus.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Programmer-Writer-Xbox-LIVE-Engagement-Job-WA-98052/613352/</link><guid isPermaLink="false">613352</guid><g:id>613352</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Regional Merchandising Manager - North America Job (Palo Alto, CA, US)</title><description><![CDATA[Regional Merchandising Manager - North America            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, CA, Palo Alto <br/> <b>Job ID:</b>  259580   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Windows Marketplace for Mobile team is looking to hire a Regional Merchandising Manager (RMM), North America to drive merchandising and promotion to end users of applications, games and other content available through the new Marketplace service on Windows Mobile phones.  The RMM, North America, will define and lead key elements of retail strategy and execution for this exciting new Microsoft initiative, driving day-to-day Marketplace merchandising in the important North America region.  The position, which reports to the Manager, Worldwide Merchandising & Promotions, is located in Palo Alto, CA, the site of the Merchandising Center of Excellence for the Mobile Communications Business (MCB).<br/><br/>Your key responsibilities as RMM, North America will be to:<br/>1) Plan and execute the day-to-day programming of all available Marketplace promotional inventory (i.e., featured applications) on the device client and the Web interface<br/>2) Make strategic merchandising decisions using sales & popularity data, user feedback, market research, and input from other MSFT teams as well as external partners<br/>3) Write copy & drive artistic/editorial vision for any visual merchandising assets<br/>4) Support merchandising-related requirements from Mobile Operator partnerships in your region<br/>5) Achieve key metrics for promotion frequency, campaign effectiveness, downloads and sales in your region<br/>6) Work with Mobile Operator and Developer partners to develop integrated online/offline promotional campaigns involving Marketplace products<br/>7) Advise the Developer Evangelist team on sourcing & roadmap priorities for new applications based on the needs and interests of end users in your region<br/>8) Work with Merchandising Operations team to develop requirements for centralized tools, processes and information to make Merchandising execution more efficient and campaigns more effective<br/>9) Serve as expert resource inside MSFT on end user consumption of Marketplace applications in your region<br/>10) Regularly publish promotion plans to internal & external constituents<br/><br/>Key Qualifications:<br/>1) Substantial professional experience (3-5 years) successfully managing and executing content publishing, promotions or retail merchandising for a consumer mobile or online service.<br/>2) Experience with consumer marketing, including the ability to research and understand consumer trends, analyze market data and devise and implement promotion strategy<br/>3) Experience working with external customers and partners on co-marketing initiatives, including taking a marketing or merchandising initiative from initial concept through to final execution<br/>4) Experience in the gaming or consumer software industry preferred<br/>5) Financial and business performance analysis and reporting skills, coupled with the ability to interpret and translate quantitative analysis into actionable merchandising activity.<br/>6) Creativity and end-user focus; you should have the creative competency be able to craft compelling, actionable end-user messaging and merchandising themes<br/>7) Strong written & oral communication; you should be a clear and direct business communicator (written & orally), with the ability to successfully influence and collaborate with others.  You should be able to lead meetings or presentations with key internal and external partners<br/>8) Strong organization and attention to detail, including the ability to manage multiple initiatives simultaneously<br/>9) Experience and success in hiring and managing contingent staff resources<br/>10) Capability to develop long-range plans and strategy and pursue growth initiatives while executing on week-to-week merchandising responsibilities<br/>11) Ability to work across internal and external teams and manage across multiple interests<br/>12) An interest in and passion for working with mobile applications<br/>13) MBA preferred<br/><br/><br/>RID:862990]]></description><link>http://www.microsoft-entertainment-jobs.com/job/PALO-ALTO-Regional-Merchandising-Manager-North-America-Job-CA-94301/613356/</link><guid isPermaLink="false">613356</guid><g:id>613356</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Palo Alto, CA, US</g:location></item><item><title>Software Development Engineer in Test, Windows Embedded Systems  701036 Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test, Windows Embedded Systems  701036            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701036   <br/> <b>Product:</b>  Windows Embedded <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Systems and Services product unit is seeking an experienced Senior Software Development Engineer in Test (SDET) to be part of the Intelligent Device Management group to help shape the future of the team.  We are a new group that is part of Windows Embedded Business (WEB) and have the unique opportunity to be a key differentiator in the market at a time when IT departments are moving a significant portion of their enterprise assets into the embedded space.<br/><br/>As a group, we will be a primary part of Microsoft's mission to provide a combination of embedded assets, enterprise solutions and an ecosystem with global reach by meeting our mission goals:<br/><br/>- Deliver world-class reliable and scalable device management solutions<br/>- Unify embedded devices with traditional IT environments<br/>- Provide a platform that allows the embedded ecosystem to develop new business value<br/><br/>Join our team and make a positive impact on its future and your career while being part of a challenging and rewarding environment.  We are looking for an individual contributor who is bright, self-motivated, passionate about problem-solving, adheres to engineering best practices and a desire to be a leader on the team; provide your insight and experience to help shape the direction and focus of the team by working on different areas, such as test plan development/execution, test automation, build infrastructures and cross-team collaboration.<br/><br/>Required Skills and Experience<br/>- At least 5+ years of industry experience in software development (including test, coding, debugging)<br/>- Excellent design, coding and debugging skills (C/C++ or C#)<br/>- Experience in test automation<br/>- Experience in code coverage<br/>- Experience in test plan and case development/execution<br/>- Collaborate with partners and discipline peers to build successful solutions<br/>- Self-critical individual who is always looking for ways to improve oneself and the team<br/>- Desire to be a team leader and provide mentoring to junior developers<br/>- Strong communication skills<br/><br/>Desired Skills and Experience<br/>- Experience in managed and unmanaged code (C/C++/C#)<br/>- Experience in testing APIs is a plus<br/>- Experience in embedded operating systems is a plus (Windows CE, Windows XP Embedded)<br/>- Experience in Device Management is a plus<br/>- Experience in testing Web Services is a plus<br/>- Experience with Enterprise System Management technologies is a plus (Microsoft's System Center, System Center Configuration Manager)<br/>- Experience with other server products and technologies is a plus<br/><br/>Eligible Work Arrangements<br/>- Flex-Time<br/><br/><br/>RID:862924]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-External-Job/613364/</link><guid isPermaLink="false">613364</guid><g:id>613364</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Creative Director-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Creative Director-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701976   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Creative Director<br/>Microsoft Game Studios (MGS) is looking for a Creative Director to help develop a new gaming category for the Xbox 360 Natal program. This is a phenomenal and rare opportunity to help start a new and innovative gaming product and service while using your creativity to shape it from the very beginning!<br/><br/>The Creative Director will be part of the core team to help define and drive a vision while providing a source of inspiration, leadership, creative focus, and most importantly, is a guiding light for the project team. Boundless imagination is balanced with a deep understanding of the game development process; the ability to ideate is combined with the communication skills to concisely direct the creative efforts for the team.<br/><br/>RESPONSIBILITIES<br/><br/>As Creative Director, you will work with the Executive Producer and other team leads to define the game vision and execute on that vision with excellence.<br/>o Direct the tone and timber of the project with an eye towards compelling character development, visionary narrative progression, and addictive gameplay<br/>o Collaborate with game play designers, story writers, game writers, and said external luminary to deliver on a unique gaming experience<br/>o Set clear creative goals and deliverables; lead and focus efforts across the design team to ensure a cohesive experience across the game and service<br/>o Anticipate threats to quality and innovation and work effectively with the team leads to mitigate<br/>o Build and maintain a collaborative relationship with Art, Dev, Audio, and Production that ensures a best-in-industry production process<br/>QUALIFICATIONS/SKILLS<br/>o Deep experience working on console titles as Design or Creative Director - at least 2 shipped titles from concept to shelf in either role<br/>o Ability to shepherd non-creative folk through the creative process; ability to hold a strong creative vision while also keeping that vision agile<br/>o Capable of providing focused and inspiring creative leadership<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Creative-Director-MGS-Project-Natal-Job-WA-98052/613370/</link><guid isPermaLink="false">613370</guid><g:id>613370</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Lead Producer-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Lead Producer-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701975   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Lead Producer<br/><br/>Microsoft Game Studios (MGS) is looking for a Producer to help develop drive a new gaming category for the Xbox 360 Natal program. This is a phenomenal and rare opportunity to help start a new and innovative gaming product using your creativity to shape it from the very beginning! If you are craving the excitement of a start-up environment then look no further!<br/>As seasoned Producer, you are core to the culture and productivity of the development team. The ideal candidate will be able to gracefully balance schedule needs with creative imperatives; push for quality and innovation while managing both budget and time. Executing on a game's vision takes many traits but most critical are teamwork, leadership and a dedication to excellence. Coordinating the efforts of a development team is a big responsibility; this Producer needs to be both focused and agile in navigating the complexities of the game development cycle.<br/><br/>RESPONSIBILITIES<br/>As "THE" Producer on this new MGS team, you will work directly with the Executive Producer and other team leads to establish and maintain the game's vision, scope, schedule, budget, and resource plan.<br/>Ensure that the project is hitting its quality and "fun" goals while actively managing the schedule and milestone deliverables.<br/>Work with the production team to manage day-to-day development issues; identify problems in advance and drive creative solutions to fix them.<br/>Facilitate communication across the project team; clearly communicate tasks and responsibilities to staff. Work with leads and team of producers to update and maintain project schedule.<br/>Identify and remove roadblocks that prevent the team from performing to their highest potential.<br/>Coordinate and lead efforts across a large "virtual" cross-functional team including groups as diverse as: Test, Marketing, User Research, Localization, Business Development, Licensing, Legal, and more.<br/>Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.<br/>QUALIFICATIONS/SKILLS<br/>Deep experience shipping game: experience shipping AAA current generation games through multiple product cycles.<br/>Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.<br/>Deals with Ambiguity. You use your instincts, experiences, and team to identify, assess, and solve problems quickly and frequently.<br/>Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you participate in a meeting, you clarify, capture and follow up on all action items.<br/>Experience shipping games. You have experience shipping games through two product cycles.<br/>Passion for and Knowledge of Games. The first requirement is to love video games. The second is to understand what makes a great video game.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Producer-MGS-Project-Natal-Job-WA-98052/613372/</link><guid isPermaLink="false">613372</guid><g:id>613372</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Developer in Test - Xbox LIVE / XNA Publishing Platform Job (Redmond, WA, US)</title><description><![CDATA[Software Developer in Test - Xbox LIVE / XNA Publishing Platform            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  256312   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to help the Xbox 360 and the E&D business grow to the next level? Do you want to work on bringing games to the newest gaming platforms on Microsoft? Are you a back-end server technologies person but don't have a lot of console/hardware experience (but willing to learn)? If so, we have a great opportunity.<br/><br/>This is a chance to be a part of a team that deals with everyone in the game ecosystem from business and marketing to developers and end consumers. As such, there are numerous opportunities to grow, mentor, lead, and be recognized for your accomplishments.<br/><br/>The XNA Publishing Platform team delivers the XNA Creators Club Online and Xbox LIVE Community games, which allows developers to submit and sell their own games to members of the Xbox LIVE community. Our charter is broadening to include developing a platform to centralize the game submission, certification and publishing services for all game and game-related content for the Xbox 360, Games for Windows LIVE and other future platforms.<br/><br/>As an SDET, your responsibilities will include going both technically broad and deep to ensure that we are delivering solutions that meet our customers' needs. This specific job requires you to drive test sign-off for the submission and publishing platform system. You will need to champion extensibility throughout the system, from customer UI integration to web services to the backend infrastructure. You will be expected to think through end-to-end scenarios with designers, developers, program managers, and testers to build solid success and exit criteria. Responsibilities include driving the project through test results, strong test methodology, multi-team communication, effective automation, and assisting with engineering excellence within the team.<br/><br/>Qualifications:<br/>- 3+ years of testing experience<br/>- Solid foundation in developing  test methodologies / automation /  harnesses<br/>- Expertise in some of the following areas: web services, SOA, large-scale enterprise application, C#, SQL<br/><br/>Strongly preferred:<br/>- Web technologies (e.g. AJAX, JavaScript), and ASP.NET.<br/>- BA/BS in computer science or related field or equivalent experience desired.<br/>- Track record of shipping quality software<br/>- Proven problem solving and communication skills.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Developer-in-Test-External-Job-WA-98052/613373/</link><guid isPermaLink="false">613373</guid><g:id>613373</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Environment Artist-Lead-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Environment Artist-Lead-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702333   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be. We are looking for a powerhouse artist to lead the environment team. The Lead Environment artist is key in defining the world and sculpting the players visual experience.<br/><br/>RESPONSIBILITIES<br/><br/>Manage an internal environment art team day-to-day consisting of both full-time and contract artists<br/>Work with Art Director and Production team to define key milestones<br/>Actively accepts and provides direction to the environment art team<br/>Ability and willingness to work with the Creative and Art Directors to ensure consistency between vision and implementation of environment and world assets<br/>Collaborate with technical teams to develop run-time game texture, world object and set design procedures & pipelines<br/>Coordinate the technical and aesthetic environment processes in order to realize the vision<br/>Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.<br/>Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the environment team<br/>Expert understanding of next-gen game environment development processes, limitations and dependencies<br/>Excellent communication, time-management and organizational skills.<br/>Task driven, self-motivated, proactive.<br/>Strong leadership and interpersonal abilities.<br/>Works well under deadline.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience<br/>Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution data)<br/>Proficient in Maya, 3D Max or XSI<br/>Mudbox or Zbrush proficiency is a must.<br/><br/>* For PORTFOLIO SUBMISSIONS<br/><br/>Examples of High resolution modelling, both organic and Hard Surface.<br/>Examples of full set design and scene management.<br/>wireframe and isolated renders of relevant models, isolated texture work examples.<br/>Demonstrate understanding of Next Generation texturing and use or normal mapping.<br/>Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Environment-Artist-Lead-MGS-Halo-Job-WA-98052/615972/</link><guid isPermaLink="false">615972</guid><g:id>615972</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer - Xbox (700479 -IRWX) Job (United Kingdom, London)</title><description><![CDATA[Software Development Engineer - Xbox (700479 -IRWX)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United Kingdom, London <br/> <b>Job ID:</b>  700479   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Role Purpose<br/>As a member of the team you will partner with other developers, testers and program managers to deliver innovative new experiences which will impact millions of Xbox Live users throughout Europe.  Our team is small and agile, with the goal of building cutting edge experiences that are tightly integrated with the Xbox 360 and Xbox Live.  You will have the opportunity to work at a rapid pace shipping major new functionality.  Your work will not only impact millions of people, but you will develop a deep understanding of the core components of the Xbox 360 Console and Xbox Live Service platforms.<br/>Team/Department Mission<br/><br/>Are you passionate about web services, networking, XML and low-level programming?  Are you also passionate about entertainment, video, gaming and online communities?  Would you like to apply your passion to deliver the next generation of online entertainment to an audience of millions?<br/>If so, the Xbox Live team is looking for you.   We are the product development studio in London behind the announcements that Sky and Canal+ are coming to Xbox LIVE.  With those partnerships, we're bringing both on demand and live video to Xbox LIVE, including innovative ways to experience football with interactive stats and the ability to chat with your friends in a 3D stadium environment using your Xbox Avatar.  Our team is focused on creating compelling products for the local vibrancy of European markets… and we're just getting started.  Over the coming years, this team will take entertainment to a new level with innovative new ways to experience your favourite activities with your friends, and will usher in a new era with the game-changing Project Natal.<br/><br/>Key Success Criteria<br/><br/>Ideal candidates for this position will have strong backgrounds in networking and systems programming, feel comfortable at all levels of the software stack from sockets programming to UX, from low-level OS code to interpreted languages such as Lua, and believe firmly that the right technical solution is the one that delivers the best end-to-end experience to customers in the shortest amount of time.<br/><br/>Knowledge, Skills and Experience<br/><br/>1) Essential Experience<br/><br/>Solid debugging skills and knowledge of software engineering principles<br/>Passion about gaming and online entertainment<br/><br/>2) Technical/Functional Skills<br/><br/>C/C++ Development<br/>Experience with two or more of the following: networking, web services, systems software, Win32 or .NET programming; experience with user interface frameworks, Lua or game development a plus<br/><br/>3) Personal Attributes/Interpersonal Skills<br/><br/>Excellent communication skills<br/><br/>4) Qualifications<br/><br/>A bachelors degree or equivalent in Computer Science<br/><br/>Special Requirements/Additional Information e.g. Language Skills<br/><br/>Microsoft is an equal opportunity employer and supports workforce diversity<br/><br/>Microsoft's privacy statement can be viewed on the following web page: http://privacy.microsoft.com/en-gb/default.mspx>]]></description><link>http://www.microsoft-entertainment-jobs.com/job/UNITED-KINGDOM,-LONDON-Software-Development-Engineer-Xbox-IRWX-Job/616916/</link><guid isPermaLink="false">616916</guid><g:id>616916</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>United Kingdom, London</g:location></item><item><title>Lead Software Development Engineer - Xbox (700478 -IRWX) Job (United Kingdom, London)</title><description><![CDATA[Lead Software Development Engineer - Xbox (700478 -IRWX)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United Kingdom, London <br/> <b>Job ID:</b>  700478   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Role Purpose<br/>As a lead developer, you will contribute to overall product vision and scope, manage a team of developers, set costs and schedules for your team's feature areas, staff and motivate your team, and work with your peers in the development, test and program management disciplines to see new features through from inception to release.  You will have the opportunity to work at a rapid pace, shipping major new functionality.  Your work will not only impact millions of Xbox LIVE users throughout Europe, but you will develop a deep understanding of the core components of the Xbox 360 Console and Xbox Live Service platforms.<br/><br/>Team/Department Mission<br/>Are you passionate about creating tomorrow's interactive, online community, gaming and entertainment experiences for the premier video game console on the market today?  Would you like to apply your passion for web services, user experience, systems programming, networking and video to lead a team that will deliver the next generation of online entertainment to an audience of millions?  Would you like to do all this with a focus on European audiences?<br/>If so, the Xbox Live team is looking for you.   We are the product development studio in London behind the announcements that Sky and Canal+ are coming to Xbox LIVE.  With those partnerships, we're bringing both on demand and live video to Xbox LIVE, including innovative ways to experience football with interactive stats and the ability to chat with your friends in a 3D stadium environment using your Xbox Avatar.<br/>Key Success Criteria<br/>Our team is focused on creating compelling products for the local vibrancy of European markets… and we're just getting started.  Over the coming years, this team will take entertainment to a new level with innovative new ways to experience your favourite activities with your friends, and will usher in a new era with the game-changing Project Natal.<br/><br/>Knowledge, Skills and Experience<br/><br/>1) Essential Experience<br/>Relevant experience of directly managing developers<br/>Ability to break down complex problems into simple concepts and prioritize work to minimize risk<br/>Demonstrated ability to cost, schedule, and ship quality software solutions on time<br/>Passion about gaming and online entertainment<br/>2) Technical/Functional Skills<br/>Strong experience of software development experience and knowledge of C/C++<br/>Experience with several of the following: web services, user interface programming, networking, game development, operating systems, Win32<br/>Strong debugging skills and ability to apply software engineering principles<br/><br/>3) Personal Attributes/Interpersonal Skills<br/>Excellent communication skills<br/>4) Qualifications<br/><br/>Bachelors degree in Computer Science or a related field; Masters degree preferred<br/>Special Requirements/Additional Information e.g. Language Skills<br/><br/>Salary range: £60,000 to £70,000 basic salary plus bonus and excellent benefits package<br/><br/>Closing date: 12th February<br/><br/>Microsoft is an equal opportunity employer and supports workforce diversity<br/><br/>Microsoft's privacy statement can be viewed on the following web page: http://privacy.microsoft.com/en-gb/default.mspx]]></description><link>http://www.microsoft-entertainment-jobs.com/job/UNITED-KINGDOM,-LONDON-Lead-Software-Development-Engineer-Xbox-IRWX-Job/616917/</link><guid isPermaLink="false">616917</guid><g:id>616917</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>United Kingdom, London</g:location></item><item><title>Senior Software Development Engineer (SDE) (701791 -External) Job (Redmond, WA, US)</title><description><![CDATA[Senior SDE(701791 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  701791   <br/> <b>Product:</b>  Windows Mobile <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>If you're the kind of person who doesn't like being in the center of the action, stop reading.<br/>If you don't want to live and work daily with the coolest "toys" in the company then go no further.<br/><br/>If you're the kind of person who doesn't like being in the center of the action, stop reading.<br/>If you don't want to live and work daily with the coolest "toys" in the company then go no further.<br/><br/>When people ask you who the best programmer you know is do you naturally think of yourself?  Do you want to directly impact getting Windows Phones into Operator stores?  Do you want to be a part of one of the fastest growing businesses in Microsoft?  If you're a talented developer who is nodding "yes" as you read this then you will want to come talk to us.<br/><br/>Who are we?  We are the MDSC Mobile Operator Engineering Team.  Our mission is to ensure that our top mobile operators have the Windows Mobile-based products in their stores that are necessary to drive volume for our business.   We will do this by:<br/><br/>·              Strengthening our technical relationship with the top 10 mobile operators worldwide through local resources<br/>·              Enabling the mobile operators themselves and/or their partners (ISVs, ODMs, SIs, etc) to build and integrate applications/services to the operator's specifications through co-development, support, training, co-testing, etc<br/>·              Delivering on specific strategic agreements with our mobile operators for MCB and the company<br/>·              Ensuring that we have great handsets that ship on time with high quality<br/>·              Facilitating and participating in technical engagement with mobile operators for MDSC and MCB<br/><br/>We are looking for senior developers with experience shipping products and an understanding of the realities in doing so.  Having experience producing written designs for medium to large systems and possessing the communication skills to explain them to all disciplines is a must.  Finally, we want someone with a driving passion about this product and about the mobile space.<br/><br/>Qualifications for this position include:<br/>·              Love of mobile technology is a must-have!<br/>·              7+ years of development experience in C++ working on all phases of a development cycle<br/>·              Creative and innovative thinking<br/>·              Technological experience in mobile and embedded development<br/>·              Experience with graphics programming is preferable<br/>·              Insight and intuitive thinking to recognize, address proactively and  solve hard problems that span technology, development models, testing, and other areas<br/>·              Interpersonal savvy, negotiation and problem solving skills to work through issues/conflicts diplomatically<br/>·              Experience in User Interface Design is a plus<br/>·              BS in Computer Science or equivalent preferred<br/><br/><br/>RID:863025]]></description><link>http://www.microsoft-entertainment-jobs.com/job/Senior-SDE-External-Job/617952/</link><guid isPermaLink="false">617952</guid><g:id>617952</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test - Xbox LIVE / XNA Publishing Platform Busi Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox LIVE / XNA Publishing Platform Busi            <br/>    <b>Job Category:</b>  Software Engineering: Intl Proj Engineering & Loc <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  700419   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to help the Xbox 360 and the E&D business grow to the next level? Do you want to work on bringing games to the newest gaming platforms on Microsoft? Are you a back-end server technologies person but don't have a lot of console/hardware experience (but willing to learn)? If so, we have a great opportunity.<br/><br/>This is a chance to be a part of a product development team that deals with everyone in the game ecosystem from business and marketing to developers and end consumers. As such, there are numerous opportunities to grow, mentor, lead, and be recognized for your accomplishments. The XNA Publishing Platform team delivers the XNA Creators Club Online () and Xbox LIVE Community games, which allows developers to submit and sell their own games to members of the Xbox LIVE community. Our charter is broadening to include developing a platform to centralize the game submission, certification and publishing services for all game and game-related content for the Xbox 360, Games for Windows LIVE and games on future yet-to-be-announced platforms. As an SDET, your responsibilities will include going both technically broad and deep to ensure that we are delivering solutions that meet our customers' needs.<br/><br/>This specific job requires you to drive test sign-off for the submission and publishing platform system. You will need to champion extensibility throughout the system, from customer UI integration to web services to the backend infrastructure. You will be expected to think through end-to-end scenarios with designers, developers, program managers, and testers to build solid success and exit criteria. Responsibilities include driving the project through test results, strong test methodology, multi-team communication, effective automation, and assisting with engineering excellence within the team.<br/><br/>Candidates should have at least 4 years of testing experience, plus a track record of shipping quality software. You will need a solid foundation in test methodologies and automation strategies, demonstrate strong problem solving and communication skills. You should have expertise in a few of the following areas: web services, SOA, large-scale enterprise application, C#, SQL, different web technologies (e.g. AJAX, JavaScript), and ASP.NET. A strong technical coding background is required in developing test automation and test harnesses. BA/BS in computer science or related field or equivalent experience desired.<br/><br/>J2WXNA<br/>J2WXLIVE<br/>J2WX360<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Eng-External-Job-WA-98052/621380/</link><guid isPermaLink="false">621380</guid><g:id>621380</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Lead Software Development Engineer (SDE) (703011 -External) Job (Redmond, WA, US)</title><description><![CDATA[Lead SDE(703011 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703011   <br/> <b>Product:</b>  Windows Mobile <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>If you're the kind of person who doesn't like being in the center of the action, stop reading.<br/>If you don't want to live and work daily with the coolest "toys" in the company then go no further.<br/><br/>Do you have a passion for gadgets and gizmos? Are you permanently connected to your cell phone or PDA? Do you feel withdrawal symptoms if you can't get to your important information at any time and from anywhere?  If you're a talented development lead who's nodding "yes" as you read this then you will want to come talk to us.<br/><br/>Who are we?  We are the MDSC Mobile Operator Engineering Team.  Our mission is to ensure that our top mobile operators have the Windows Mobile-based products in their stores that are necessary to drive volume for our business.   We will do this by:<br/><br/>Strengthening our technical relationship with the top 10 mobile operators worldwide through local resources<br/>Enabling the mobile operators themselves and/or their partners (ISVs, ODMs, SIs, etc) to build and integrate applications/services to the operator's specifications through co-development, support, training, co-testing, etc<br/>Delivering on specific strategic agreements with our mobile operators for MCB and the company<br/>Ensuring that we have great handsets that ship on time with high quality<br/>Facilitating and participating in technical engagement with mobile operators for MDSC and MCB<br/><br/>We are looking for a motivated development lead with experience shipping products and an understanding of the realities in doing so.  Lead a handful of very talented developers here in Redmond, collaborate with cohorts in the UK, China, Japan, and Israel and pull together code and experiences from all over the company.  We believe in applying the fundamentals of development to everything we do: unit testing, design patterns, peer reviews, and the like, and we're committed to working closely with our test and PM peers to do whatever it takes to get the job done, even if it means sharing tasks across disciplines. Having experience producing written designs for medium to large systems and possessing the communication skills to explain them to all disciplines is a must.  Finally, we want someone with a driving passion about this product and about the mobile space.<br/>BS in Computer Science or equivalent preferred<br/><br/><br/>RID:863025]]></description><link>http://www.microsoft-entertainment-jobs.com/job/Lead-SDE-External-Job/622831/</link><guid isPermaLink="false">622831</guid><g:id>622831</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Interaction Design Lead(703102 -External) Job (Seattle, WA, US)</title><description><![CDATA[Interaction Design Lead(703102 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Seattle <br/> <b>Job ID:</b>  703102   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Housed within Microsoft's Entertainment and Devices division, this innovative start-up project is looking for experienced individuals with a passion for consumer electronics, software and services.<br/><br/>Microsoft's Entertainment and Devices division includes the Interactive Entertainment Business (Xbox and Games), the Mobile Communications Business (Windows Mobile), the TV, Video and Music Business (Windows Media Center and Zune), and the Specialized Devices and Applications Business (Hardware, Surface, Office for Mac, Microsoft Auto and Windows Embedded software).<br/><br/>Overview / Primary Responsibilities:<br/>The candidate will be responsible for leading the creation, development, refinement, and documentation of innovative and compelling user interface solutions that meet the business, project, and design goals and objectives. This person will drive design for a wide range of user behaviors and interaction models for both near and long term product. Strategic thinking and creativity will be critical to innovating compelling user experiences through product design. This Design Lead will work closely with Interaction designers, industrial designers, user researchers, ergonomics, marketers, software engineers and hardware engineers in a highly collaborative environment. This position requires the need to be organized, detail-oriented and results-driven. Passion for our customers and for consumers who want great user experiences is highly desired.<br/><br/>Qualifications:<br/>· 5+ years of experience in leading designers for high-quality consumer electronic products for high-volume markets within a team environment designing consumer electronic products.<br/>· Strong Project Management, communication and presentation skills<br/>· A portfolio demonstrating breadth and creativity in related fields<br/>· intrinsic passion for seamless hardware/software integration<br/>· Strong interest in and aptitude for learning new technologies and design skills<br/>· Additional, hands-on experience in a secondary field such as industrial design, mechanical engineering, software engineering, etc. is highly desired as is experience in the field of human-computer interaction.<br/>· Proficiency in Photoshop, Illustrator, Flash, with some motion graphics knowledge preferred. Strong written and oral communication skills are required.<br/>· Education requirements include either an MA/MS in interface design, industrial design or highly related field, OR a BA/BS in interaction, industrial design with significant industry experience.<br/><br/>While this position supports a start-up project it is part of a design team that reports into the Entertainment Experience Group. The Entertainment Experience Group is a multidisciplinary team whose charter is to design world-class end-to-end experiences that are desirable, thoughtful, consistent, and easy-to-use across Microsoft's Entertainment & Devices Division. Its goal is to ensure full integration of brand, industrial design, user interface, graphic design, usability, and business strategy.<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SEATTLE-Interaction-Design-Lead-External-Job-WA-98101/624347/</link><guid isPermaLink="false">624347</guid><g:id>624347</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Seattle, WA, US</g:location></item><item><title>Lead IxD Prototyper(703104 -External) Job (Seattle, WA, US)</title><description><![CDATA[Lead IxD Prototyper(703104 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Seattle <br/> <b>Job ID:</b>  703104   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Housed within Microsoft's Entertainment and Devices division, this innovative start-up project is looking for experienced individuals with a passion for consumer electronics, software and services.<br/><br/>Microsoft's Entertainment and Devices division includes the Interactive Entertainment Business (Xbox and Games), the Mobile Communications Business (Windows Mobile), the TV, Video and Music Business (Windows Media Center and Zune), and the Specialized Devices and Applications Business (Hardware, Surface, Office for Mac, Microsoft Auto and Windows Embedded software).<br/><br/>Overview / Primary Responsibilities:<br/>The candidate will be responsible for leading the creation, development, refinement, and documentation of innovative and compelling user interface solutions that meet the business, project, and design goals and objectives. This person will drive design prototyping for a wide range of user behaviors and interaction models for both near and long term product. Strategic thinking and creativity will be critical to innovating compelling user experiences through design prototyping. This Lead Interaction Prototyper will work closely with Interaction designers, industrial designers, user researchers, ergonomics, marketers, software engineers and hardware engineers in a highly collaborative environment. This position requires the need to be organized, detail-oriented and results-driven. Passion for our customers and for consumers who want great user experiences is highly desired.<br/><br/>Qualifications:<br/>· 5+ years of experience in leading designers for high-quality consumer electronic products for high-volume markets within a team environment designing consumer electronic products.<br/>· Strong project management, communication, and presentation skills<br/>· A portfolio demonstrating breadth and creativity in related fields<br/>· intrinsic passion for seamless hardware/software integration<br/>· Strong interest in and aptitude for learning new technologies and design skills<br/>· Additional, hands-on experience in a secondary field such as industrial design, mechanical engineering, software engineering, etc. is highly desired as is experience in the field of human-computer interaction.<br/>· Proficiency in Silverlight, Photoshop, Illustrator, Flash, with some motion graphics knowledge preferred. Strong written and oral communication skills are required.<br/>· Education requirements include either an MA/MS in interface design, industrial design or highly related field, OR a BA/BS in interaction, industrial design with significant industry experience.<br/><br/>While this position supports a start-up project it is part of a design team that reports into the Entertainment Experience Group. The Entertainment Experience Group is a multidisciplinary team whose charter is to design world-class end-to-end experiences that are desirable, thoughtful, consistent, and easy-to-use across Microsoft's Entertainment & Devices Division. Its goal is to ensure full integration of brand, industrial design, user interface, graphic design, usability, and business strategy.<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SEATTLE-Lead-IxD-Prototyper-External-Job-WA-98101/624348/</link><guid isPermaLink="false">624348</guid><g:id>624348</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Seattle, WA, US</g:location></item><item><title>Sr Software Development Eng(702653 -External) Job (Redmond, WA, US)</title><description><![CDATA[Sr Software Development Eng(702653 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702653   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Sit back and imagine what it would be like to play a fundamental role in the end-to-end lifecycle of the XBOX 360, Zune, and Surface, three of the most exciting devices ever produced by Microsoft.  Imagine your direct impact to Microsoft's bottom line if you were in a position to make continuous improvements in the quality of these devices.  As a Software Development Engineer on the Entertainment and Devices (E & D) division's Manufacturing Test Engineering team, you would have such an opportunity.<br/><br/>The Manufacturing Test Engineering (MTE) team is responsible for ensuring the production quality of the XBOX 360, Zune, and Surface through the use of our test suite framework and our Test Control System (TCS).  The MTE tool suite manages the manufacturing process by running a battery of tests at each stage of production and collecting detailed test result information about each and every device.  The data is used not only to determine whether a specific device is ready to ship to a customer, but is also used to make critical business decisions, ongoing product quality improvements, and essential cost reductions.<br/><br/>The MTE team is looking for Software Development Engineers who are willing to take on the wide array of challenges posed by our test suite framework.  For the developer with an interest in consumer electronics devices, the test suite framework offers an opportunity to code as close to the metal as one can get by writing low-level routines for testing the CPU, GPU, memory, hard drive, DVD drive, and other components of our devices.<br/><br/>It will be your responsibility to perform a "deep dive" into the products we manufacture and learn them from end to end.  As such, you will be expected to have advanced embedded programming skills and extremely high bandwidth, being able to quickly understand, contribute to, and improve the software solutions that we develop.  You will be expected to solve complex technical issues, establish patterns and practices, and provide technical leadership to the entire team.<br/><br/>Requirements for Test Suite development:<br/><br/>·     5+ years of software development experience using C++ and/or C#, involving object-oriented practices.<br/>·     Knowledge of embedded programming and computer hardware concepts is required.<br/>·     Direct experience developing software for one of our current devices, XBOX 360, Zune, or Surface, is a plus.<br/>·     Familiarity with GPU architecture and Shader development is a plus.<br/>·     Knowledge of scripting languages, such as JavaScript, is a plus.<br/>·     Experience developing with the .NET platform, preferably with an implementation performed in C#, is a plus.<br/>·     Knowledge of ASP.NET is a plus.<br/><br/>General Requirements:<br/><br/>·     Proven ability to execute in all phases of the software development life cycle, resulting in high-quality software, delivered on time.<br/>·     Demonstrated ability to work in a self-directed manner, seeking out areas that need attention, rather than being asked to look at specific problem areas.<br/>·     Outstanding technical problem solving skills and a passion to solve hard problems.<br/>·     Exceptional communication skills which includes clear written and verbal communication as well as the ability to listen effectively.<br/>·     Experience with Agile software development practices is a plus.<br/>·     Experience with a hardware manufacturing environment is a plus.<br/>·     B.S. degree in Computer Science, Computer Engineering, or Electrical Engineering.  A M.S. in one of these fields is a plus.<br/><br/>This position may involve occasional international travel.<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr-Software-Development-Eng-External-Job-WA-98052/626514/</link><guid isPermaLink="false">626514</guid><g:id>626514</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr Program Manager(702654 -External) Job (Redmond, WA, US)</title><description><![CDATA[Sr Program Manager(702654 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702654   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Excited by Xbox 360?  Fascinated by the technology that powers the Surface?  Ever wonder how your Zune HD got built?  Bring your talent and passion for building great products to the Manufacturing Test Engineering team!  Our team is where all these cool products and more come together.  We are a small, high-energy engineering team that builds all the systems that make sure these great products work perfectly as they leave our factories.   We literally design and build all the test system used to check our products from the beginning to the end of the manufacturing line and are literally responsible for billions of dollars of products being delivered at the highest quality to our customers.<br/><br/>As a Senior Program Manager, you will own a broad set of feature areas and products, working with our mechanical, electrical, firmware, software, design verification and reliability engineers along with Manufacturing to bring a product from concept into mass production.  You will also develop partnerships with internal and external organizations to ensure that our products deliver a superior customer experience.<br/><br/>Other areas of responsibility include but are not limited to: Making and driving decisions based on business program needs, creating dynamic and highly capable feature teams, leading test system development team meetings during the product cycle, driving problems to resolution quickly; developing, driving and maintaining a detailed master project schedule with team input and being knowledgeable about the broader  business.  Other tasks include roadmap development, product definition, project budget management, risk assessment and management, schedule development, contract writing, translating business requirements into engineering requirements, management of external engineering partners, strategy participation, writing high-quality technical specifications and examining new technologies.<br/><br/>Only rock stars need apply.<br/><br/>Qualifications include:<br/>A minimum of 5 years of  Software or Hardware Program Management and a minimum of 10 years Product Development<br/>A sense of urgency, passion and understanding of overall business priorities is essential<br/>Demonstrated team leadership skills<br/>BS degree in EE or ME or equivalent field, MBA a plus<br/>Experience developing business (cost/ tradeoff) analyses<br/>Excellent communications skills<br/>Strong technical skills<br/>Experience with high-volume world-class design and manufacturing techniques for consumer electronic products a big plus<br/>Individual contributor skills necessary for success include strong customer focus, action/ results oriented, detailed planning and organizing, self managed, flexible, thrive on change, change agent, able to achieve success in a dynamic environment, and a passion for technology<br/>Cross cultural awareness and understanding<br/>Flexibility for limited travel internationally and domestically, and to work off hours to support business in Asia<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr-Program-Manager-External-Job-WA-98052/626515/</link><guid isPermaLink="false">626515</guid><g:id>626515</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Technical Animator-Senior-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Technical Animator-Senior-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702334   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for exceptional talent to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our technical artists.  If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be.<br/><br/>We are looking for a highly-qualified candidate for the position of Technical Artist who specializes in rigging and technical animation. The Technical Artist will play a significant role in establishing and maintaining the production pipelines. The ideal candidate will be able to work collaboratively with the Animation, Design and Development teams to help bring our story alive and push the medium forward.<br/>Job responsibilities<br/><br/>·     Eliminate technical obstacles from the animation team's day-to-day workflows.<br/>·     Proactively identify new technologies and techniques that will improve the quality of the animation and/or game.<br/>·     Build rigs, tools and procedural rigging systems that support animators and runtime engine requirements.<br/>·     Collaborate with Art and Engineering to develop tools, procedures and motion blending systems.<br/>·     Anticipate dependencies, inefficiencies and risks within the project and propose mitigation or contingency plans as appropriate.<br/>·     Find solutions to production challenges as they arise.<br/>·     Collaborate with Art and Test teams to raise run-time art content quality and efficiency in engine.<br/>·     Establish guidelines and write process documents for art content creation.<br/>·     Create and maintain documentation for the tools used in art content creation.<br/>·     Support and train Artists using internally developed rigs and tools.<br/><br/>Required Qualifications/Skills<br/><br/>·     5+ years of experience on commercial film/game projects or related fields in real-time graphics.<br/>·     In depth knowledge of major art packages<br/>·     Strong understanding of Maya and MEL<br/>·     Proactive problem solver, able to devise creative, efficient and user-friendly solutions for a wide variety of technical challenges.<br/>·     Task driven, self-motivated, works well under deadlines.<br/>·     Experience rigging a variety of characters and props, including facial animation systems.<br/>·     Understanding of animation workflows, tasks, objectives and challenges<br/>·     Ability to design, develop and maintain procedural rigging systems<br/>·     Familiarity with motion capture data, motion planning, and animation retargeting<br/>·     Proven ability to work well with both animation teams and engineering teams.<br/>·     Excellent communication, time-management and organizational skills.<br/>·     Works well under deadlines, able to work within tight deadlines and deliver requests with a quick turn-around time.<br/>·     Familiarity with source control software.<br/><br/>Desired skills<br/><br/>·     Strong understanding of Maya C++ API, Maya Python API, Python.NET http://Python.NET>, and/or C#.<br/>·     Experience with MotionBuilder, Havok, Endorphin or similar specialized motion systems.<br/>·     Several shipped film/game titles.<br/>·     Extensive experience with production level content pipelines.<br/>·     Experience with motion blending systems and motion state machine authoring.<br/>·     Muscle based deformation, wrinkle simulation, constraint algorithms and inverse kinematic solvers.<br/>·     Animation and or modeling skills.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Technical-Animator-Senior-MGS-Halo-Job-WA-98052/626521/</link><guid isPermaLink="false">626521</guid><g:id>626521</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr Strategy Manager(703502 -External) Job (Redmond, WA, US)</title><description><![CDATA[Sr Strategy Manager(703502 -External)            <br/>    <b>Job Category:</b>  Finance <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703502   <br/> <b>Product:</b>  Windows Mobile <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you interested in helping drive business strategy for our Mobile Communications Business?<br/><b>Overview:</b> The Mobile Communications Business ("MCB") is one of Microsoft's fastest growing, most cutting edge businesses. We operate in a fast-moving, dynamic, and extremely competitive environment.  If you are a dedicated, enthusiastic business analyst looking for the chance to make an impact on a major Microsoft initiative then this is the role for you! We need great people to bring our big vision to reality.<br/>The Strategic Alliances and Planning Team, which is chartered with providing business planning analysis and strategy support for MCB and reports in to the MCB CFO, is looking for a self-motivated, analytically-minded individual to work on strategy, market opportunity and business case analyses. This position provides you an opportunity to learn and influence our business model & growth strategy while leveraging your skills in financial and strategic analysis. Additional responsibilities include assisting with the evaluation and execution of M&A deals, competitive benchmarking and the organization and synthesis of syndicated and proprietary market research. You will have opportunities to drive value for MCB leadership by performing thoughtful and insightful analysis on a broad range of projects.<br/>Job Responsibilities include but are not limited to:<br/>Engage and collaborate with Marketing and Engineering to devise robust analytic solutions/outcomes to diverse set of business problems<br/>Perform competitive benchmarking analysis<br/>Devise business case analyses for current and future product / feature releases<br/>Conduct market opportunity analysis<br/>Synthesize industry research and communicate impact to the business<br/>Participate in annual strategic planning exercise to create a 3-year growth plan for the business<br/>Skills / Requirements:<br/>The successful candidate is a person with strong financial and analytic skills, who has a passion of driving the right business decisions and has the ability to work across multidisciplinary teams.<br/>Must also be able to work under tight time constraints<br/>Minimum of 5 years of demonstrated finance / strategy work experience, preferably at an enterprise focused high tech company or experience at a top-tier strategy consulting firm / corporate strategy, strategic marketing, corporate finance, corporate M&A, or top-tier investment bank BS/BA degree in finance, economics, or engineering<br/>Top-tier MBA or equivalent advanced degree;<br/>Demonstrated experience in developing financial models and strategic presentation materials<br/>Inquisitive analytical thinker who is flexible in their thinking<br/>Self-starter with exceptional strategic thought leadership and sound business judgment<br/>Ability to solve complex strategic problems through use of business frameworks<br/>Passionate about doing thorough research with quick turnaround time and attention to detail<br/>Ability to work independently across multiple groups in a rapidly changing environment<br/>Ability to speak clearly and persuasively.<br/>Demonstrated group presentation skills]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr-Strategy-Manager-External-Job-WA-98052/627536/</link><guid isPermaLink="false">627536</guid><g:id>627536</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Finance</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Strategic Designer(703490 -External) Job (Redmond, WA, US)</title><description><![CDATA[Senior Strategic Designer(703490 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703490   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Entertainment & Devices (E&D) division at Microsoft is defining the next generation of entertainment - a new way for people to engage with their games, music, and videos.  Imagine if you could connect to your entertainment wherever you are, on the TV, on your portable media player, your Zune, Xbox, your PC or other devices--your entertainment at your fingertips. The Microsoft Entertainment Experience Group (EXG) is the team that's creating and building the user experience vision and strategy to make this a reality.<br/><br/>Overview<br/>Do you want to play a key role in identifying and defining opportunities for cross-platform, experience-led innovation in our Entertainment business? We are looking for an enthusiastic, senior-level design planner, ideally with a background in experience planning and consultancy, to join the Experience Planning team in EXG to help define our vision for entertainment related experiences. You are passionate about consumer focused innovation and experience strategy, and you think of product experience as the larger brand experience a person has over time and across touchpoints with our value proposition. You are comfortable in the ambiguous early stages of product planning, and you have experience introducing structure in this phase.<br/><br/>You have extensive experience leading design planning projects that break new ground. You thrive in collaborative team environments and you are a versatile, hands-on individual contributor. Your skills include the ability to structure a design planning project, gather and translate user insights, develop experience frameworks, and drive ideation, scenario generation, prototyping and concept development. Your strength is in using design thinking to lead the team in synthesizing inputs from experience, business and technology into value propositions that provide positive, innovative user experiences.<br/><br/>As part of the Experience Planning team you will facilitate and lead multidisciplinary teams from across the organization, working with the existing product development, planning and design teams to bring a focus on end-user experience to a wide range of next-generation projects. As the primary point of contact with work partners, you will be responsible for synthesizing and communicating results and will possess excellent skills in story-telling and client relationship management. You will be expected to proactively seek to learn work partner's business issues, strategies and priorities, identify opportunities and develop relationships and collaboration plans as required. In parallel, you will work alongside your peer leads to expand and develop our range of strategic tools, methods and processes for human focused innovation.<br/><br/>We are a highly engaged team looking for positive, proactive individuals who demonstrate a passion for understanding and affecting the entire consumer experience cycle, from before purchase to after use.  Candidates should have an insatiable thirst for learning and a very real passion for making Microsoft's products world class in their design and ease of use.<br/><br/>Requirements<br/>·A master's degree in design planning, Interaction design or related discipline or a minimum of 8 years work experience in the field required<br/>·Proven experience and ability in design planning and strategic design<br/>·Proven experience in collaborative user-centered design<br/>·Proven experience in gathering and framing of qualitative insights and user research<br/>·Highly collaborative DNA and experience in complex collaborative environments<br/>·Must possess excellent communication and storytelling skills<br/>·Should have good visual presentation skills<br/>·Must have the ability to work in multidisciplinary teams across a wide range of projects<br/>·Must be highly organized, flexible, and outgoing in character<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Senior-Strategic-Designer-External-Job-WA-98052/629915/</link><guid isPermaLink="false">629915</guid><g:id>629915</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Test Engineer (SDET) (702793 -External) Job (Redmond, WA, US)</title><description><![CDATA[SDET(702793 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702793   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Video games are a cultural and business phenomenon that surpasses even Hollywood movies in terms of reach and sales. The XNA Development Platform team creates award-winning technology for game developers enabling everyone ranging from hobbyists to professionals to bring their visions to life.  If you've ever played a game on Xbox, Windows or Zune you've likely been impacted by our work.<br/><br/>As a member of our team you will be building the next generation of the Game Studio framework.  You'll be involved in testing the networking support used to create social gaming experiences across multiple platforms.  As the test owner you'll need to partner with your PM and developer counterparts to evaluate product designs for testability and develop comprehensive test plans.  Game technologies are notoriously difficult to test and you will be challenged to create test solutions that stress your creative and engineering skills.  As the customer advocate you will have a chance to immerse yourself in the world of game development.  Additionally, as a seasoned tester you will have the opportunity to leverage your experience to drive improvements in our team's engineering process and supporting infrastructure.<br/><br/>The ideal candidate will be flexible, self-motivated, and able to work effectively with other disciplines and other development groups across XNA and Microsoft.  We value passion, creativity, sound engineering practices, ownership, and accountability.<br/><br/>Successful candidates must have:<br/>- At least 5 years of professional experience as an SDET delivering quality products through several product cycles<br/>- Strong C/C++, C# and debugging skills<br/>- Passion for technology and expanding the role of gaming<br/>- Exceptional mentoring skills to continually improve our SDET talent<br/>- Experience with, as well as a demonstrated ability to come up-to-speed quickly on a new technical domain<br/>- Excellent interpersonal communication skills, written communication skills and the ability to work well in a team environment<br/>- Degree in Computer Science or equivalent experience<br/><br/>Additional experience desired, or a desire to learn these areas if you don't already have the experience:<br/>- Experience developing games using XNA Game Studio, DirectX  or the Xbox 360 XDK<br/>- Unit testing practices and tools<br/><br/>If you are looking for interesting technical challenges and the opportunity to have widespread impact on the game development community, submit your resume to find out more.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-External-Job/631700/</link><guid isPermaLink="false">631700</guid><g:id>631700</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr Software Development Engineer (SDE) (703911 -External) Job (India, Hyderabad)</title><description><![CDATA[Sr SDE(703911 -External)            <br/>    <b>Job Category:</b>  IT <br/> <b>Location:</b>  India, Hyderabad <br/> <b>Job ID:</b>  703911   <br/> <b>Product:</b>  (Not Product Specific) <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you passionate about the new wave of Microsoft technology, emerging enterprise solutions, and excited about the great products coming from the Entertainment & Devices (E&D) Division?  Do you want the opportunity to research new beta technologies and educate application delivery teams on how to use them?  Our goal is to build world class business solutions that will empower the E&D business to reach new levels of success.  The E&D Architecture team provides great exposure to an exciting set of problems in a dynamic environment.  If you have the right combination of leadership and hands-on development skills this job is waiting for you!<br/><br/>The primary job responsibility of the Technical Architect will be defining and driving the Future State Architecture of our application portal platform.  This will include emersion into the latest Microsoft products, development of re-usable portal assets and workflow services, solving complex technical issues, establishing patterns and practices, and setting standards and guidance in the areas of portal and workflow.<br/><br/>We are looking for a seasoned technology professional with a strong track record of delivery.  Development and design experience with service oriented solutions is strongly preferred.  Our team's mission is to design and build high quality, highly scalable and cost effective solutions for our internal and external partners and global clients. The main focus will to drive solutions that enable and automate business processes in the enterprise.  We are building technical platforms based on our future state architecture that will  define our application development to support Research & Development, Supply Chain, Finance and Sales and Marketing groups within the E&D Division.<br/><br/><b>Core Job Responsibilities:</b><br/>oDrive and deliver the Future State Technical Architecture for the Microsoft E&D Portal and Workflow environment.<br/>oDevelop reusable portal assets and workflow components to assist and automate diverse business processes.<br/>oDelivery of complex technical analysis and evaluative information for consumption by the E&D Information & Services development teams and the broader Microsoft IT community.<br/>oDelivery of complex solutions to issues which might include but are not limited to:<br/>oArchitecture<br/>oConfiguration<br/>oSecurity<br/>oPerformance<br/>oScalability<br/>oReliability<br/>oInfrastructure<br/>oRecommends how specific technologies, standards, methods and techniques are to be used throughout the E&D solutions delivery community.<br/>oDesigns and implements larger research and proof of concept projects as an individual contributor, focusing on one or a small number of technologies or applications to be implemented into a larger platform<br/>oMakes technical presentations and submits written reports for publication to internal and external stakeholders.<br/><br/>Qualifications:<br/>oExcellent presentation, written and verbal communication skills required.<br/>oSound analysis, problem resolution, team building, judgment and decision making skills required.<br/>oHigh-level programming experience in a .NET environment, including a thorough understanding of application architectures.<br/>oUnderstanding of network design principles.<br/>oStrong work ethic and a desire to help drive a successful architectural vision across the Entertainment and Devices Division.<br/>oAbility to rapidly assimilate new information and new techniques.<br/>o9+ years of demonstrated work experience in the Information Systems industry.<br/>o4+ years of experience in delivering solutions based on Microsoft SharePoint technologies<br/>o2+ years experience designing workflow solutions on MOSS 2007, IIS.<br/>o6+ years experience with Microsoft development tools and technologies (Visual Studio, .Net, C#).<br/>oSome SQL Server development experience preferred including SQL Integration Services.<br/>o2+ years of WCF development experience.<br/>o2+ years of experience developing using the Microsoft Office platform.<br/>oKnowledge and understanding of BizTalk Server preferred.<br/>oIndustry knowledge of existing workflow and BPM technologies preferred.<br/>oSome knowledge of industry data integration standards preferred (RosettaNet, ebXML, EDI).<br/>oConceptual understanding of SOA principles and ability to champion solutions based on them.<br/>o5+ years experience of functional knowledge in Software Development Lifecycle Methodology (SDLC).<br/>oFunctional knowledge of Personal Software Process (PSP) and Team Software Process (TSP) preferred.<br/>oProven leadership experience either leading or managing development teams with at least 4 people.<br/>oExperience working in a cross-group collaborative environment (i.e. off-shore development and test teams) .<br/>oIT Experience in support of a Supply Chain organization a plus.<br/>oAbility to travel internationally and/or domestically up to 10% annually.<br/><br/>Education:<br/>BA/BS/BE degree in Computer Science, MIS or related field is required.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/Sr-SDE-External-Job/631701/</link><guid isPermaLink="false">631701</guid><g:id>631701</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>IT</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>India, Hyderabad</g:location></item><item><title>Concept Artist-Senior-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Concept Artist-Senior-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703889   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists.  If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be.<br/><br/>The Senior Concept Artist is central in establishing the overall vision of the universe, working with the Art Director to create imagery that will communicate the visual experience, excite the team, and help blueprint all the aspects of the game for content authoring. He/she should bring a world class understanding of composition and color, a strong ability to render exciting  industrial design, and a firm grasp of the practical aspects of content creation.<br/><br/>RESPONSIBILITIES<br/>Work closely with the Art Director and other Artists to define the look of the project, from global 'broad stroke vision' and mood to its specific, individual pieces.<br/>Develop and maintain a strong understanding of the game universe and the constraints of the technology.<br/>Be proactive about seeking feedback and communication with the Art Director and other relevant departments.<br/>Assist the Art Director and other Senior Concept Artists in providing studio feedback during the course of production.<br/>Provide support to the Art Director in managing external concept art resources.<br/>Participate in portfolio reviews, recruitment interviews, and assisting in finding and retaining talent.<br/>Participate in regular team meetings.<br/>Mentor less-experienced concept artists.<br/><br/>QUALIFICATIONS/SKILLS<br/>4+ years of experience in Game or Film concept Art Experience on a triple A title.<br/>A Bachelor's degree or diploma with an emphasis on Art.<br/>An outstanding grasp of human anatomy, animal anatomy, Industrial, and  Architectural design coupled with strong traditional art fundamentals.<br/>Exceptional mastery of either Photoshop or Painter.<br/>Ability to work collaboratively - must be open to direction and able to embrace change<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Concept-Artist-Senior-MGS-Halo-Job-WA-98052/632653/</link><guid isPermaLink="false">632653</guid><g:id>632653</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Motion Capture Specialist-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Motion Capture Specialist-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703890   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists.  If you feel you have what it takes, throw your hat in the ring.<br/><br/>The Motion Capture Specialist is vital in establishing, creating and maintaining animations that will bring our game world alive and help us build an immersive, exciting gaming experience.  He/she should bring a strong understanding of classic animation principles and its fundamentals (staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create the full range of lifelike performances from the subtle to the dramatic and powerful.<br/>The ideal candidate is both an outstanding technical animator and an outstanding production resource - a seasoned veteran who possesses  good production-sense and the talent to produce and implement the highest quality work. Excellent communication, time-management and organizational skills are a must.<br/><br/>RESPONSIBILITIES<br/>Work closely with the Art Director and Animation Lead to execute the defined animation style for the project.<br/>Work closely with the Lead Games Animator and Project Lead to ensure that the defined animation goals are manageable within the context of the overall project schedule and budget.<br/>Assist in the designing and implementation of facial animation systems.<br/>Organize, direct and shoot  motion capture data at an industry leading level of quality.<br/>Evaluate, retarget, cleanup and prepare motion capture data for use in engine at runtime<br/>Resolve timeline and artistic discrepancies promptly and professionally with the Animation Lead and Project Lead.<br/>Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.<br/>Assist Animation Lead to build a team of animators for the project. This may include participation in interview/testing sessions for potential animators.<br/>Troubleshoot and consistently present solutions to technical issues related to motion capture.<br/>Participate in regular team meetings.<br/>Participate in coordinating the technical and aesthetic animation processes in order to realize the visual and game-play goals<br/>Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the animation team<br/>Participate in developing run-time game animation procedures & pipelines<br/>Mentor less-experienced animators<br/><br/>QUALIFICATIONS/SKILLS<br/>4+ years of motion capture experience<br/>A Bachelor's degree or diploma with an emphasis in animation preferred.<br/>Industry leading experience with Motion capture, motion capture pipelines, and current related technologies.<br/>Strong understanding of next-gen animation development processes, limitations and dependencies including motion-capture, key-framed, dynamic and physics-based movement<br/>Must demonstrate an exceptional visual/technical understanding of animation mechanics with an emphasis on weight, timing and fluid, overlapping motion<br/>Ability to animate characters, creatures and objects at an extremely high level of quality and utilizing various styles<br/>Strong experience in Motionbuilder/Filmbox/Vicon IQ and one traditional 3D package such as Maya, Max or XSI<br/>Ability to work collaboratively - must be open to direction and able to embrace change<br/>Proven storytelling skills + the ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize.<br/>Strong understanding of traditional animation principles<br/><br/>* Must have a demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement; the reel should also demonstrate a strong understanding of the principles of animation and a wide breadth of stylistic versatility.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Motion-Capture-Specialist-MGS-Halo-Job-WA-98052/632654/</link><guid isPermaLink="false">632654</guid><g:id>632654</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Character Artist-Senior-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Character Artist-Senior-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703891   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios' 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists.  If you feel you have what it takes, throw your hat in the ring. We are looking for a highly-qualified candidate for the position of Senior Character Artist. The Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively with Design, Dev, and Animation to help bring our story alive and push the medium forward.<br/><br/>RESPONSIBILITIES<br/><br/>Work with Lead Artist and Production team to define key milestones<br/>Actively accepts and provides feedback to the character art team<br/>Ability and willingness to work with the Lead Character Artist and Art Director to ensure consistency between vision and implementation of game character assets<br/>Collaborate with Lead Artist and technical teams to develop run-time game character procedures & pipelines<br/>Makes a significant, direct contribution to the creation of character art<br/>Expert understanding of next-gen game character development processes, limitations and dependencies<br/>Excellent communication, time-management and organizational skills.<br/>Task driven, self-motivated, proactive.<br/>Strong interpersonal abilities.<br/>Works well under deadline.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience<br/>Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters)<br/>Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped shapes<br/>Proficient in Maya, 3D Max or XSI<br/>Mudbox or Zbrush proficiency is a must.<br/>Experience with skeleton/rig creation is a plus.<br/><br/>* For PORTFOLIO SUBMISSIONS<br/><br/>Demonstrate ability to create character from concept or reference imagery.<br/>Show an understanding of hi- & low-poly modelling, spline, edge-loop techniques, etc.<br/>Models should be properly weighted and proportioned.<br/>Include samples of figure drawing, maquettes or sculptures.<br/>Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image.  Please include software used and poly count where applicable.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Character-Artist-Senior-MGS-Halo-Job-WA-98052/632655/</link><guid isPermaLink="false">632655</guid><g:id>632655</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Producer-MGS-XBLA Job (Redmond, WA, US)</title><description><![CDATA[Producer-MGS-XBLA            <br/>    <b>Job Category:</b>  Software Engineering: General Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703272   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Job Responsibilities:<br/>The MGS XBLA Publishing team is seeking an experienced game producer to join their team.  The successful candidate will have proven experience leading development teams, driving the creative direction on at least one shipped AAA title.<br/><br/>This individual will:<br/>* Manage a portfolio of XBLA titles, driving quality and timeliness of each title<br/>* Manage relationships with external development partners providing publishing expertise, support and guidance through all phases of development<br/>* Be the main advocate for assigned titles, communicating project status and details to all levels of management and to all key stakeholders (Marketing, PR, etc)<br/>* Be creative in seeking out opportunities to integrate and innovate with platform features and ensure assigned titles have the best opportunity to succeed<br/>* Manage titles through the publishing process including Testing, Localization, Ratings, Usability, ensuring each title meets XBLA compliance and quality standards<br/>* Participate in concept sourcing, performing due diligence investigations on new projects/developers<br/>* Strive to improve MGS XBLA Publishing processes and practices<br/><br/>The successful candidate will have demonstrated skills in the following areas:<br/>* Leadership<br/>* Communicating vision and goals<br/>* Gaining consensus, conflict resolution<br/>* Game design<br/>* Project Management, organization<br/>* Risk management, decision making, prioritization<br/><br/>Minimum Qualifications:<br/>* Shipped at least 1 AAA title as Lead Producer from start to finish<br/>* Experience driving creative vision and managing design on shipped AAA title<br/>* Minimum 5 years industry experience<br/>* Broad knowledge of games and the games industry<br/>* A passion for making great games<br/><br/>Ideal Candidate:<br/>* Multiple shipped console titles<br/>* Technical background<br/>* Development experience in casual or independent games<br/>* Experience in both development and publishing environments<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Producer-MGS-XBLA-Job-WA-98052/634302/</link><guid isPermaLink="false">634302</guid><g:id>634302</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>MCB PR Director(703273 -External) Job (Redmond, WA, US)</title><description><![CDATA[MCB PR Director(703273 -External)            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  703273   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Manager, Mobile Communications, Marketing<br/>Mobile Communications Business<br/><br/>We are looking for a world-class PR professional to help drive PR, AR and reviews for the Mobile Communications Business of the Entertainment and Devices division. If you have a passion for mobile devices and want to help challenge conventional thinking and take the industry in a new direction then we want you.<br/>We are looking for a strategic thinker with strong PR background to drive our communications efforts for MCB to reach analysts, the industry and reviewers.  You will define and implement PR campaigns that shift perception and raise awareness of Microsoft's mobile products and services, including Windows phones and new offerings from Premium Mobile Experiences (PMX).<br/><br/>Primary Responsibilities<br/>Drive and shape the MCB PR/AR narrative; Communicate key product value propositions to target audiences through the development of impactful messaging and positioning statements.<br/>Define PR influence model to effectively target analysts, industry and reviewers.<br/>Drive thought leadership agenda to effectively position MCB strategy<br/>Manage relationships with key media influencers and reviewers<br/>Ability to act as a spokesperson for media and analysts<br/>Manage internal team (AR and Reviews) and PR agency teams for excellence in execution of MCB PR strategy<br/>Work across MCB, E&D  and Microsoft to develop integrated PR plans and campaigns<br/>This position will require regular interaction with all levels of managers and executives on the marketing and product teams both within the group and the division and across the company as well as with local, national, and international media, trade press and public relations agencies. The right individual will be able to adapt on the fly to changing requirements in a competitively charged environment and be willing to try new things in order to drive PR execution that successfully differentiates our product among a vast number of competitors.<br/><br/>Requirements<br/>A minimum of 10-12 years of work experience in public relations and public affairs is required, preferably including direct experience managing analyst relations and reviews programs.<br/>A minimum of 5 years management experience<br/>Experience in mobile communications and/or consumer technology is a strong plus.<br/>This position requires excellent oral and written communications skills and a willingness to travel.<br/>Other requirements include: the ability to multitask and manage multiple projects simultaneously across various audiences; strong cross-group and cross-division collaboration skills; an aptitude for strategic planning; expertise in managing vendors and PR agencies; and the ability to create and manage a substantial PR budget and resources.<br/><br/><br/>RID:862877]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-MCB-PR-Director-External-Job-WA-98052/634303/</link><guid isPermaLink="false">634303</guid><g:id>634303</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>SR HARDWARE DEVELOPER (704499 -External) Job (Redmond, WA, US)</title><description><![CDATA[SR HARDWARE DEVELOPER (704499 -External)            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  704499   <br/> <b>Product:</b>  Mouse & Keyboard Products <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Senior Hardware Developer<br/><br/>Are you looking to join a dynamic team in a growing business that is delivering new consumer PC peripheral products every year?  Do you want to help shape the next generation PC human interaction devices?  Microsoft's Hardware group is looking for a hardware/ firmware design engineer for a system design engineering position.  The role will be to design the foundation of new systems and devices in our Desktop Experience Group.  The products are primarily ASIC SOC based and microprocessor based embedded systems that support human computer interaction.<br/><br/>Responsibilities:<br/><br/>The successful candidate will work with advanced research teams, User Research/ Design, Marketing and other engineering teams to create new devices from conception to prototyping and ultimately product implementation.  The successful candidate must be a self-motivated and team-oriented System Design Engineer with firmware & electrical engineering knowledge and system engineering skills.  Qualified candidate will draw upon their experience in firmware and hardware design and development to architect/ design and implement leading edge solutions.<br/><br/>Design, architect, and implement firmware architectures that meet the product development requirements for features, cost, performance, quality, and scalability.<br/>Understand and be able to develop prototypes with digital and analog building blocks like MCUs, DC-DC converters, ADCs, DACs, PWMs I2C, SPI, etc.<br/>Evaluate technologies, both hardware and software, including MCUs, embedded O/Ss, Wireless, Wired, Battery Recharging, CMOS imaging sensors.<br/>Develop new algorithms and intellectual property for human computer interface devices.<br/>Implement rapid prototypes for evaluation and demonstration of product ideas or technology concepts.<br/>Partner with internal and external customers and cross-group functions like User Research, Mechanical Engineering, Marketing.<br/><br/>Qualifications<br/>Experience with design requirements for high volume consumer electronic products.<br/>Self starter who can work independently from product concept through production phases.<br/>MS or PhD in Electrical Engineering/Computer Engineering or related field.<br/>Experience with ARM, Accelerometers, & Capacitive sensing development.<br/>Experience with using oscilloscopes, logic analyzers, etc<br/>Excellent verbal & written communication, cross-group/ company collaboration & leadership skills.<br/>Experience with component selection and sourcing tradeoffs.<br/>Demonstrated ability to work as part of a team across functional and geographic boundaries.<br/>Ability to communicate design rationale and build direction.<br/>Ability to independently prioritize and manage work to critical project timelines in a fast-paced environment.<br/>Ability to travel up to 5%-20% of time.<br/>10+ years industry experience in a hardware design environment.<br/>5+ years experience programming in languages for embedded microprocessor based environments such as PIC, 8051, ARM.<br/>Demonstrate hardware development experience with the ability to move from concept to production phase.<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-SR-HARDWARE-DEVELOPER-External-Job-WA-98052/640869/</link><guid isPermaLink="false">640869</guid><g:id>640869</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>SENIOR Software Development Engineer (SDE) (703957 -External) Job (Mountain View, CA, US)</title><description><![CDATA[SENIOR SDE(703957 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  703957   <br/> <b>Product:</b>  Mac Office <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Macintosh Business Unit is looking an expert level software developer with great experience and potential to join our world class team of application engineers.<br/><br/>MacBU is a highly independent team at Microsoft focused 100% on Mac OS X development. The work is primarily in C++ with a wide range of exposure to the rich technologies of Apple's rapidly evolving platform. MacOS X and/or Objective C/Cocoa experience is a plus, but not required.<br/><br/>We build and maintain end-to-end ownership of the Mac-native version of Microsoft Office; the combined power of the Office suite and the latest Mac technologies presents developers with exceptional opportunities for ownership, autonomy and professional growth. In 2008, we completed the most ambitious release in our history, with major changes in all applications and support for both the PowerPC and Intel x86 processor architectures. We are now working on the next release, building an even better Mac-native Office experience for our customers.<br/><br/>We offer a unique and extremely positive work environment for engineers:<br/>· The feel of a small, independent business with a strong team culture of innovation, creativity and having fun<br/>· Commitment to building for the future - developers are empowered to build software right and invest in new technologies and architectural improvements that will help us innovate faster not just today but in all future releases<br/>· Commitment to quality - established track record of consistently and measurably reducing defects and support call intensity as well as steadily increasing customer satisfaction through investment in quality<br/>· High employee satisfaction - flexible hours, positive reviews of work/life balance, support for family life<br/>· Career stability and opportunities - industry-leading benefits, a supportive environment for learning, and excellent opportunities for career growth by increasing either technical scope or management skills (or a combination of both)<br/><br/>Our positions call for motivated engineers who can learn quickly, independently manage priorities and work creatively and energetically. Our development team tackles a wide variety of problems, from networking and web services to advanced graphics handling to leading edge UI design; you can expect to build a wide range of skills and experiences.<br/>Candidates for this Mountain View position should have:<br/>· 8 or more years experience with C++<br/>· Proven track record of taking products from design to ship<br/>· BS in computer science (or equivalent)<br/>· Good communication and collaboration skills<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SENIOR-SDE-External-Job/641820/</link><guid isPermaLink="false">641820</guid><g:id>641820</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Systems Designer-Senior-MGS-343 Industries-Halo Job (Redmond, WA, US)</title><description><![CDATA[Systems Designer-Senior-MGS-343 Industries-Halo            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  704299   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>343 Industries, Microsoft's internal Halo studio, is looking for an experienced Systems Designer who can create gameplay systems that bring the game to life.<br/><br/>We are looking for an agile and collaborative individual who has a passion for games, Halo, and trying new things. This is your chance to join one of the most talented teams in the industry!<br/><br/>RESPONSIBILITIES:<br/><br/>Work with the Lead Designer to understand the vision of the product and create gameplay systems that bring it to life<br/>Work with multi-discipline feature teams to design and implement great game features that compliment the goals of the project<br/>Communicate feature proposals to the rest of the team and achieve buy in of your ideas<br/>Use a standard scripting system to quickly prototype and iterate where possible<br/>Participate in creative discussions, offer helpful critique, and provide your own compelling ideas<br/>Develop testing plans for your features to ensure proper feedback, iteration and polish<br/><br/>QUALIFICATIONS:<br/><br/>High school diploma or GED required, AA/BA/BS preferred<br/>Five years of industry experience<br/>At least one AAA title shipped that features your work<br/>Demonstrable experience creating, implementing and balancing core gameplay features<br/>Experience with 3D editors and game creation tools (Maya, Unreal, etc)<br/>Great communication skills; comfortable working in a very communicative and passionate team environment<br/>Rabid Halo fan - be prepared to demonstrate that you've played and thought a lot about the game!<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Systems-Designer-Senior-MGS-Industries-Halo-Job-WA-98052/641821/</link><guid isPermaLink="false">641821</guid><g:id>641821</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Technical Animator-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Technical Animator-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  704685   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Technical Animator<br/><br/>We're looking at things a little differently…<br/>Are you interested in being a part of the next evolution in game systems?<br/>Are you looking for a challenge where your skills are really put to the test in a super creative environment?<br/><br/>No Strings or Controllers Attached! Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands or shake your hips, you and your friends can jump into the fun -- the only experience you need is life experience.<br/>MGS is developing premiere interactive and creative content for Project Natal.<br/><br/>We're looking for a talented, motivated and experienced Technical Animator.<br/>This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project.<br/><br/>Qualified individuals are expected to communicate and collaborate well with our highly creative development team and processes. Candidates will have a proven track record in creating a broad range of top quality creature/character animation rigs, animation principles, and animation move trees for AAA games. Be well versed in programs like Softimage, MotionbBuilder, Maya, or equivalent program, as well as demonstrate experience with current console rigging and animation creation techniques<br/><br/>RESPONSIBILITIES:<br/>The Technical Animator is responsible for carrying through the artistic vision of the project and applying their experience directly to the creation of character and creature animation rigs that are vital to the animation team and for the game animation systems. Additionally, the technical animator needs to be able to understand animation systems that drive gameplay.<br/><b>Responsibilities include:</b><br/><br/>To create animation rigs that conform to the technical guidelines of the target platform and engine<br/>Create animation state flows and motion trees for the target platform and engine<br/>Support the animation and character department<br/>The Technical Animator is responsible for seeking feedback from peers and leads.<br/>Participate in meetings as part of effective communication with the team.<br/>The Technical Animator is responsible for following direction from their Creative Director, Art Director and Associates.<br/>Provide unique solutions to improve the creative and animation process in a collaborative environment.<br/>Be a positive and creative force in the team.<br/>Will capably and consistently meet project deadlines and milestones set by project leads and Art Director.<br/>Build animation solutions that meet the needs of a Natal driven game<br/>Mentor other artists in best practices, processes, and procedures pertaining to production animation.<br/><br/>QUALIFICATIONS:<br/>High school diploma or GED required.<br/>AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.<br/>6+ years as professional artist or equivalent experience<br/>Minimum of at least one current console generation title as a Technical Animator<br/>Proficient with standard industry tools like Softimage, MotionBuilder and Maya with a high capacity to learn new tools and processes.<br/>Experience directing and working with Motion Capture data, tools, techniques and process<br/>Demonstrate knowledge and application of next gen processes and techniques in your portfolio.<br/>Use of the Unreal Engine 3, CryEngine, Endorphin, Morpheme, and Euphoria a plus<br/>Passion for the industry and an understanding of industry trends and technologies<br/>Understanding of the development process<br/>Have a proactive work ethic, capable problem solver who is not afraid of big challenges.<br/><br/>All candidates must deliver a full resume with samples to be considered for this position.<br/><br/>Portfolio review required.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Technical-Animator-MGS-Project-Natal-Job-WA-98052/643950/</link><guid isPermaLink="false">643950</guid><g:id>643950</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Environment Layout Artist-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Environment Layout Artist-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  704726   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We're looking at things a little differently…<br/>No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.<br/><br/>We are developing premiere interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.<br/><br/>MGS is looking for a talented, motivated and experienced Environment Artist focused on creating immersive environments and working within the environment team to create cutting-edge visuals. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Softimage, Maya, and Photoshop as well as demonstrate experience with current console art creation techniques like shader development, lighting design, normal map creation, and high polygon modeling.<br/><br/>RESPONSIBILITIES:<br/>Environment Layout Artists are responsible for creating astounding environments through the layout, placement and augmentation of 3D assets.<br/>Environment Layout Artists have the ability to model, texture, light, and polish in game assets that reflects and enhances the projects concept designs and gameplay.<br/>To produce art that conforms to the technical guidelines of the target platform<br/>Environment Layout Artists are responsible to seek feedback from peers and leads, and colleagues within the studio.<br/>Environment Layout Artists are responsible to follow direction from their Lead and to actively seek guidance from their peers and colleagues. They are responsible to uphold and maintain the goals Creative Director, Art Director and Associates.<br/>Will capably and consistently meet project deadlines and milestones set by project Leads and Art Director.<br/>Environment Layout Artist is expected to build creative solutions for games that are breaking traditional game play paradigms and strive to push things forward.<br/><br/>QUALIFICATIONS:<br/>High school diploma or GED required.<br/>AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.<br/>6+ years as professional artist or equivalent experience.<br/>Minimum of at least one current console generation title.<br/>Proficient with standard industry tools like Softimage, Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new and required tools.<br/>Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition.<br/>Use with of Unreal 3 Engine or CryEngine a plus<br/>Passion for the industry and an understanding of market trends and styles<br/>Understanding of the development process<br/>Have a proactive work ethic, capable problem solver who is not afraid of big challenges.<br/><br/>All candidates must deliver a full resume with samples to be considered for this position.<br/><br/>Portfolio review required.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Environment-Layout-Artist-MGS-Project-Natal-Job-WA-98052/643952/</link><guid isPermaLink="false">643952</guid><g:id>643952</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Design Verification Engineer (704828 -External) Job (Redmond, WA, US)</title><description><![CDATA[Senior Design Verification Engineer (704828 -External)            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  704828   <br/> <b>Product:</b>  Mac Mouse & Keyboard Products <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Senior Design Verification Engineer<br/><br/>Microsoft is a world leader in the design of personal computer input devices. We are currently looking for a person with a passion for technology to drive test methodology development and product verification for PC peripherals. As a senior verification engineer, the candidate will play a key role in architecting test processes, tools, and methodologies for use across Microsoft Hardware's product portfolio as well as bring new products to market by leading test and validation activity on fast paced multi-disciplinary product development teams.<br/><br/>Roles and Responsibilities:<br/>As a member of the design verification team, candidate will work closely with design, marketing and usability teams to translate customer needs and product use scenarios to measurable system performance attributes and test parameters. He/she will be responsible for developing comprehensive design verification plans that bridge high level product use cases to product architecture and details of implementation in hardware and embedded software. Candidates will be required to use a working knowledge of product's hardware system design and it's interaction with firmware, standard computer interfaces such USB, wireless interfaces, software drivers and operating systems to develop and execute test plans.<br/>Candidates should be able to apply core electrical engineering hardware and firmware skills to drive detailed problem solving on products within a technical team, as well as manage broader industry standards, interoperability and compatibility testing with external development and test partners.<br/>He/she should expect to use knowledge of critical performance metrics, product manufacturing environment and statistical data analysis techniques to develop manufacturing test requirements and limits.<br/>Candidates should be able to engage with HW/ SW architects to achieve optimal balance of project priorities relative to performance, quality, extensibility, development cost, and product cost with focus on building robust, scalable solutions. Supporting hardware selection and implementation (make vs. buy, microprocessor and DSP processor selection, and providing input on firmware design by identifying technology trade-off) and providing risk analyses is expected during early product development stages.<br/>A unique opportunity with this role is for an engineer to innovate on test and validation vehicles and methodologies that will be adopted by internal and external development teams for Microsoft Hardware products. Candidate in this capacity will be responsible for reviewing technology platforms across product lines and developing strategies on verification techniques and methodologies that will be applicable for multiple product development cycles. He/she will be required to partner with HW and SW architects and business teams to ensure planning for test infrastructure and requirements is integral to product and technology development plans.<br/>Candidate should have excellent leadership and communication skills. He/she will be expected to lead technical teams consisting primarily of verification engineers in order to meet validation and test deliverables on product development teams. Within the functional discipline, she/he should be willing to provide guidance and mentoring to other team members. Additionally, this role will work with individuals and leaders across technical disciplines to build synergy and lead appropriate integration efforts to deliver effective and robust test solutions.<br/><br/>Minimum Qualifications:<br/>BS in Electrical Engineering, Computer Engineering or related degree<br/>5+ years experience in design and/or verification of hardware devices.<br/>Working knowledge of firmware, software and/or embedded systems.<br/>Working knowledge of Visual Basic or C/C++.<br/>Ability to demonstrate a strong skill-set in analytical problem solving, a history of increasing responsibilities and decision-making experience.<br/><br/>Preferable Qualifications:<br/>MSEE or PhD preferred<br/>10+ years experience in design and verification of high volume consumer electronic devices.<br/>Detailed knowledge of USB device firmware, including HID, UAC, UVC and proven track record for USB protocol analysis and debug<br/>Knowledge of wireless technologies and implementations. 802.11x, Bluetooth, 2.4 GHz, etc.<br/>Experience with 1) design validation of embedded software and real time operating systems 2) system integration testing for hardware products that utilize RTOS approach through either core design or use of commercially available RTOS (WinCE, etc.) and multi-threaded environments.<br/>Experience with RTOS implementation or development core real-time FW for consumer devices.<br/>Experience working with Asian partners to bring high volume consumer products into production.<br/>Detailed knowledge of PC architecture.<br/>Experience in Windows Programming with Kernel and Embedded development a definite plus.<br/>Working knowledge of other major computer interfaces and capabilities including: Ethernet and Firewire.<br/>Excellent interpersonal skills including written and oral communications.<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/WASHINGTON-Senior-Design-Verification-Engineer-External-Job-DC-20001/644794/</link><guid isPermaLink="false">644794</guid><g:id>644794</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software / System Architect - Telecom(705042 -External) Job (Israel, Herzelia)</title><description><![CDATA[Software / System Architect - Telecom(705042 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  Israel, Herzelia <br/> <b>Job ID:</b>  705042   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Microsoft ILDC (Israeli Development Center) Telecom team is paving the way for mobile operators to offer the next generation of innovative services. Services that will reshape the way we communicate and interact with our family, friends and co-workers. We have a great vision, powerful technology, a world-class team, and an aggressive schedule to shipment of the next products releases.<br/><br/>This job requires strong multi domain technical acumen as well as excellent cross group collaboration skills and proactive approach:<br/>SW Architecture: Lead SW architecture including working with Dev teams leader and architects to achieve optimal balance of capabilities, performance, cost and reusability with focus on building robust, scalable systems while supporting integration of partners into our products<br/>System End to End Architecture: Be responsible to transpose the telecom and online services requirements into design of components, mapped to servers  and network elements<br/>Make the call: Choosing architecture approach and components in and out Microsoft and driving adoption with the dev teams.<br/>Dedication: Strong can do approach.<br/>Investigation: Guide the team to consistency and creativity throughout the software development lifecycle and evaluate choose between alternatives for new ideas/methods/protocols.<br/>Change Agent: Drive changes to help us improve on the fundamentals of running a world class software organization.<br/>Engineering Excellence: Lead constant improvement and share relevant knowhow<br/>Be a SW  architecture guru in the Telecom domain<br/><br/>Job Requirements:<br/><br/>BSC or MSC in Software / Computer/ Communication Eng or BA in Computer Science.<br/>in-depth, hands-on knowledge and strong technical computer science background with a minimum of 5 years of experience in full life cycle of software development.<br/>At least 3 years of experience in leading System/SW architecture groups.<br/>At least 5 years of experience in leading R&D of applications for the mobile/ internet domain.<br/>Substantial experience in Software development environment and tools for requirements setting, design, and impact analysis.<br/>Responsibility for the 'big picture' of the software project and taking an active role during project design and assimilation.<br/>Substantial knowledge of the software, hardware, and operations environments of Telco carriers and the products, technologies and protocols they use<br/>Intensive knowledge with non functional system aspects as security, defense from  service<br/>disruption attacks, and operation/business supporting systems interworking.<br/>The candidate should demonstrate the ability to cross guide Dev teams to consistency and creativity throughout the software development lifecycle.<br/>Must be able to clearly establish and communicate a detailed System & SW architecture, direction, and highly technical concepts to a varying audiences including Senior Management, PMs, Dev leads, Architects, SW engineering and partners.<br/>Decisive to drive critical decisions, solve the toughest problems and strong desire to tackle challenging and unknown areas.<br/>Ability to determine which components to build or buy, and then lead the building or buying across groups.<br/>Ability to provide estimates of high level development effort at all stages of the development life-cycle.<br/>Ability to lead deep technical discussions with partners and customers.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/ISRAEL,-HERZELIA-Software-System-Architect-Telecom(705042-External)-Job/647336/</link><guid isPermaLink="false">647336</guid><g:id>647336</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Israel, Herzelia</g:location></item><item><title>Software Development Engineer in Test - Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705428   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to help shape the way we attract, engage, and retain millions of users to the LIVE services? Passionate about the games and entertainment industry and its potential? Come join the Web and Services LIVE Engagement Team!  We're looking for an experienced SDE/T candidate to help deliver services that will bring LIVE to millions of users. We're looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. This SDE/T position will be focused on testing the service components that are leveraged by our partners.<br/><br/>You will be responsible for all planning, implementation, and execution of feature tests (including automation efforts that directly relate to the feature space and participation in broad team test infrastructure efforts). You will also be responsible for representing the customer in both proactive and reactive means, responding to feedback from the community to drive improvements in the product as well as understanding the personas that are targeted for the upcoming feature areas. As an area owner, you will be expected to work closely with PM and dev counterparts as part of a scrum team to deliver fully tested components within shorter, well defined timeframes. As a scrum team member, you will be expected to participate in the planning, scoping, and prioritization of the features that fall within your focus area. You will be expected to drive communication across multiple related teams and partners to ensure our integrated test coverage is thorough and effective. As an experienced individual contributor, you will work independently towards your deliverables and own/maintain your schedule and priorities. Additionally as an experienced SDE/T, you will provide technical leadership across more junior members of the team and participate in the planning and strategy for the test team's engineering excellence efforts into the future.<br/><br/>The successful candidate must have:<br/>BS or equivalent in CS/Engineering<br/>Minimum 5 years shipping software and/or services<br/>Minimum 5 years experience with managed code (C# preferred)<br/>Experience with feature area test ownership (planning, implementation, execution)<br/>Strong verbal and written communication skills<br/><br/>Optionally, the candidates should have:<br/>Experience participating in and leading scrum teams<br/>Passion for the entertainment and gaming space!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-Xbox-LIVE-Job-WA-98052/651711/</link><guid isPermaLink="false">651711</guid><g:id>651711</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr Reliability Engineer (705761 -External) Job (Redmond, WA, US)</title><description><![CDATA[Sr Reliability Engineer (705761 -External)            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705761   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We are currently looking for a creative and talented individual with a passion for technology to drive reliability and qualification of hardware products to meet and exceed our consumers' durability expectations. The candidate's primary responsibility will be development and implementation of methodologies and techniques to enhance product reliability. The candidate will be required to analyze and verify engineering design concepts of electro and opto-mechanical products using simulation and test tools. He/she will be expected to propose design improvement based on analyses results.<br/><br/>The candidate should have experience in using Physics-of-Failure based approach to develop and implement accelerated tests to mitigate risks and qualify engineering designs during product development. The individual should be able to use knowledge of product design and manufacturing to develop Failure Modes and Effects Analysis (FMEA). Candidate should be able to perform Finite Element Analysis (FEA) to evaluate product (mechanical and thermal) functional performance as well as address overstress and fatigue-related durability problems. He/she is expected to be familiar with using acceleration models for common failure mechanisms in electronic products to estimate product service life. Candidate should be capable of applying Design of Experiments (DOE) concepts to develop test plans to improve product robustness and performance. Knowledge of statistical techniques and models is required to analyze test data and estimate product life cycle performance.<br/><br/>The candidate will use knowledge of electronic package design as well as qualification methodologies for silicon and packages to support qualification of ASICs developed internally at Microsoft or in conjunction with partners. At the component level, the individual will work with other functional disciplines to develop specifications for discrete components used in PCB assembly. He/she will participate in component vendor selection activity and will be responsible for component qualification activity for components that are critical to Microsoft product requirements. The candidate will be expected to use knowledge of process capability for electronic component production as well as system-level performance requirements to establish critical to quality performance metrics. Person in this role will be responsible for facilitating decisions for low cost part procurement strategies while maintaining component performance standards and minimize reliability risk.<br/><br/>Candidate will be responsible to interface with manufacturing partners and component suppliers to develop strategy for qualification and standardizing methodologies and processes. Candidate will be responsible for monitoring product performance in the field and will work closely with manufacturing partners and component vendors to perform failure analysis and drive corrective action, as necessary.<br/><br/>This role will require engagement on multiple products with cross-functional teams and management of vendors. Strong skill-set in analysis and problem solving as well as communication and vendor management are required. Candidates must be able to travel internationally.<br/><br/>The successful candidate should be considered as an expert in his or her technical field as well as having a proven track record of success regarding team leadership and motivation, business negotiations, program management, budgeting responsibilities and overall program ownership. The candidate must demonstrate a detailed understanding of the significance of time to market, risk mitigation, contingency plans, return on investment, etc.<br/><br/>Qualifications:<br/><br/>Masters or Doctoral degree in Electrical, Mechanical or Materials Engineering or a related field.<br/>5+ years work experience in:<br/>a. Reliability and life estimation of electro-mechanical products using computer aided engineering design tools, statistics and finite element models;<br/>b. Developing mechanical functioning, environmental stress and accelerated life tests to evaluate product performance;<br/>c. Managing multiple design qualification activities and development schedules<br/>d. Proven experience in working with external design and manufacturing partners is a plus.<br/><br/><br/>RID:862882]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr-Reliability-Engineer-(705761-External)-Job-WA-98052/653340/</link><guid isPermaLink="false">653340</guid><g:id>653340</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer-MGS Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705764   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Games Studio, Flight Live team is looking for a key server developer to help design and build the next online flight experiences, community services and all<br/>the out of game activities that build a social experience.<br/>If you have the skills and the passion, want to work on a V1 Games for Windows product and you're looking for challenge in a fun and fast environment you should definitely join us!<br/><br/>What we offer:<br/>-- Working with a highly-skilled, fun, and passionate team of developers.<br/>-- Fast-paced development cycles (Scrum), small teams, rapid iteration, and strong feature ownership.<br/>-- Working with talented and creative people (artists, designers)<br/><br/>What you should bring to the table:<br/>-- You're a proven server developer with at least 5 years experience developing software in C++ and/or C#.<br/>-- Excellent relational database design, implementation and lots of SQL experience.<br/>-- Excellent understanding of IIS, SOAP / RESTful web services and WCF development experience.<br/>-- Ability to understand and handle performance / scalability / concurrency issues.<br/>--  Experience building highly-scalable, highly-available, distributed platform software is highly desirable.<br/>-- A track record of shipping services and real-life data center experience is a definite plus.<br/>-- Prior experience working with Games for Windows Life(or Xbox Live) and XLSP would be a plus;<br/>-- Facebook and web development are desirable but not required.<br/>-- Excellent communication skills, team player spirit and ability to collaborate across teams and functional specialties.<br/>-- A BS degree in computer science, related disciplines / equivalent experience.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-MGS-Job-WA-98052/653341/</link><guid isPermaLink="false">653341</guid><g:id>653341</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer - Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer - Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705261   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you passionate about great gaming experiences no matter where you happen to be? The LIVE Engagement team is extending the reach of gaming and LIVE services and we're looking for a passionate, self-driven developer to help develop games to demonstrate the power of our services and help show our partners how to extend their games with LIVE.<br/><br/>If you love writing games, building on new frameworks and technologies, demonstrating the cutting edge of what's possible, and sharing your knowledge with partners inside and outside the company, join us as we help facilitate a new wave of LIVE gaming. Primary job responsibilities will include:<br/>Implementation of high-quality games that push the capabilities of our developing LIVE service frameworks.<br/>Help drive the design and requirements of our frameworks across multiple platforms.<br/>Development of high-quality sample code to demonstrate best development practices.<br/>Encourage and support third-party developers through samples, tools, and libraries as they bring LIVE services to their games.<br/><br/>Required Skills and Experience:<br/>Bachelor's degree in Computer Science or related area.<br/>5+ years of software engineering experience working on large scale software projects.<br/>Strong experience with C/C++, C#, and .NET.<br/>Experience using stub code, unit tests, and other methods to be productive in an emerging project with rapidly changing components.<br/>Excellent communication and collaboration skills across multiple teams within and outside the company.<br/>Ability to collaborate flexibly with the test and PM organizations to deliver a quality product.<br/><br/>Pluses:<br/>Experience with game development and design, including rapid code iteration as designs change.<br/>Experience with XNA.<br/>Experience with Silverlight.<br/>Experience with Flash and ActionScript.<br/>Experience with mobile services and experiences.<br/>Experience with agile methodologies like XP and/or Scrum and TDD.<br/><br/>J2WX360 J2WXLIVE J2WXMCB<br/><br/><br/>RID:862938]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-Xbox-LIVE-Job-WA-98052/655701/</link><guid isPermaLink="false">655701</guid><g:id>655701</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test - Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706005   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to help shape the way we attract, engage, and retain millions of users to the LIVE services? Passionate about the games and entertainment industry and its potential as we expand our services? Come join the Web and Services LIVE Engagement Team! We're looking for an experienced SDE/T candidate to help deliver those experiences that will bring LIVE to hundreds of millions of users. We're looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. This SDE/T position will be focused on building and testing the core content platform which powers the richness of the Xbox 360 dashboard, exciting new web properties, and components leveraged by partners.<br/><br/>You will be responsible for all planning, implementation, and execution of feature tests (including automation efforts that directly relate to the feature space and participation in broad team test infrastructure efforts). You will also be responsible for representing the customer in both proactive and reactive means, responding to feedback from the community to drive improvements in the product as well as understanding the personas that are targeted for the upcoming feature areas. As an area owner, you will be expected to work closely with PM and dev counterparts as part of a scrum team to deliver fully tested components within shorter, well defined timeframes. As a scrum team member, you will be expected to participate in the planning, scoping, and prioritization of the features that fall within your focus area. You will be expected to drive communication across multiple related teams and partners to ensure our integrated test coverage is thorough and effective. As an experienced individual contributor, you will work independently towards your deliverables and own/maintain your schedule and priorities. Additionally as an experienced SDE/T, you will provide technical leadership across more junior members of the team and participate in the planning and strategy for the test team's engineering excellence efforts into the future.<br/><br/>The successful candidate must have:<br/>BS or equivalent in CS/Engineering<br/>Minimum 5 years shipping software and/or services<br/>Minimum 5 years experience with managed code (C# preferred)<br/>Experience with feature area test ownership (planning, implementation, execution)<br/>Strong verbal and written communication skills<br/><br/>Optionally, the candidates should have:<br/>Experience participating in and leading scrum teams<br/>Passion for the entertainment and gaming space<br/>Experience with dynamic web sites and services, built through a mixture of developed and editorial content<br/><br/>J2WX360 J2WXLIVE J2WXMCB<br/><br/><br/>RID:862938]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-Xbox-LIVE-Job-WA-98052/657089/</link><guid isPermaLink="false">657089</guid><g:id>657089</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test - Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706006   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to help shape the way we attract, engage, and retain millions of users to the LIVE services? Passionate about the games and entertainment industry and its potential as we expand our services? Come join the Web and Services LIVE Engagement Team! We're looking for an experienced SDE/T candidate to help deliver services that will bring LIVE to millions of mobile device users. We're looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. This SDE/T position will be focused on testing the service components that are leveraged by our partners.<br/><br/>You will be responsible for all planning, implementation, and execution of feature tests (including automation efforts that directly relate to the feature space and participation in broad team test infrastructure efforts). You will also be responsible for representing the customer in both proactive and reactive means, responding to feedback from the community to drive improvements in the product as well as understanding the personas that are targeted for the upcoming feature areas. As an area owner, you will be expected to work closely with PM and dev counterparts as part of a scrum team to deliver fully tested components within shorter, well defined timeframes. As a scrum team member, you will be expected to participate in the planning, scoping, and prioritization of the features that fall within your focus area. You will be expected to drive communication across multiple related teams and partners to ensure our integrated test coverage is thorough and effective. As an experienced individual contributor, you will work independently towards your deliverables and own/maintain your schedule and priorities. Additionally as an experienced SDE/T, you will provide technical leadership across more junior members of the team and participate in the planning and strategy for the test team's engineering excellence efforts into the future.<br/><br/>The successful candidate must have:<br/>BS or equivalent in CS/Engineering<br/>Minimum 5 years shipping software and/or services<br/>Minimum 5 years experience with managed code (C# preferred)<br/>Experience with feature area test ownership (planning, implementation, execution)<br/>Strong verbal and written communication skills<br/><br/>Optionally, the candidates should have:<br/>Experience participating in and leading scrum teams<br/>Passion for the entertainment and gaming space.<br/><br/>J2WX360 J2WXLIVE J2WXMCB<br/><br/><br/>RID:862938]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-Xbox-LIVE-Job-WA-98052/657090/</link><guid isPermaLink="false">657090</guid><g:id>657090</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Look Development Director-MGS Job (Redmond, WA, US)</title><description><![CDATA[Look Development Director-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705770   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Job Description:<br/>Turn 10 Studios, the creators of the Forza Motorsport franchise and a division of Microsoft Game Studios, has an exciting opportunity for an experienced Look Development/Lighting Lead to join our world class Art Production Team in developing our next games on the Xbox 360.  The primary responsibilities will include defining and driving the visual direction and style for Turn10 Art across multiple titles and guiding that vision to reality with the Art Production Team.  Other responsibilities include, working cross functionally with program managers, programmers, designers and test.  There is great opportunity for creative input, leadership and management as well as long term growth.<br/><br/>Job Responsibilities:<br/>Establish well defined visual targets that are in sync with franchise pillars and objectives<br/>Manage lighting production by providing clear direction and strong leadership, setting clear objectives and priorities, monitoring their process, progress and results<br/>Callborating with the Technical Art Dept in determining, modifying and maintaining the most effective and efficient technical approach and workflow<br/>Assist the Department Leads with researching, developing, and implementing new techniques<br/>Mentoring and training as necessary<br/><br/>Qualifications/Skills:<br/>Look Development Directors define all the technical aspects needed to create the look of a 3D element. This may include the development and writing of custom shaders, applying texture maps, or developing other custom software to accomplish the art-direction goals of an element or environment.<br/><br/>Candidates must have relevant experience in the film or games industry along with a strong portfolio showcasing their lighting skill, experience and visual sensibilities.<br/>Must be able to set and clearly communicate visual targets and objectives and collaborate with Art Leads to see it through to completion in game.<br/>Must have excellent 3D computer graphics skills with experience in at least one major 3D package; preferably 3D Studio Max though not a requirement.<br/>Strong creative, organizational and communication skills along with the ability to work effectively with software engineers is a must.<br/>We are looking for an independent, creative, self-motivated, detail-oriented individual.<br/>A bachelor's degree in Graphic Design or Fine Arts and at least 3 years of lead/management level experience in real time game development or film are required.<br/>The ideal candidate will have a combination of significant experience lighting vehicles and environments for racing games, leading large scale content development efforts as well as a deep passion and understanding of cars and motor sports.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Look-Development-Director-MGS-Job-WA-98052/657777/</link><guid isPermaLink="false">657777</guid><g:id>657777</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Program Manager II Job (Aliso Viejo, CA, US)</title><description><![CDATA[Program Manager II            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, CA, Aliso Viejo <br/> <b>Job ID:</b>  248473   <br/> <b>Product:</b>  SQL Server <br/> <b>Division:</b>  Server & Tools Business  <br/><br/>The new SQL Server Fast Track Data Warehouse reference architectures developed by the Data Warehousing Product Unit (DWPU) are taking off in the marketplace.  SQL Server Fast Track Data Warehouse are the first reference architectures developed and tested by Microsoft for data warehousing and offer an appliance-like experience for customers with a complete solution of hardware, software and best practices.  Fast Track along with project Madison are the first two major product offerings that are being delivered to the market by the DWPU.  Are you interested in making this the next billion dollar business for Microsoft?   We are currently looking for an experienced senior program manager to assume responsibility for the technical certification program for both Fast Track and Madison hardware reference architectures.  This senior PM position is based in Aliso Viejo, CA.<br/><br/>As a senior PM for the DWPU hardware reference architecture (RA) certification program you will be responsible for Fast Track hardware and software validation, SQL Server configuration best practices for Fast Track, and act as the technical subject matter expert for the Fast Track and Madison RA program.  The scope of work includes development of a Fast Track vendor software and hardware certification program, technical collaboration with internal and external partners for hardware evaluation and validation, and co-development of technical readiness training programs.  Secondary responsibilities include the development / maintenance of technical FAQ documents, participation in the delivery of training material and technical presales support.  You will be accountable for the successful deployment of RA certification kits to vendors such as HP, IBM, and Dell. The ideal candidate will have proven development experience in the areas of test and certification in addition to experience collaborating across internal and external partners to achieve software development goals. Strong organizational, documentation and communication skills are highly valued.<br/><br/>Other requirements include:<br/>5+ years experience as a project/program manager.<br/>Bachelor's degree or higher in CIS / CS or equivalent required or relevant work experience.<br/>Expertise in enterprise hardware deployment and configuration (i.e., servers, SAN storage, networks, power & thermals).<br/>Strong understanding of SQL Server configuration and performance tuning.<br/>Experience with enterprise scale data warehousing and/or information systems deployment.<br/>Previous experience in setting up and administering third party certification programs is preferred.<br/>Previous experience in database and/or server technology evaluations and benchmarking is a plus.<br/>A self starter with a strong work ethic and willingness to learn. Ability to work in a team environment and independently.<br/>collateral and limited technical presales support.  You will be accountable for the delivery of reference architectures that meet the timelines as well as capacity and performance targets that are defined.  The position will include the management and coordination of a team made up of multiple organizations (Systems Support, R&D, Systems Engineering and CAT).  The ideal candidate will have proven experience along with strong organizational, documentation and communication skills.<br/><br/>Other requirements include:<br/>5+ years experience as a project manager or PM<br/>Bachelor's degree or higher in CIS / CS or equivalent required or relevant work experience<br/>Strong background in enterprise hardware (i.e., servers, SAN storage, networks, power & thermals)<br/>Previous experience in setting up and administering third party certification programs<br/>Previous experience in technology evaluations and benchmarking is a plus<br/>SQL Server database experience with working knowledge of TSQL.<br/>Data warehousing experience is a plus.<br/>A self starter with a strong work ethic and willingness to learn. Ability to work in a team environment and independently.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/ALISO-VIEJO-Program-Manager-II-Job-CA-92653/658487/</link><guid isPermaLink="false">658487</guid><g:id>658487</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Aliso Viejo, CA, US</g:location></item><item><title>Senior Test Lead - SQL Server division Job (Aliso Viejo, CA, US)</title><description><![CDATA[Senior Test Lead - SQL Server division            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Aliso Viejo <br/> <b>Job ID:</b>  248545   <br/> <b>Product:</b>  SQL Server <br/> <b>Division:</b>  Server & Tools Business  <br/><br/>The SQL Server division is building a state of the art Data Warehousing Massively Parallel Processing database system. Loading, querying and managing large data warehouses in the hundreds of terabytes in size will become a mainstream scenario. Are you interested in making this the next billion dollar business for Microsoft? We are offering a unique opportunity for an experienced, accomplished leader to step in and help build a world class test team and ensure the new data warehousing product meets the highest standards of quality.<br/><br/>As a Test Lead in the Data Warehousing Product Unit you will be responsible for ensuring the highest quality release of this offering. You will lead a strong team of skilled test developers focused on building automation infrastructure and integrating with existing tools and infrastructure. You will assist in growing the team through recruiting, interviewing and making hiring decisions. Additional responsibilities include interacting with development, program management, support and other partner teams, working within other leaders in test to constantly scale and improve test efficiency and effectiveness. Through effective test planning, scheduling, utilization of appropriate test methodologies and tools, you will successfully lead your team to success in shipping a high quality Data Warehousing story for SQL Server.<br/><br/>Qualified candidates meet the following requirements:<br/>·5+ years experience in software testing<br/>·Experience leading a team of skilled developers<br/>·Experience in developing automation tools/infrastructure (C/C++/C# experience preferred)<br/>·Bachelor's degree or higher in computer science or equivalent or relevant work experience<br/>·Experience testing server products and knowledge of database systems is a plus<br/><br/>If you are driven by leaving a mark on the world through the products you develop, then this role is for you!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/ALISO-VIEJO-Senior-Test-Lead-Job-CA-92653/658488/</link><guid isPermaLink="false">658488</guid><g:id>658488</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Aliso Viejo, CA, US</g:location></item><item><title>Lead Systems Engineer Job (Mountain View, CA, US)</title><description><![CDATA[Lead Systems Engineer            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  257843   <br/> <b>Product:</b>  Windows  <br/> <b>Division:</b>  Online Services Division  <br/><br/>This Job is eligible for the following work arrangements :Flex Time;TeleWork<br/>Are you passionate about Internet services? Does managing all aspects of Internet site production change - application deployment, configuration management, site balancing, deployment automation, and enhancing tools - excite you? Is leading a team of systems engineers and database administrators the next step in your career? Do you have the technical background to contribute, learn, and grow in such a role? If you do, this might be just the opportunity for you!<br/><br/>As a technically strong Lead Systems Engineer (LSE), you will be a key member of the group responsible for properties such as Hotmail, Calendar, and others. Your work will have a positive influence on increasing application deployment and configuration change quality, balancing the Hotmail backend per capacity planning output, and an automated and efficient release environment. You will work closely with other functional operations groups, product groups, program managers, and systems engineers in your role as a LSE. You should be able to interact with developers with ease and have the ability to whiteboard your ideas and back them up with sound technical reasoning and data. This position requires strong verbal and written communication skills, good interpersonal skills, cross-group collaboration skills, and problem solving skills.<br/><br/><b>Responsibilities include:</b><br/>Lead and develop a group of 6-8 systems engineers and contingent staff, allocate resources to projects and tasks and prioritize activities while being hands-on.<br/>Provision software according to business schedules to portfolio properties. Engage with program manager, product groups, and other constituents to successfully deliver on commitments. Adhere to change management processes.<br/>Automate and optimize the application deployment scripts, sequences, or tools for faster, error-free deployment.<br/>Work upstream with the product group test and development teams to improve application quality from an operations standpoint.<br/><br/>Requirements include:<br/>5+ years of relevant industry experience preferably in the consumer Internet operations space. MCSE or MCSD certification a plus. Prior leadership or management experiences a plus.<br/>Strong experience in managing production systems and applications built on Microsoft platforms  including Windows servers  and SQL database systems.<br/>Working knowledge of using Active Directory, XML, .Net Framework, TCP/IP protocols, security hardening procedures and tools for Windows/IIS/SQL Server.<br/>A good understanding of network systems administration and ability to understand network traffic patterns a big plus.<br/>Demonstrated automation experience in live site application services.<br/>Working knowledge of scripting languages such as VBS, ADSI, Perl, Python, JavaScript a plus. Experience with programming languages such as C, C++, C#, Java a plus.<br/>Bachelors in Computer Science or equivalent. MS a strong plus.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Lead-Systems-Engineer-Job-CA-94035/658497/</link><guid isPermaLink="false">658497</guid><g:id>658497</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Tech Solution Prof - Voice Job (San Francisco, CA, US)</title><description><![CDATA[Tech Solution Prof - Voice            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  258287   <br/> <b>Division:</b>  Sales  <br/><br/>Are you excited about an opportunity to drive sales of Microsoft's new enterprise products? Are you interested in the driving integration and sales of Microsoft's acquired products? Are you a strong Telephony Technology Specialist with passion for delighting customers and partners? If so, then the Incubation Sales Team is the right place for you! As a Voice Technology Specialist you will evangelize the business value of the Microsoft Unified Collaboration Products and Services and help drive architectural design wins of Office Communication Server and Office Communicator. You will provide deep pre-sales technical support to enable customers and partners to develop, deploy, and support UC Voice solutions based on the Windows Server 2003/2008 and Windows Vista/XP/7 client architectures. You will help drive sales with deep technical expertise, effective sales and presentation skills, and superior customer focus. As a Voice Technology Specialist (Voice TSP), your primary responsibility will be to assist the Microsoft sales teams in winning competitive opportunities at the company's most strategic accounts. In so doing, you will work directly with our largest enterprise customers' business and technical decision makers to persuade them of the superior business value and technical capabilities of Microsoft UCG platform as well as our long-term vision and strategy. You will build stronger enterprise customer relationships and secure the adoption of Microsoft technology. As a Voice/Telephony subject matter expert, you will play an important role in educating and positively impacting our worldwide field specialist community for Unified Communications. A key responsibility is to provide regular, actionable product feedback and input to the product group so that they may improve our products and strategies in future releases.  Successful UC TSP's have great leadership skills, strong passion for driving business, great communication and consultative selling skills, exhibit outstanding collaboration skills, are sincerely customer focused, and deal well with ambiguity. They possess excellent presentation skills as well as in-depth technical and business value knowledge of Microsoft and competitive technologies. Candidates should possess an excellent understanding of the unified communications and collaboration marketplace along with the offerings of the key competitors. Candidates with demonstrated expertise in major Voice, Data & Video vendor technologies are especially encouraged to apply. The ideal candidate will have 10+ years of related experience. In addition the ideal candidate must have a deep understanding of many/most of these focus areas: Voice and Data Platforms (TDM PBX & IP-PBX, Video MCU) Voice and Data Networks (PSTN, Wireless, IP) , UC & C Applications (Voice Acll Control, Audio/Video/ Web Conferencing, IM/Presence, CDR, E-911, Voice/Fax and Unified Messaging) Enterprise Interaction Management (EIM), Work Force Management, Sales Automation, Contact Centers (ACD, IVR, CRM), Application Integration Services ( TAPI, TSAPI, JTAPI, CSTA). Knowledge of SS7, GRR303, H.320, H.323, SIP protocols. Knowledge of TCP/IP networking, Switches, Routers, Firewalls. A Microsoft MCSE.certification is highly desirable. Bachelor's degree in relevant discipline required.  This candidate can reside in (insert city and if open to specific region as well) . Travel  is approximately 25%-50%.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-Tech-Solution-Prof-Voice-Job-CA-94101/658498/</link><guid isPermaLink="false">658498</guid><g:id>658498</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Software Development Engineer Job (Mountain View, CA, US)</title><description><![CDATA[Software Development Engineer            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  258849   <br/> <b>Product:</b>  MSN TV  <br/><br/>Do you love cutting edge television technology? Would you like the opportunity to impact the lives of billions of potential TV viewers around the world? We at Microsoft Mediaroom are providing end-to-end IPTV client/server solutions for the delivery of high-quality TV services for the home using the latest technologies in streaming; audio/video compression; and embedded systems. This particular position will be with the team responsible for developing Mediaroom Server AV components.<br/><br/>We need a Software Design engineer with strong debugging and coding skills and a passion for building high quality products. If you like to be challenged, want to solve hard problems, and work on cutting edge distributed technologies then this is the right job for you.<br/>Required:<br/>* BS/BA or equivalent experience plus 3-5 years as a professional developer.<br/>* 3+ years with multithreaded C/C++ programming.<br/>* 1+ year years experience TCP/UDP networking, socket programming.<br/>* Fast learner who can get up to speed quickly on a large body of code.<br/>* Excellent debugging skills.<br/>* Excellent communication skills.<br/>Desired:<br/>* C#.<br/>* Windows Kernel driver programming.<br/>* NDIS 6.1.<br/>* Thorough understanding of Window API's and experience with Windows 2008 Server.<br/>* Experience with A/V streaming (preferably over IP) technologies.<br/><br/><br/>RID:862990]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Software-Development-Engineer-Job-CA-94035/658501/</link><guid isPermaLink="false">658501</guid><g:id>658501</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Account Executive(700194 -External) Job (San Francisco, CA, US)</title><description><![CDATA[Account Executive(700194 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  700194   <br/> <b>Division:</b>  Sales  <br/><br/>We are seeking a highly motivated individual that will manage several EPG Corporate Accounts in the Bay Area and Silicon Valley.<br/><br/>Responsibilities:<br/>As an Account Manager, you will be responsible for achieving revenue goals by selling Microsoft technologies and services across accounts. This includes working at the executive level and leveraging key partners.  Specifically defining, documenting, and executing an account plan to achieve business objectives as well as leading a team of subject matter experts who proactively propose solutions that address our customers' highest priority business issues.  The key to success in this position is a clear vision and attention to execution and engagement. The successful candidate must be able to creatively tackle complex architecture sales, major competitive threats, customer "inertia," be able to quickly make appropriate judgment calls and appropriately allocate resources. You will be instrumental in helping to drive Microsoft technologies across all lines of business. You will support key relationships at all levels of management and across the corporate IT organization. As Account Manager, you will be responsible for creating alternative channels and partnerships for Microsoft go-to-market programs.  Establishing strong executive relationships with corporate IT and lines of businesses is critical in this role.  You will lead the virtual account team to facilitate communications, work with the solutions sales team to drive solution wins, and partner with Microsoft Consulting Services to drive consulting engagements.<br/><br/>Requirements:<br/>Proven track record in technology, with customers in the financial services industry, developing and managing CXO relationships and consistently exceeding quota expectations. Comfortable interfacing at all levels within assigned accounts, while possessing knowledge of the business challenges and opportunities driven by technology and regulations. A minimum of 5 years account management experience in a relevant, technical environment is required. Experience with solutions selling and familiarity with Microsoft's product lines is desired.  Candidates must be able to think strategically, master technical concepts and work effectively in a dynamic and entrepreneurial environment.  Excellent verbal and written communication skills are required.   A BA/BS degree is required with an M.B.A. a plus.  Position is based in San Francisco.  Some travel will be required.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-Account-Executive(700194-External)-Job-CA-94101/658502/</link><guid isPermaLink="false">658502</guid><g:id>658502</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Program Manager, Senior - Bing Job (Mountain View, CA, US)</title><description><![CDATA[Program Manager, Senior - Bing            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  700297   <br/> <b>Product:</b>  Bing <br/> <b>Division:</b>  Online Services Division  <br/><br/>Do you want to help define the next generation of search in a space that affects everyone you know?  Do you thrive on turning problems into action?<br/>Directly impact the well-being of your users and Microsoft's success in search by joining the Health Search team.  Our goals are to continue to differentiate Health Search in the marketplace and consistently deliver premium value to our users and business.  You will play a key role in managing the technical and UX evolution of Health Search.  Your ability to quickly organize planning efforts and effectively translate into functional details will help set the pace of our progress.  You will work with internal and external partners on content, data and feature requirements.<br/>You will help deliver the highest level of user satisfaction by understanding and identifying search needs and managing multiple technical issues effectively.  Candidates must be able to act as a technical resource for engagement with partners and be proficient at producing specifications.<br/>A successful candidate will meet the following criteria:<br/>1. Technical and Communication - Excellent technical and communication, spec'ing, and presentation skills.  Demonstrable proficiency at delivering high quality functional specifications is required.<br/>2. Solid UI/UX PM experience - Experience mocking up and spec'ing UX features with screenshots and ideas to clearly communicate feature needs and goals.<br/>3. Initiative - Easily recognized as a self-motivated and independent thinker that routinely translates circumstances and understanding into actions that move the business forward in a measurable manner.<br/>4. Shipping - Have a proven track record of shipping & delivering quality software, and excellent user experiences, consistently and on-time.<br/>5. Data driven - Demand and drive validation and development of recommendations based on business and usage data, usability studies, customer input and metrics, as well as an ability to define and capture new data needs.<br/>6. Proven relationship building skills with experience managing multiple partner priorities and needs in internet time.<br/>7. A bachelor's degree in computer science, engineering or related discipline.<br/>8. Relevant work experience in online services.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Sr.-Program-Manager(700297-External)-Job-CA-94035/658503/</link><guid isPermaLink="false">658503</guid><g:id>658503</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Principal Program Manager, MSN Job (Mountain View, CA, US)</title><description><![CDATA[Principal Program Manager, MSN            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  700529   <br/> <b>Product:</b>  MSN <br/> <b>Division:</b>  Online Services Division  <br/><br/>We are looking for a stellar individual contributor who is a thought leader in the area of social & community media to help us transform & reinvent MSN's portal experience with infusion of social & community features.<br/><br/>We are interested in you if you have:<br/>·Demonstrable knowledge, experience & passion for the internet social & community space,<br/>·Track record of excellence in thought leadership and cross-group collaboration,<br/>·Experience-proven capability to manage multiple releases and feature delivery & developing Customer-facing web applications,<br/>·Technical knowledge of and interest in creating and running large-scale web service platforms,<br/>·A comfortable technical  familiarity with Microsoft web development frameworks,<br/>·Excellent communications and collaboration skills,<br/>·Proven domain knowledge in the areas of social networking, social & community platforms or interactive media.<br/><br/>This candidate will be working with a team of talented people dedicated to transforming MSN into an interactive social media experience.  Our team, SCP (Social & Community platform), is a feature team within MSN working on a platform that includes features such as ratings, reviews, forums, blogs, comments, questions, polls & moderation.  We're accelerating the trend towards social & community adoption on MSN by delivering APIs, user experiences & a services platform that engages & draws our user into the media experience.<br/><br/>This position requires the candidate to provide leadership across business, experience, and technology disciplines to create engaging products that deliver business results. You will provide thought leadership to deliver on the vision working through complex technical implementations and cross group coordination across several MSN & external groups.<br/><br/>Qualifications:<br/><br/>·Strong business acumen with analytical skills<br/>·Significant experience & knowledge in the design and development of social & community or social networking platforms/products<br/>·Knowledge and experience in web/internet technologies (some or all of AJAX, C#, .NET, SQL, HTTP, Silverlight, Javascript, xhtml, Security, Performance…)<br/>·Capable of successfully working across boundaries towards shared objectives, and to optimize between conflicting objectives.<br/>·Broad knowledge of social & community experiences on the web<br/>·Results-oriented, willing to jump in and make things happen<br/>·Proven history delivering with many deliverables and stakeholders.<br/>·Excellent written, verbal, and presentation skills. Must possess very strong communication, negotiation and presentation skills and have the ability to build team consensus around innovative solutions.<br/>·BS/MS degree or higher education<br/>·10+ years relevant working experience]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Principal-Program-Manager,-MSN-Job-CA-94035/658504/</link><guid isPermaLink="false">658504</guid><g:id>658504</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Software Development Engineer, Windows Live Web Communication Job (Mountain View, CA, US)</title><description><![CDATA[Software Development Engineer, Windows Live Web Communication            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  700868   <br/> <b>Product:</b>  Windows Live <br/> <b>Division:</b>  Windows Division  <br/><br/>Group:  Windows Live Experience<br/>Windows Live is a collection of software and services which are designed to work together to enable users to communicate, create & share memories, and stay connected in the online world.   Windows Live includes services such as email & instant messaging, blogs & social networking, photo sharing & digital media, and online storage & synchronization.  It also includes services to help protect your loved ones from inappropriate content or the harm caused by spam or phishing attacks.<br/><br/>Because these services work together, Windows Live is more than the sum of its parts.   All of these applications & services interact to form a powerful tool in managing & sharing your online lifestyle - both on your PC and your web-enabled phone.<br/><br/>Now is an exciting time to join the Windows Live team and be part of the next revolution and wave of exciting new features.   With openings across the team, there's sure to be the perfect opportunity suited to your specific passion and enthusiasm.   If you're curious for more or would like to check out our products for yourself - please visit us at www.windowslive.com http://www.windowslive.com>.<br/><br/>Team: Windows Live Hotmail<br/><br/>The Windows Live Hotmail team is looking for an experienced, passionate, and motivated Test Developer to join the storage efforts of Hotmail. Our team is responsible for providing highly reliable, scalable, fast and cost effective cloud based storage for more than 500 million users around the world - This technology is a part of our core Hotmail platform and is expanding to other properties in Windows Live. It integrates with highly sophisticated anti-spam technologies and has a highly scalable protocol layer, which allows quick and easy access to clients of all types. We are looking for a seasoned engineer with a thorough understanding of testing methodologies and processes, a strong passion for quality, the technical acumen to move us forward, and a desire to make a positive change in the product.<br/><br/>Position:  Software Development Engineer in Test II<br/><br/>As a Software Development Engineer in Test within Windows Live Experience, you're a developer who likes to break things.   You strive for quality and are focused in improving issues around performance, stress, security, reliability, and more.  You're an advocate for the user experience, and determined in ensuring we ship a stable, robust product that delights and excites our users - on time.  You have proven success completing multiple product cycles, you have skills worth replicating across the testing organization and you work to make others around you better.<br/><br/>To do this, you'll partner closely with members of both the development and program management teams to design and test new features, develop tools & automation, and enhance the overall test infrastructure. You'll be responsible for writing test plans & test cases, performing ad hoc, manual, and automated testing, filing bug reports, and interacting with dogfooders & beta testers. In this role, you will define, drive, and architect the short and long term plans for our storage platform.<br/><br/>In addition, you may assist with bug fixing & troubleshooting, code review & code coverage, buddy testing, and work collaboratively to resolve issues both within your team and across the broader organization.<br/><br/>Requirements:<br/><br/>We're looking for a variety of skills and experience levels in both web and client (win32) based applications.<br/><br/>Above all else, we're looking for smart, passionate candidates who have:<br/>5-7 years experience contributing to complex features or products, ideally including multiple full product cycles<br/>Proven design, coding, and debugging skills with proficiency in C++, and/or C#, ASP.NET and XML Web Services<br/>Strong knowledge in data structures, algorithms, and Object Oriented programming techniques.<br/>A BS/MS in computer science or equivalent industry experience<br/>An open, collaborative communication style<br/>An ability to think fast and learn quickly<br/>A passion for quality<br/>Test tools development experience is preferred<br/><br/>The following knowledge will help but can also be acquired on the job:<br/>Knowledge of storage and enterprise database systems<br/>Experience with standardized communication protocols, such as POP, IMAP, and SMTP]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Software-Development-Engineer,-Windows-Live-Web-Communication-Job-CA-94035/658506/</link><guid isPermaLink="false">658506</guid><g:id>658506</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Senior UX Designer - Mobile(701027 -External) Job (Mountain View, CA, US)</title><description><![CDATA[Senior UX Designer - Mobile(701027 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  701027   <br/> <b>Division:</b>  Microsoft Business Division  <br/><br/>Senior UX Designer - Mobile<br/>Tellme. A Microsoft Subsidiary. Mountain View, California (www.tellme.com http://www.tellme.com>)<br/><br/>Are you interested in revolutionizing the way people use the phone? Would you like to play a critical role in defining how people interact with everyday devices using the power of voice?<br/><br/>Microsoft's Speech Design Team, based at Tellme in Silicon Valley, is looking for an exceptional Mobile UX Designer. As a mobile designer at Tellme, you'll have the opportunity to shape an experience that spans the mobile phone, in-car systems, and other media.<br/><br/>As a Mobile UX designer within Tellme's User Experience Design group, you'll be empowered to:<br/><br/>drive the next generation of user interactions (voice/visual/multimodal)<br/>lead projects end-to-end - from requirements to design to refinement with end users<br/>profile consumers to better-understand their mobile communication needs<br/>design task flows, wireframes, prototypes , mockups, and all related design collateral<br/>interface directly with internal and external clients to advocate creation of the best user experience possible<br/><br/>User experience is at the very core of what makes Tellme great. We're looking for creative, detail-oriented, passionate designers who love working in a highly-collaborative, fast-paced environment. You'll be working with other UX designers, product managers, engineers, graphic designers, speech engineers, and external clients to develop new product offerings and improve existing ones.<br/><br/>Job Requirements - our ideal candidate must be:<br/><br/>Exceptionally clever: Able to distill complex problems and propose simple, elegant solutions; Smart enough to know there's really no right answer in design.<br/><br/>Fantastically talented: Proven ability to design beautiful and usable interactions; Demonstrated potential far more important than corporate experience.<br/><br/>Driven to get things done: Anxious to design, build, and ship solutions on aggressive timelines; Willing to take pen to paper and write/sketch ideas, concepts, interactions; We are looking for makers, doers, creators!<br/><br/>Able to play well with others: Comfortable in collaborative work environments; Solid communication skills; Great presenter, but even better listener; Humble enough to actively solicit and incorporate feedback; Confident enough to deliver unconventional designs.<br/><br/>A passionate, tireless, selfless advocate for the end user: Unwavering in your desire to provide the best experience; Must be an effective champion in executive settings for the interests of the everyday user.<br/><br/>Different: Unique skill sets, methodologies, working styles, and ideas; Able to up-level an already strong group of diverse designers; Inspire the broader team with your expertise; Willingness to work outside your comfort zone and learn from others.<br/><br/>An optimistic malcontent: Dissatisfied with the status-quo in the world around you; Constantly aware of the potential for improvement; Keen desire to help technology play a more meaningful role in people's lives.<br/><br/>Qualifications:<br/><br/>BA/BS or MA/MS in HCI, cognitive science, interaction design, graphics, or related field, or equivalent experience<br/>Strong interest in the mobile user interface and multimodal design spaces<br/>Hands-on visual and interaction design experience (min of 5+ years preferred, with demonstrated impact)<br/>Solid understanding of user-centered design processes, including user research<br/>Strong communication skills, both written and verbal<br/>Visual prototyping skills required (experience w/ tools such as Illustrator, HTML, Flash, etc.)]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Senior-UX-Designer-Mobile(701027-External)-Job-CA-94035/658508/</link><guid isPermaLink="false">658508</guid><g:id>658508</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Senior Program Manager - Windows Live Job (Mountain View, CA, US)</title><description><![CDATA[Senior Program Manager - Windows Live            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  701321   <br/> <b>Product:</b>  Windows Live <br/> <b>Division:</b>  Windows Division  <br/><br/>The Windows Live Web Communications team is looking for a great program manager to help us deliver best-of-class web communications services, including Hotmail, Windows Live Calendar, Contacts and Web Messenger. We need a world-class feature designer - someone with the vision, creativity, and eye for design to help us deliver the best email, calendar and contacts experience. We're here to win reviews, win customers and get more than our fair share of online minutes in the communications category.<br/><br/>Hotmail is the largest email service on the planet, hosting over 400 million accounts and receiving over 2 billion pieces of email each day. Windows Live Calendar is a brand new service that we launched just this past year and that already has tens of millions of registered users. The challenges inherent in building and running these services are immense, and we're looking for a Program Manager who's up to this challenge and who is passionate about having a massive impact on millions of users. Are you up for it?<br/><br/>We are looking for a senior program manager with a strong user-centered design background that includes great design and technical skills to deliver features for Hotmail, Calendar and Contacts. Working with other Program Managers, developers, testers, and members of our user experience team, you'll create features that will help us achieve our mission of providing the essential suite of software and services for individuals around the world to help them communicate and share with the people they care about - safely, securely, and on any device.<br/><br/>You must have at least 5 years of program management experience. First and foremost, you should be great at designing features that users love. You should also possess great core program management skills (strong customer empathy, attention to detail, proven track record of working with development/test in a product group, using customer feedback in feature design, excellent written and oral communication skills and great project management skills). This position requires the ability to influence our product teams through written, interpersonal, and presentation skills; the ability to handle multiple concurrent releases; and demonstrated experience driving for results in a cross-group/team project. Technical experience working with Internet-based services; networking; Web technologies, and/or email protocols such as IMAP or POP, are a plus.<br/><br/>A BA/BS degree in Computer Science or related technical discipline is required. Specific experience working on web services is preferred]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Program-Manager-2-Windows-Live-Hotmail-Live-Web-Communications-Team-Silico-Job-CA-94035/658509/</link><guid isPermaLink="false">658509</guid><g:id>658509</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Merchandising Manager Job (Palo Alto, CA, US)</title><description><![CDATA[Merchandising Manager            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, CA, Palo Alto <br/> <b>Job ID:</b>  701574   <br/> <b>Division:</b>  Marketing  <br/><br/>The Windows Marketplace for Mobile team is looking to hire a Merchandising Manager, Affiliate Programs to drive merchandising and promotion to end users of applications, games and other content available through the new Marketplace service on Windows Mobile phones.  The Merchandising Manager, Affiliate Programs will define and lead a global program to enable regional Microsoft field teams to participate in Marketplace merchandising to end users in their regions, as well as potential direct merchandising efforts in select markets or with key mobile operator partners.  The position, which reports to the Manager, Worldwide Merchandising & Promotions, is located in Palo Alto, CA, the site of the Merchandising Center of Excellence for the Mobile Communications Business (MCB).<br/><br/>Your key responsibilities as Merchandising Manager, Affiliate Programs will be to:<br/>1) Develop and lead a formal affiliate program providing Microsoft regional teams with the necessary tools, processes and resources to influence or execute Marketplace merchandising to end users in their territories<br/>2) Define an operational plan and growth strategy for the program, including budget & resource requirements, prioritization of markets and other phased approaches as necessary<br/>3) Define two-way commitments and SLAs between field merchandising affiliates and central merchandising team<br/>4) Create and maintain all necessary program documentation, including training materials, process flows and sample executions<br/>5) Propagate to affiliates template online/offline merchandising programs involving alignment between promotion in the Marketplace and promotion by Developer partners or MOs in other vehicles such as online, retail, etc.<br/>6) Serve as primary relationship manager for field affiliate staff participating in the program.  Ensure adequate access and support for each affiliate brought on board, and serve as escalation point for issues<br/>7) Define key metrics to measure program success and accountabilities per affiliate and overall.  Work with other team resources to provide affiliates with regular reporting on performance in their regions and Merchandising-related KPIs<br/>8) Develop regular communications rhythm for field affiliate partners, including status reports, email updates, partner testimonials, best practices, top performer awards, etc.<br/>9) Maintain a global view of affiliate-driven merchandising programs to identify and enable potential cross-market coordination<br/>10) For any merchandising efforts managed directly (vs. through affiliates), plan and execute the day-to-day programming of all available Marketplace promotional inventory (i.e., featured applications) on the device client and the Web interface.  This would be for select strategic global markets not already addressed by other Regional Merchandising Managers or affiliates.<br/>11) As a variant of the affiliate program, support additional merchandising-related requirements from Mobile Operator partnerships as necessary.  Responsibilities could range from developing process and documentation for use by other Regional Merchandising Managers managing MO relationships, to support of certain MO relationships directly<br/>12) Achieve key metrics for promotion frequency, campaign effectiveness, downloads and sales across the affiliate program and any other directly managed merchandising efforts<br/>13) Work with Merchandising Operations team to develop requirements for centralized tools, processes and resources to improve the reach and efficiency of the affiliate program over time<br/><br/>Key Qualifications:<br/>1) Substantial professional experience (3-5 years) successfully managing and executing content publishing, promotions or retail merchandising for a consumer mobile or online service, ideally across multiple global markets.<br/>2) Experience building and operating a cross-functional marketing or publishing program from the ground up, including identifying key program elements, defining key processes, recruiting program participants and supporting and refining program elements on an ongoing basis<br/>3) Ability to work across internal and external teams and manage across multiple interests, tracking key commitments and deliverables<br/>4) Experience working with external customers and partners on co-marketing initiatives, including the ability to define sustainable and repeatable template programs<br/>5) Creativity and end-user focus; you should have the creative competency be able to craft compelling, actionable and broadly applicable end-user messaging and merchandising themes<br/>6) Financial and business performance analysis and reporting skills, coupled with the ability to interpret and translate quantitative analysis into actionable activity.<br/>7) Strong written & oral communication; you should be a clear and direct business communicator (written & orally), with the ability to successfully influence and collaborate with others.  You should be able to lead meetings or presentations with key internal and external partners<br/>8) Strong organization and attention to detail, including the ability to manage multiple initiatives simultaneously<br/>9) Experience and success in hiring and managing contingent staff resources<br/>10) Capability to develop long-range plans and strategy and pursue growth initiatives while executing on week-to-week responsibilities<br/>11) An interest in and passion for working with mobile applications<br/>12) MBA preferred<br/><br/><br/>RID:862990]]></description><link>http://www.microsoft-entertainment-jobs.com/job/PALO-ALTO-Merchandising-Manager-Job-CA-94301/658510/</link><guid isPermaLink="false">658510</guid><g:id>658510</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Palo Alto, CA, US</g:location></item><item><title>OPPORTUNITY MANAGER(702231 -External) Job (San Francisco, CA, US)</title><description><![CDATA[OPPORTUNITY MANAGER(702231 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  702231   <br/> <b>Division:</b>  Sales  <br/><br/>The Opportunity Manager or  Strategic Engagement Manager (SEM) is a senior sales executive who possesses excellent organizational, communication, and selling skills. The successful candidate will have 7+ years of solution selling experience. The SEM is responsible for managing, leading and closing the top Mid Market Microsoft opportunities, working with partners and Large Account Resellers. These opportunities will be defined as the largest and most complicated deals for the given area, including complex competitive sales engagements. In addition, the OM will proactively engage with partners in the largest mid market accounts to identify new opportunities.<br/><br/>A successful Microsoft Strategic Engagement Manager (SEM) or Opportunity Manager (OM) will assist the sales team by focusing on complex partner mentoring. These goals will be supported by the OM's involvement in specific and strategic sales opportunities, AND in developing and delivering insight into the top accounts in their assigned sub-territory. The candidate's success in delivering total solutions to prospects, customers and partners will be dependent upon teaming with Microsoft Partner Account Managers within field sales, local partners, as well as other Microsoft sales and technical sales resources.<br/><br/>The successful candidate must demonstrate a commitment to achieving overall revenue target and product positioning for all Microsoft solutions. The successful candidate must also engage with partners in the development, solution or proof stages of a given sales cycle. Candidates with the ability to succeed in this role will display the following attributes: Excellent organizational, communication, negotiation, and problem solving skills; strong understanding of Microsoft's licensing & strategic direction; ability to deliver effective presentations for the Microsoft product family; ability to engage with a wide range of audiences from end user to senior management.<br/><br/>Qualifications:<br/>A BS/BA degree is required<br/>7+ years solution selling experience.<br/>Experience selling infrastructure and server solutions into the SMB market segments a plus.<br/>ERP sales experience a plus.<br/>Ability and willingness to work within a leveraged, partner selling model]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-OPPORTUNITY-MANAGER(702231-External)-Job-CA-94101/658515/</link><guid isPermaLink="false">658515</guid><g:id>658515</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Senior TSP - BI(702774 -External) Job (San Francisco, CA, US)</title><description><![CDATA[Senior TSP - BI(702774 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  702774   <br/> <b>Division:</b>  Sales  <br/><br/>Do you want to be part of one of the most exciting technology sales teams within MSFT driving business intelligence within our Enterprise segment? in this role you will be responsible for technical leadership for Microsoft's BI opportunities in the Enterprise space. Direct product responsibility will be for SQL Server and Microsoft Office SharePoint Server, with particular emphasis on SQL Server Integration Services (SSIS), SQL Server Analysis Services (SSAS), SQL Server Reporting Services (SSRS), Excel Services and Performance Point Services.  You will evangelize and communicate the positioning and integration of the Microsoft stack of SQL Server and Microsoft Office. You will build trusted advisor relationships with key Decision Makers in Microsoft's enterprise accounts to advise customers on the business and technical benefits of using Microsoft Products to create their BI solutions. You will assist the Account Executives and Solution Specialists to formulate and execute Microsoft's long-term strategy for the account and evangelize Microsoft's products, technologies, and solutions to meet strategic initiatives and revenue goals.<br/><br/>You will be responsible for identifying opportunities for Microsoft BI solutions and driving those opportunities through the sales cycle by architecting customer pre-sales proof-of-concepts, customized demonstrations, leading architectural design sessions, and conducting presentations to assist in the closure of BI deals. You will also work with key OEM and Systems Integration partners, helping with local sales planning and execution and ensuring technical and sales readiness of our partners. You will also handle the escalations of key BI deals and competitive situations to corporate offices. The role also will frequently mentor and coach others to build up the technical and sales expertise in BI in other product functional areas. You will become the face and voice of Microsoft BI to the Greater San Francisco Bay Area through community outreach programs, user groups and authoring newsletters.<br/><br/>Qualifications: Applicants should have a strong balance of understanding Business Intelligence theory and real world applicability, and will be able to emphatically articulate the value of BI to all levels of technical competency.  The ideal candidate will have extensive experience in SQL Server, T-SQL, Data Warehousing, OLAP, ETL, Reporting, Analytics, and Dashboarding.  Candidates will preferably have experience in SQL Server technologies and Microsoft BI client tools SQL Server Reporting Services, Excel Services and Performance Point Services (formerly Performance Point Server), as well as experience utilizing, configuring and customizing SharePoint sites.  A strong sales background particularly as a pre-sales engineer is a big plus.  Applicants will have a proven track record of utilizing communication skills and presentation skills to articulate the advantages of technology to senior business and technical decision makers as well as front-line technologists. A deep understanding and proven track record of success in representing BI issues and best practices, creating multi-dimensional data structures and architecting OLAP solutions is required.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-Senior-TSP-BI(702774-External)-Job-CA-94101/658519/</link><guid isPermaLink="false">658519</guid><g:id>658519</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Analyst Demand Enablement (703278) Job (San Francisco, CA, US)</title><description><![CDATA[Analyst Demand Enablement (703278)            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  703278   <br/> <b>Division:</b>  Online Services Division  <br/><br/>Group Description -<br/>Part of the Network Development team whose goals are:<br/>Fuel and scale the Microsoft Media Network through an optimal mix of 3rd party media partnerships<br/>Provide best-in-class account management of 3rd party publisher partnerships across our platform and media network<br/>Advocate, share best practice and co-ordinate multi-market deals at a global level<br/>Create a worldwide community of practice among media sourcing personnel<br/>Facilitate maximum uptake of sales engagement across portfolio of 3rd party inventory<br/>Drive monetization of long-term 3rd party media deals<br/><br/>The backfill hire will be involved mostly in the last 2 aspects of Network Development activity.<br/><br/>What makes this role/job exciting -<br/><br/>As part of a newly formed group that handles a, diverse set of responsibilities.  The combined IND/DE team will bring synergies and new strategic thinking to the way we monetize third-party inventory on  a global level.<br/><br/>Third- party inventory sourcing and monetization are core to scaling our business.  The combined IND/DE team is central to our efforts.  . Not only are we focused on helping the online business achieve profitable growth, we are at the forefront of the way in which we achieve that growth, ensuring that we become leaders in a market that will likely consolidate.<br/><br/>There is tremendous opportunity to foster this growth, with tangible, financial results that readily reflect our success.  With growth there will be opportunities to elevate the new hire's exposure within APS and the broader Online Services group. There are further career development opportunities within the Network Development team, (from  media sourcing to partner management) and additional options within the Publisher Business group in business development and product management. The path through this team is clear in terms of the next step up being management of the combined IND/DE function, with the Network Development leadership being the next step up from there.<br/><br/>Roles & Responsibilities -<br/>Coordinate within and outside of group to drive forward the DE and International aspects of the team's goals<br/>Serve as a point of contact for all markets for Demand Enablement and 3rd party related issues for the Network Development team<br/>Facilitate cross-group collaboration across of variety of project-based work<br/>Engage with multiple teams/types of people and cultures while executing diverse responsibilities<br/>Partner with all available channels and teams to successfully communicate with field sales and advocate the resale of the inventory<br/>Works in conjunction with Sourcing Team, Publisher Partners and GTM/Product Marketing to produce "marketing" materials to convey a compelling value proposition on behalf of third-party publisher inventory to field sales (e.g. slides, newsletter copy, collateral, incentive campaigns, etc.)<br/>Assist Supply Intelligence in their efforts to regularly report on performance of third-party publisher inventory (sell-through, revenue, profitability), driving global coverage and consistency<br/>Driving new International media opportunities to execution through co-ordination with various stakeholders and global teams<br/>Enhance global sourcing team community and knowledge sharing through media buying and demand enablement best practice distribution<br/><br/>This is an individual contributor role with annual commitments aligned to the team's broader commitments.<br/>Success is execution of responsibilities and project work in a timely, efficient manner while sharing strategic insights and helping to craft and shape global strategies<br/>There is opportunity for plenty of visibility outside of the immediate team due to the cross-group work, and engagement globally as well as large, highly important projects to drive strategic thinking to its end-state<br/><br/>Qualifications -<br/>Candidate must have 6+ years of online advertising or marketing experience, a proven track record of success, project management skills, a blend of analytical and creative skills, personable, relationship building skills, appreciation for cultural differences, sales or product exposure, presentation-building skills, excel proficiency,<br/>Core Competencies:<br/>Team player, Cross-group/border collaboration, Strategic insight, Impact & influencing others, Project management<br/><br/>APS308<br/>APS5005]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-Analyst-Demand-Enablement-(703278)-Job-CA-94101/658521/</link><guid isPermaLink="false">658521</guid><g:id>658521</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Software Development Engineer in Test - Windows Live Job (Mountain View, CA, US)</title><description><![CDATA[Software Development Engineer in Test - Windows Live            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  703330   <br/> <b>Product:</b>  Windows Live <br/> <b>Division:</b>  Windows Division  <br/><br/>Do you want to join the Windows Live revolution and take part in delivering valuable communication services to over a half a billion users around the world? Our team, based in Silicon Valley, is home to Windows Live Hotmail, Live Instant Messaging, Live Contacts, and Live Calendar - a set of services that are designed to provide an integrated experience for people to manage and organize their communications online. Our services rank among the world's largest, span data centers on several continents, and are on cutting edge technology - Below, you'll get an idea of the orders of magnitude that are involved:<br/><br/>50 human operators<br/>50,000 computers<br/>500,000 disks<br/>500,000,000 users<br/>50,000,000,000,000,000 bytes of storage (50 petabytes)<br/><br/>The Windows Live Hotmail team is looking for an experienced, passionate, and motivated Software Development Engineer in Test to join the Service Excellence team efforts of Hotmail. Our team is responsible for monitoring and deployment framework and infrastructure - This technology is a part of our core Hotmail platform and is expanding to other properties in Windows Live. Fight spam and enjoy testing solutions to hard problems in a high performance, mega-scale environment! We are handling roughly 2 billion emails daily intended for our pool of approximately three hundred million users. Along the way, that mail runs through a sophisticated series of anti-spam technology that is able to classify and filter significant portions of that load to ultimately protect the inboxes of our users from abuse. We are looking for a seasoned engineer with a thorough understanding of testing methodologies and processes, a strong passion for quality, the technical acumen to move us forward, and a desire to make a positive change in the product.<br/><br/>The primary responsibilities for this position include:<br/>Making both tactical and strategic decisions around how features and products get tested<br/>Designing new and leveraging existing test automation infrastructure<br/>Delivering on test specs, test plans, test cases, and other documentation<br/>Designing, creating and managing test infrastructure with proper risk analysis to balance agility and stability.<br/>Analyzing, investigating and resolving issues found in our production environment.<br/>Keeping team deliverables in sync with development process and deliverables, and maintaining a highly productive team over multiple release cycles.<br/>Working across disciplines to architect short and long term plans for our platform.<br/>Analyzing the feasibility of projects, both in a technical and non-technical sense, and weighing cost versus reward in order to make objective decisions.<br/>Working with Development, Program Management and Operations to scope and deliver releases.<br/>Working with the engineering teams of dependent services to ensure high quality and reliability of the monitoring infrastructure.<br/>Diving deep into the technical aspects of the product to better our test and development efforts.<br/><br/>The requirements for this position include:<br/>Bachelor of Science in Computer Science or a related field of study.<br/>5+ years of experience with C, C++, C# or JAVA.<br/>Strong knowledge of storage and enterprise database systems.<br/>Experience in API testing methodologies and automation test development.<br/>Experience with SQL and database development and testing.<br/>Excellent written and verbal communication skills.<br/>Excellent troubleshooting and problem solving skills.<br/>Ability to work in a fast-paced environment that includes aggressive release schedules.<br/>Knowledge of stress, performance and capacity planning is a plus.<br/><br/>In addition to the above, it is expected that you will have a strong passion for quality assurance and outstanding attention to detail. You should be passionate about testing and quality, advancing existing and new testing methods throughout the industry and solving complex computing problems. This team is looking for someone that takes absolute pride in being the person that people can rely on to get the job done right and on time.<br/><br/>If you have a passion for services that run at this scale and distributed computing concepts such as fault tolerance, self-healing, network protocols, network programming, multi-threaded programming, performance, reliability, scalability, storage, deployment and monitoring technology, then we want to talk to you.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Windows-Live-Hotmail-team-Software-Development-Engineer-in-Test-(703330-Ext-Job-CA-94035/658522/</link><guid isPermaLink="false">658522</guid><g:id>658522</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Account Technology Strategist(703389 -External) Job (Mountain View, CA, US)</title><description><![CDATA[Account Technology Strategist(703389 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  703389   <br/> <b>Division:</b>  Sales  <br/><br/>Account Technology Strategist<br/>The Northwest District has an immediate opening for an Account Technology Strategist (ATS) located in Silicon Valley.  This individual will work on high tech major customers.<br/>The ATS is responsible for owning technical relationships with decision makers at all levels within her customers.  She will be their trusted technical advisor.  She shares responsibility with the Account Executive for developing and executing a strategic account plan that will drive revenue, customer satisfaction, deployment of Microsoft technology with your customers and completion of all other commitments. You will combine consultative, technical and business acumen to understand business priorities and map Microsoft solutions to these. You will be the communication "hub" of the technical sellers and enable them to be successful.  You will own developing and executing the technology portion of the account plan which includes the competitive strategy.<br/><br/>Qualifications include:<br/>10+ years technical pre-sales or technology architecture consulting experience<br/>A deep knowledge of Microsoft technology<br/>Strong collaborative teaming abilities<br/>Exceptional leadership skills<br/>Excellent communication skills<br/>Ability establish and maintain relationships with C-level decision makers<br/>Bachelor's degree<br/>Ability to independently drive for results]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Account-Technology-Strategist(703389-External)-Job-CA-94035/658523/</link><guid isPermaLink="false">658523</guid><g:id>658523</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Account Technology Strategist(703582 -External) Job (Sacramento, CA, US)</title><description><![CDATA[Account Technology Strategist(703582 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, Sacramento <br/> <b>Job ID:</b>  703582   <br/> <b>Division:</b>  Sales  <br/><br/>The Account Technology Strategist (ATS) for this Sacramento, CA-based Corporate Account Territory is a high profile, customer-facing role that is the primary technical face and orchestration point for customers.  Candidates should have a strong, proven IT background and demonstrate familiarity with the broad range of Microsoft products and solutions. The candidate must be able to (1) build and maintain "trusted advisor" relationships with CIOs, CTOs, Enterprise Architects, and IT Directors, (2) drive adoption of Microsoft products and solutions, and (3) identify new opportunities for MS within the account.  The ATS works closely with the Account Executive, Technical Account Managers, and Solution Specialists to help define and execute territory and account strategies.  You will be responsible for developing the account technology vision and strategy to support the overall business objectives for Microsoft and customers. You will lead technical resources in communicating the value of Microsoft's products, solutions and partners to a broad range of people across multiple customers, and drive relationships with technical leaders from senior executives and down. The role includes coordinating and guiding the account team on all technology related matters. A strong leader is required to ensure Microsoft deploys its best resources, well-briefed, in front of the Customer.  The best candidate would have a background in infrastructure, and who more recently have developed an interest and knowledge in line-of-business applications and development.  Microsoft is looking for a senior, self-starter passionate about making an immediate contributions in the following areas:<br/><br/>DRIVE Customer Satisfaction (CPE)<br/>Create a technology leaders relationship plan<br/>Take over and expand the growing technical peer-peer relationships<br/>When technical problems occur, notify the appropriate TAM and work closely with them get to root goals and causes to identify root cause and resolve the issue in a timely and professional manner<br/>Create a winning holistic plan that ensures your customers programmatic early access to Microsoft new technologies<br/>Focus specifically on ensuring Wells satisfaction with core infrastructure and security solutions (i.e., Windows Server, Windows Desktop OS, Exchange, IIS, ILM, MDOP, etc.)<br/>Develop deployment and upgrade strategies to keep your customers deploying the latest versions<br/><br/>GROW our platform<br/>Orchestrate monthly project meetings with key customers to ensure close cooperation and collaboration between customer project teams and Microsoft resources.<br/>Develop a 3 year technology vision and roadmap based on furthering the IO models that supports the business plan<br/>Identify key MUST WIN project areas and resources needed to succeed - including Services and partners<br/>Identify key technical competitive threats and develop a strategy - including partners and services - to counter & win.<br/><br/>WIN new business (revenue)<br/>Develop a plan to pull through demand for new and subscription products<br/>Actively involve SSPs and STU and product groups resources<br/>Develop Management Technology Win Plan and coordinate resources to win<br/>Integrate with AM, SE and TAMs to systematically identify winnable Services opportunities<br/><br/>PEOPLE Success<br/>Execute best practices in virtual teaming<br/>Continue to develop yourself as a technical leader at Wells Fargo, Microsoft and in your community<br/>Develop key relationships with Microsoft product folks who could be integral to Wells Fargo success<br/>Work with Business and IT decision-makers to understand the customers' business, IT imperatives, and initiatives<br/><br/>Key Success Criteria<br/>-     Credible technical leader and Microsoft trusted advisor to the CIOs, CTOs, Enterprise Architects, and IT Directors,<br/>-     Broad technical knowledge with deep experience - ideally inside and outside Microsoft<br/>-     Ability to think strategically, then organize people and ideas to execute with excellence<br/>-     Good personal network inside Microsoft and a knowledge of how to get things done<br/>-     Passion for understanding of the customer's key business drivers, technology infrastructure & technical strategy<br/>-     Self-starter that transitions easily from working at home to leading large meetings<br/>-     Boundless optimism, enthusiasm and passion for overcoming seemingly insurmountable obstacles (both inside Microsoft and at the customer) through creativity, humor, leadership and persistence<br/><br/>Knowledge, Skills & Experience<br/>1)   Essential Experience<br/>-     Proven technical and leadership experience in the IT industry - ideally both inside Microsoft and out<br/>-     Proven strategic planning, risk analysis, and business justification experience<br/>-     Demonstrable and proven customer facing experience gained with a major vendor, consultancy, systems integrator<br/>-     Excellent business acumen - ideally pre-sales experience or consultative selling<br/>-     Proven ability to develop a vision, strategic plan and execute successfully<br/>-     Ability to manage executive meetings to achieve objectives<br/>-     Strong presentation skills<br/><br/>2)   Technical /Functional Skills<br/>-     Broad knowledge of large global enterprise IT architecture, engineering and operations<br/>-     Knowledge of Microsoft, and key ISV's and other key enterprise technologies<br/>-     Understanding of Microsoft's Technical Vision, how to solve business problems with working knowledge of the Microsoft .NET Systems Architecture, Desktop Environment and server solution Offerings<br/>-     Exposure to the Financial Services industry would be a distinct advantage<br/>-    Knowledge of competitive platforms is valuable<br/><br/>3)   Personal Attributes/Interpersonal Skills<br/>-     Passion, optimism, creativity and humor<br/>-     Strategic thinker AND excels at execution<br/>-     Willing to engage openly and professionally in conflict when necessary<br/>-     Credible to senior Microsoft and Wells Fargo executives<br/>-     Strong sense of initiative and willing to be accountable for success<br/>-     Team player<br/>-     Mature & credible<br/>-     Sincere concern for customer and Microsoft success]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SACRAMENTO-Account-Technology-Strategist(703582-External)-Job-CA-94203/658524/</link><guid isPermaLink="false">658524</guid><g:id>658524</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Sacramento, CA, US</g:location></item><item><title>CRM SSP(704125 -External) Job (Irvine, CA, US)</title><description><![CDATA[CRM SSP(704125 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, Irvine <br/> <b>Job ID:</b>  704125   <br/> <b>Division:</b>  Sales  <br/><br/>CRM SOLUTION SALES SPECIALIST<br/><br/>The CRM Solution Sales Specialist (SSP) will be a senior sales executive who possesses excellent organizational, communication and proven selling skills in business applications and solutions. The successful candidate will have 4 + years of solution selling experience, a command of complex sales processes, and experience presenting value propositions to C-level executives. This role is located in Southern California (Irvine or Los Angeles).<br/>The successful candidate must demonstrate a commitment to achieving overall revenue target goals and will be responsible for managing, leading and closing Microsoft CRM opportunities within our Enterprise and Upper Mid-Market segments.<br/>Experience successfully managing and closing complex sales cycles<br/>Experience selling business applications<br/>Strong written and verbal communication Skills<br/>Maintaining accurate sales and revenue forecasts<br/>Passion for working within a fast paced team environment<br/>The SSP will be accountable for the achievement of CRM revenue quota attainment and customer acquisition goals for accounts in Southern California.  Knowledge of the business applications space is preferred. In addition, this role requires exceptionally strong solution sales capabilities and professional communication skills.<br/><br/>Qualifications: A BS/BA degree with experience selling business applications.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/IRVINE-CRM-SSP(704125-External)-Job-CA-92602/658526/</link><guid isPermaLink="false">658526</guid><g:id>658526</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Irvine, CA, US</g:location></item><item><title>Software Test Engineer (SDET) (704133 -External) Job (Aliso Viejo, CA, US)</title><description><![CDATA[SDET(704133 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Aliso Viejo <br/> <b>Job ID:</b>  704133   <br/> <b>Product:</b>  SQL Server <br/> <b>Division:</b>  Server & Tools Business  <br/><br/>The SQL Server division is building a state of the art Data Warehousing Massively Parallel Processing database system. Loading, querying and managing large data warehouses in the hundreds of terabytes in size will become a mainstream scenario. Are you interested in making this the next billion dollar business for Microsoft? We are offering a unique opportunity for an experienced engineer to help ensure the new data warehousing product meets the highest standards of quality.<br/><br/>As a Software Design Engineer in Test in the Data Warehousing Product Unit you will be part of a growing test team responsible for ensuring the highest quality for some components of this offering.  Responsibilities include working with development, program management and test team members to understand and shape the design of the product, develop test plans, test cases and automation tools, report and track product defects, validate fixes and help develop new technologies to help improve the overall effectiveness and efficiency of our testing.<br/><br/>Qualified candidates meet the following requirements:<br/>3+ years experience in software testing<br/>Strong knowledge and experience in T-SQL<br/>Experience in developing automated tests (C/C++/C# experience preferred)<br/>Bachelor's degree or higher in computer science or equivalent work experience<br/>Experience testing server products and knowledge of database systems is a plus<br/>If you are driven by leaving a mark on the world through the products you develop, then this role is for you!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET(704133-External)-Job/658527/</link><guid isPermaLink="false">658527</guid><g:id>658527</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Aliso Viejo, CA, US</g:location></item><item><title>ACCOUNT MANAGER-ATLAS, C&amp;O US Job (San Francisco, CA, US)</title><description><![CDATA[ACCOUNT MANAGER-ATLAS, C&O US            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  704357   <br/> <b>Division:</b>  Consumer & Online  <br/><br/>Microsoft Advertiser Tools such as Atlas play a central role in Microsoft's strategy to build an ad platform that connects digital marketers and publisher.  Microsoft offers digital marketers a unique value proposition to leverage buy-side tools which enable the integration with other Microsoft enterprise technologies as well as better insights into the media they buy and manage. With approximately 40% market share, Atlas is a global leader in the advertiser tools industry.  If you are passionate about leading and managing a team that directly contributes to one of Microsoft's core initiatives, read on.<br/>Drive customer retention, grow client satisfaction, grow customer revenue, and drive adoption of new technologies and services, within assigned book of business.<br/>Partnering at the senior sales and account management levels at Microsoft (in EPG (Enterprise Partner Group), APS (Advertiser and Publisher Solutions) Generalist Sales, and Global Accounts)  to create and execute account  growth plans<br/>Leveraging Atlas to tell the "one Microsoft" story around media + technology for existing customers<br/>Driving thought leadership internally and externally<br/>Flawless execution around customer needs<br/>Amplify voice of customer with product teams and inform/ get input on customer of product roadmap and strategy<br/>Experience:<br/><br/>At least 5 years digital media or technology experience, and<br/>At least 3 years experience in account management and<br/>Must have experience in sales and/or management of technology implementations (web analytics, SEO, ad-serving, other enterprise platforms)<br/>Knowledge of ad serving technologies and/or media planning are ideal but not required<br/>College Degree required<br/>Competencies:   Drive for results, impact and influence, x-group collaboration, dealing with ambiguity, client focus, and executive maturity.  Up to 40% US travel]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-ACCOUNT-MANAGER-ATLAS,-C&amp;amp;O-US-Job-CA-94101/658528/</link><guid isPermaLink="false">658528</guid><g:id>658528</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Principal Development Lead - (704785 -External) Job (Mountain View, CA, US)</title><description><![CDATA[Principal Development Lead - (704785 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  704785   <br/> <b>Product:</b>  MSN <br/> <b>Division:</b>  Online Services Division  <br/><br/>Are you a proven hands-on leader with a passion for designing and building great online software + services?  Are you passionate about platform solutions that enable deeply engaging and addictive social media experiences throughout MSN, Bing, Live, XBOX, and other Microsoft online brands?  If you answered "yes" to the above questions then the Online Services Division (OSD) is looking for an exceptional Lead Software Design Engineer, like you, to help craft solutions in the Social & Community space.  We're looking for engineers with a unique blend of thought leadership, exceptional management talent, hands-on coding talent, and high-caliber design and architecture skills.  The future of OSD's Social and Community experiences will be in your hands.<br/><br/>In this challenging role, you will be responsible for building and growing a talented team of engineers and delivering a significant portion of our new platform charter - Community Intelligence.  Our Community Intelligence team utilizes algorithms to derive intelligence from our social and community data using collective intelligence techniques.  If Bayesian classifiers, spam filtering, clustering algorithms, and k-nearest neighbors are not foreign terms to you then you'll love this role!  By the way, we emphasize application of the science, not the science itself.<br/><br/>To be successful, you need to be able to guide careers, design and architect well, communicate and share the best development practices, collaborate with your peers, contribute to the vision, and code significant portions of the solution.  If you're passionate about making your mark on the Social Media space, improving people, building web services, writing stored procedures, creating good object oriented designs, employing design patterns, defining scalable platform architectures, building creative user experiences, working tip-to-tail on all tiers of web applications and services, and you have deep demonstrable experience with most of the following technologies: C# (C++ or Java is acceptable), SQL, WS (REST, WCF), XML, Silverlight, ASP.NET/IIS, then we want to hear from you.<br/><br/>MSN, Bing, and Live.com are now in the process of developing an exciting initiative. The current vision delivers new innovation by combining traditional Editorial Content with Algorithmic Relevancy, Open Platform Standards, Social Media Innovations, Community Involvement, Search Integration, new forms of syndication & distribution; all via a fresh new UX paradigm. Come join the team responsible for delivering this exciting vision.<br/><br/>Responsibilities include;<br/><br/>Managing a team of senior and junior developers<br/>Design and Coding on all tiers of web applications and services<br/>Being a great people manager<br/>Working closely with other functional teams<br/>Identifying and driving adoption of best practices across all engineering disciplines<br/>Innovation, innovation, innovation!<br/><br/>The ideal candidate has the following qualifications:<br/><br/>Degree in Computer Science or related field<br/>Solid design and coding skills backed up by experience<br/>Proven ability to lead a team of developers<br/>Outstanding attractor of talent<br/>Ability to ramp up on new technologies and features quickly.<br/>3+ years of experience leading Dev teams<br/>Experience with web technologies and building a large scale service<br/>A passion for innovation and cutting edge service experiences<br/>Ability to work with remote development teams from different cultures<br/>Knowledge of and desire to continue learning about internet trends and technologies]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Principal-Development-Lead-(704785-External)-Job-CA-94035/658532/</link><guid isPermaLink="false">658532</guid><g:id>658532</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Games Producer-Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Games Producer-Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: General Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706212   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We are looking for a strong, passionate, and creative Producer to join Xbox LIVE Arcade's First Party Games Studio. Our group specializes in developing bold, innovative and highly-creative digitally-distributed content that delivers on our vision for Xbox LIVE.<br/><br/>The Producer guides and drives the work of external game development studios. As such, we need a creative leader with a strong production background who can see the big picture and proactively ensure that the right decisions are being made for our customers, our platform, our partners and our business.<br/><br/>The ideal candidate has internal and external game development experience, incredible communication skills, major-league attention to detail, a passion for making games and the ability to drive execution and delivery with minimal oversight.<br/><br/>Most importantly, the Producer embraces the challenge of charting new courses, experimenting with big ideas, and pioneering new technologies and business models while rolling with the punches and taking positive action at every turn.<br/><br/>Responsibilities:<br/>Fully responsible for each game's product development cycle including pre-production, production, approval, quality assurance, release, and localization.<br/>Work with external developers to define milestone content and schedules and validate deliverables<br/>Evaluate development partner capabilities as part of thorough due diligence processes; capable of creating and refining this process.<br/>Expertly manage high profile licenses<br/>Communicate regularly and effectively with external development partners and internal departments including Marketing, PR, Localization, QA, Business Development, Production Planning<br/>Travel to developers or licensors when required<br/><br/>Qualifications:<br/>7+ years experience in the games industry with at least 5 years in a project management or producer position<br/>Produced at least 2 console games from conception to release or a significant amount of smaller, digital games<br/>Excellent project management and pitch communication skills<br/>Experience developing short session, casual, or handheld games is a plus<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Games-Producer(706212-External)-Job-WA-98052/658541/</link><guid isPermaLink="false">658541</guid><g:id>658541</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>EDD Launch Manager Job (Singapore, Singapore)</title><description><![CDATA[EDD Launch Manager            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  Singapore, Singapore <br/> <b>Job ID:</b>  706248   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Position Title:  EDD Launch Manager<br/>Reports to:       Channel Operations Director, E&D Asia-Pacific Operations<br/><br/>Location:          Singapore (Asia Pacific Operations Center)<br/><br/>Purpose:<br/>To partner with Microsoft Entertainment and Devices Division (EDD) Sales & Marketing teams in Asia and be the focal contact for all strategic product launches (X-Box, Games, Accessories, Hardware, Games for Windows, Win7 and Office). A critical end goal of this role is to ensure our products are on the shelf at retail stores in time when a customer makes a purchase. Hence the role has significant impact in driving business growth by providing world class operational support.<br/>The position will own relationships with the product groups and virtual partners in order to drive information collection and influence product offerings and strategy to build products and book revenue.<br/>Functional Responsibilities:<br/>Project Manage all facets of broader launch from concept to release through the scoping and implementation phase, identifying requirements and capture a working Plan of Record, driving change control, managing issues & escalation, triage, cross group coordination and milestone management.<br/>Develop and maintain all applicable project documentation to include: Product Launch Documents; Launch Checklists; Issues/Risks; Milestone schedules; Status Reports; Communication Plans; Contingency Plans; Meeting Summaries; Post Mortems and Transition Plans.<br/>Responsible for building, developing and maintaining working relationships with the sales teams, as well as a cross group virtual team and downstream partners to facilitate proactive planning, smooth communication and issue resolution.<br/>Familiar with operational functional areas. The ability to articulate operational requirements and discuss specific aspects with business contacts.<br/>Identify and manage launch/project risks through effective mitigation strategies, including contingency planning.<br/>Assess current business and information systems, identify gaps and suggest/implement solutions to support existing and new business initiatives.<br/><br/>Specific Detailed Roles and Responsibilities:<br/>Document, communicate and administer key processes. Run peer and higher level project and launch teams as needed, facilitating effective meetings and drive key decisions with stakeholders in order to ensure a rock solid Plan of Record (POR).<br/>Assess current business and information systems, identify gaps and suggest/implement solutions to support existing and new business initiatives.<br/>Identify and manage business/project risks through effective mitigation strategies.<br/>Identify business and project issues and drive effective resolutions, escalating as appropriate.<br/>Identify key process improvements that can increase customer satisfaction, reduce cost, increase efficiencies, improve accuracy, etc.<br/>Provide positive role model for process improvements, provide cost/benefit analyses and facilitate implementation of changes.<br/><br/>Required Skills and Experience:<br/>3-7 years demonstrated Project Management experience (leading and driving highly complex projects)<br/>Relationship Management experience<br/>3-5 year experience managing high volume consumer goods<br/>Demonstrated process improvement experience<br/>Intermediate Excel user<br/><br/><b>Preferred Qualifications:</b><br/>BA/BS in Business or related field.<br/>Depth of knowledge/experience in one or more of the following areas: project management, product launch management, accounting/finance, manufacturing/supply chain, package engineering, systems implementations, process definition and/or product marketing.<br/>Applicants must have a passion for data, a drive to complete launches and projects on schedule and an ability to build and maintain relationships with partners.<br/>PMI Certification preferred.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SINGAPORE,-SINGAPORE-EDD-Launch-Manager-Job/659513/</link><guid isPermaLink="false">659513</guid><g:id>659513</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Singapore, Singapore</g:location></item><item><title>Architect - Zune Services Team Job (Redmond, WA, US)</title><description><![CDATA[Architect - Zune Services Team            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  256470   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We are looking for someone who has worked through taking a service from 5M customers to 50M customers and remembers the growing pains and lessons, and to help us apply the learning's towards our great Entertainment Service.  This is an opportunity to guide and help deliver an improved service architecture, and drive a committed team towards the best tradeoffs on multi-dimensional problems such as fault tolerance vs performance vs cost; and both requires and gives the opportunity to become deeply engaged in other key MS services such as Xbox Live and Live Search.<br/><br/>The right candidate can show that they have quickly learned complex systems, broken technical issues down into simpler to understand parts for multiple people to handle separately; has a history with bringing a service international for the first time, and dealt with privacy and regulatory issues around going to new countries; understands and cares about the P&L side of the business in addition to the technical challenges and delivering on customer delight.<br/><br/>Essential requirements for the job include:<br/>A deep understanding of SQL<br/>A strong range of technical skills and a proven history of building out a service at scale<br/>Able to manage complex dependencies and integration, including collaborating with other teams that have varying degrees of cooperation historically<br/>Being eager (not just willing or able) to "get your hands dirty" when needed, and produce a piece of code that enables lots of other developers to build on top of it<br/>Experience with large scale processing engines such as map/reduce<br/><br/>It is also very helpful for candidates to have expertise in:<br/>IIS<br/>ASP.net<br/>10+ years in working on services throughout their lifecycle - first million customers to mature / at scale<br/><br/>Some specifics on the product roadmap only available during interview.<br/><br/><br/>RID:862974]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Architect(256470-External)-Job-WA-98052/664862/</link><guid isPermaLink="false">664862</guid><g:id>664862</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Software Development Engineer (SDE)  (705257) Job (Redmond, WA, US)</title><description><![CDATA[Senior SDE  (705257)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705257   <br/> <b>Product:</b>  Mac Office <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Macintosh Business Unit is looking for highly motivated senior software developers with demonstrated experience in complex architectural, design and implementation leadership to join our world class team of application engineers.<br/><br/>MacBU is a highly independent team at Microsoft focused 100% on Mac OS X development. The work is primarily in C++ with an increasing exposure to Cocoa and other rich technologies on Apple's platforms. Relevant experience is a strong plus, but not strictly required.<br/><br/>We build and maintain end-to-end ownership of the Mac-native version of Microsoft Office including Microsoft Messenger for the Mac.  The combined power of the Office suite and the latest Mac technologies presents developers with exceptional opportunities for ownership, autonomy and professional growth. We are currently working on the most ambitious release in our history with a mission to connect increasing numbers of our customers to the cloud.  We will allow people to work together by delivering on stunning productivity experiences during this exciting juncture in our space where Microsoft is facing fierce competition from Google, Apple and Cisco.<br/><br/>We believe we offer a unique and extremely positive work environment for engineers:<br/>·The feel of a small, independent business with a strong team culture of innovation, creativity and having fun<br/>·Commitment to building for the future - developers are empowered to build software right and invest in new technologies and architectural improvements that will help us innovate faster not just today but in all future releases<br/>·Commitment to quality - established track record of consistently and measurably reducing defects and support call intensity as well as steadily increasing customer satisfaction through investment in quality<br/>·High employee satisfaction - flexible hours, positive reviews of work/life balance, support for family life<br/>·Career stability and opportunities - industry-leading benefits, a supportive environment for learning, and excellent opportunities for career growth by increasing either technical scope or management skills (or a combination of both)<br/><br/>Our positions call for motivated engineers who can learn quickly, independently manage priorities and work creatively and energetically. Our development team tackles a wide variety of problems, from networking and web services to advanced graphics handling to leading edge UI design on Apple platforms; you can expect to build a wide range of skills and experiences. Candidates should have a BS in computer science (or equivalent), as well as good communication and collaboration skills.<br/><br/>Links to learn more<br/>http://www.microsoft.com/mac - More information about MacBU and our award-winning products for the Macintosh<br/>http://www.officeformac.com/blog/ - The MacBU team blog<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/Senior-SDE(705257-External)-Job/664864/</link><guid isPermaLink="false">664864</guid><g:id>664864</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Technical Art Director-MGS Job (Redmond, WA, US)</title><description><![CDATA[Technical Art Director-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705769   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Job Description:  Turn 10 Studios, the creators of the Forza Motorsport franchise and a division of Microsoft Game Studios, has an exciting opportunity for an experienced Technical Art Director to head up the Technical Art Department of Turn 10.  This role includes leading a team, in collaboration with the Art Director, Audio Director and the Software Architect, to define technical content creation methods and processes that aim to efficiently and cost effectively achieve exceptionally high quality game content for our Next Generation games including the NATAL platform.  This person is responsible for building and managing a team that provides production and technical support to Artists and Sound Designers, including; shader scripting, special effects,  lighting, rendering, animation,  modeling, game content pipeline design and maintenance. The Technical Art Director is a good communicator who can provide the requisite training, documentation and design to a group of Artists and manage a staff of technical artists.<br/><br/>Job Responsibilities:<br/>Collaborate with the Visual Art Director to implement the desired visuals in game<br/>Develop appropriate art pipelines and workflow, working in conjunction with the Art Leads and the programming team.<br/>Manage a team of technical artists.<br/>Troubleshoot and solve technical art production issues.<br/>Work with programming and tools teams to develop tools/scripts/plugins to streamline art processes, workflows and pipelines.<br/>Participate in pre-production planning to determine and address technical design requirements and issues.<br/>Train artists in the skills necessary to execute the art path efficiently.<br/>Strive to maximize art production performance and predictability.<br/>Drive the development of a photo/video reference system that enables easy and efficient access to massive amounts of reference material.<br/><br/>Qualifications:<br/>BS degree in Computer Science, Engineering, Graphic Art or a related field.<br/>Computer programming/scripting experience.<br/>3 or more years of production experience creating real-time, next generation games<br/>Complete understanding of 3D graphics principles and procedures<br/>A strong understanding of next-generation content creation techniques<br/>Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.<br/>Excellent organizational, communication, and interpersonal skills.<br/>Work well under deadlines and multi-tasks.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Technical-Art-Director-MGS-Job-WA-98052/664865/</link><guid isPermaLink="false">664865</guid><g:id>664865</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Audio Creative Director-MGS Job (Redmond, WA, US)</title><description><![CDATA[Audio Creative Director-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705771   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Job Description:<br/>Turn 10 Studios, the creators of the Forza Motorsport franchise and a division of Microsoft Game Studios, has an exciting opportunity for an experienced Audio Creative Director to join our world class Audio Production Team in developing our next games on the Xbox 360.  The primary responsibilities will include driving the creative vision and setting priorities for Turn 10 Audio across multiple titles and guiding that vision to reality with the Audio Production Team.  Other responsibilities include, working cross functionally with program managers, programmers, designers and test.  There is great opportunity for creative input, leadership and management as well as long term growth.<br/><br/>Job Responsibilities:<br/>Define the audio vision and execute on that vision collaborating with the Audio Director and Audio team.<br/>Set clear creative goals and priorities; lead and focus efforts across the audio team to ensure a cohesive experience across the game(s).<br/>Anticipate threats to quality and innovation and work effectively with the team leads to mitigate<br/>Build and maintain a collaborative relationship with Art, Dev, Audio, and Production that ensures a best-in-industry in-game audio<br/>Qualifications/Skills:<br/>Deep experience working in film or console games as Audio vision holder<br/>Ability to shepherd non-creative folk through the creative process; ability to hold a strong creative vision while also keeping that vision agile<br/>Capable of providing focused and inspiring creative leadership<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Audio-Creative-Director-MGS-Job-WA-98052/664866/</link><guid isPermaLink="false">664866</guid><g:id>664866</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Electrical Engineer, E&amp;D Mobile Device Strategy &amp; Commercialization Job (Redmond, WA, US)</title><description><![CDATA[Electrical Engineer, E&D Mobile Device Strategy & Commercialization            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706392   <br/> <b>Product:</b>  Zune <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>About us:<br/>Are you passionate about consumer and entertainment products and technologies? The Entertainment and Devices Division (E&D) is leading the company's digital entertainment strategy and product development. Within E&D, the Zune Device team is responsible for enabling people to be entertained anywhere, anytime using Zune devices.<br/><br/>Role & Opportunity:<br/>The successful candidate will design, test and troubleshoot embedded system hardware with an eye toward low power consumption, high performance and stability, and minimizing time to market.  They will work with systems engineering, architectural, and application teams to understand, identify and drive requirements.  They will assist with system integration, including working with internal and external hardware and software engineers, working collaboratively to achieve team goals. The candidate must be willing and able to travel to support design and manufacturing activities, domestic and international. Experience interacting with non-domestic suppliers and development partners is preferred.<br/><br/>Qualifications:<br/>-BS in Electrical Engineering or Physics<br/>-Minimum of 5 years work experience in hardware/firmware design and integration<br/>-Demonstrated analog/digital hardware design and analysis skills<br/>-Experience troubleshooting component and system level issues<br/>-Knowledge of signal integrity fundamentals<br/>-Understanding of validation, characterization, and manufacturing techniques for high volume CE products<br/>-Assembly, C, C++ skills helpful<br/>-Cadence Allegro skills helpful<br/>-Proficiency with typical laboratory equipment (scopes, logic analyzers, etc.)<br/><br/>Summary:<br/>A fundamental part of our strategy is having desirable and powerful devices that enable the experiences our consumers want, and elicit their excitement. Creating these devices involves a close partnership between hardware and software engineers, designers, and manufacturing. We are currently building the next generation of portable digital entertainment and Zune needs you!<br/><br/><br/>RID:862890]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Electrical-Engineer,-E&amp;amp;D-Mobile-Device-Strategy-&amp;amp;-Commercialization-Job-WA-98052/664868/</link><guid isPermaLink="false">664868</guid><g:id>664868</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Electrical Engineer, E&amp;D Mobile Device Strategy &amp; Commercialization Job (Redmond, WA, US)</title><description><![CDATA[Electrical Engineer, E&D Mobile Device Strategy & Commercialization            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706394   <br/> <b>Product:</b>  Zune <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>About us:<br/>Are you passionate about consumer and entertainment products and technologies? The Entertainment and Devices Division (E&D) is leading the company's digital entertainment strategy and product development. Within E&D, the Zune Device team is responsible for enabling people to be entertained anywhere, anytime using Zune devices.<br/><br/>Role & Opportunity:<br/>The successful candidate will design, test and troubleshoot embedded system hardware with an eye toward low power consumption, high performance and stability, and minimizing time to market.  They will work with systems engineering, architectural, and application teams to understand, identify and drive requirements.  They will assist with system integration, including working with internal and external hardware and software engineers, working collaboratively to achieve team goals.  The candidate must be willing and able to travel to support design and manufacturing activities, domestic and international. Experience interacting with non-domestic suppliers and development partners is preferred.<br/><br/>Qualifications:<br/>-BS in Electrical Engineering or Physics<br/>-Minimum of 5 years work experience in hardware/firmware design and integration<br/>-Demonstrated analog/digital hardware design and analysis skills<br/>-Experience troubleshooting component and system level issues<br/>-Knowledge of signal integrity fundamentals<br/>-Understanding of validation, characterization, and manufacturing techniques for high volume CE products<br/>-Assembly, C, C++ skills helpful<br/>-Cadence Allegro skills helpful<br/>-Proficiency with typical laboratory equipment (scopes, logic analyzers, etc.)<br/><br/>Summary:<br/>A fundamental part of our strategy is having desirable and powerful devices that enable the experiences our consumers want, and elicit their excitement. Creating these devices involves a close partnership between hardware and software engineers, designers, and manufacturing. We are currently building the next generation of portable digital entertainment and Zune needs you!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Electrical-Engineer,-E&amp;amp;D-Mobile-Device-Strategy-&amp;amp;-Commercialization-Job-WA-98052/664870/</link><guid isPermaLink="false">664870</guid><g:id>664870</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>SR ARCHITECT EVANGELIST(706417 -External) Job (Mountain View, CA, US)</title><description><![CDATA[SR ARCHITECT EVANGELIST(706417 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  706417   <br/> <b>Division:</b>  Sales  <br/><br/>Have you always been on the bleeding edge of technology?  Are you excited by building the vision for how bleeding edge technologies can be used to solve mission critical problems?  Can you design the future with just a white board?  Do you have a passion for technology?  If you answered yes to these questions, the Architect Evangelist @ Microsoft position is for you.  The Architect Evangelist (AE) demonstrates the value of innovative new Microsoft platform technologies to senior technical decision makers (TDMs) at both customers and partners. The AE also excites the broad architecture audience in the Local Software Ecosystem through direct community interaction and outreach programs such as ARCast.TV and Microsoft.com/Architecture.<br/><br/>The Architect Evangelist is a member of the Microsoft Developer and Platform Evangelism (DPE) group.  The DPE mission is to secure platform adoption and revenue growth through evangelism, community engagement, relationship marketing and a vibrant solutions ecosystem.  DPE is committed to broad Microsoft application platform adoption and a vibrant ecosystem of customers, partners and developers. Through evangelism, marketing and sales, DPE helps secure the Microsoft platform, now and in the future.<br/><br/>The Architect Evangelist <b>Responsibilities include:</b><br/><br/>Drive highly visible design wins that lead to compelling evidence and customer references.<br/>Being the face of Microsoft Architecture in the Local Software Ecosystem.<br/>Build and maintain a vibrant local ecosystem through an integrated approach to evangelism, communities and intelligent audience marketing.<br/>Being the Microsoft application platform trusted advisor for customers, partners and local Microsoft resources.<br/>Subject Matter Expertise in competitive platforms.<br/><br/>Build, maintain and demonstrate deep understanding of:<br/><br/>Architectural concepts, issues and trends.<br/>Microsoft architectural vision and roadmap.<br/>Microsoft application platform.<br/>Software Development Life Cycle including Microsoft enterprise developer tools strategy, including VS.NET, .NET frameworks.<br/>Integration of Microsoft enterprise products, technologies, and solutions into heterogeneous environments.<br/>Maintain knowledge of key non-Microsoft strategies and technologies including: PHP, J2EE, JEE, IBM Websphere, BEA Weblogic, Open Source, Sun and Oracle.<br/><br/>QUALIFICATIONS: Able to discuss architecture at a conceptual level, with meaningful reference to existing industry-accepted principles such as architectural frameworks, solution architectures, infrastructure architectures, Cloud Computer, Web 2.0, Service Oriented Architecture and/or the Microsoft Application Platform.  Experience mapping these conceptual ideas to the business problems, so-called 'logical architecture', or architectural patterns, and then how they can be implemented at a physical level using techniques such as design patterns. Hands on experience in large scale architecture design and implementation of modern systems preferred.  Excellent knowledge and experience with other vendors platforms, products, companies and philosophies a plus.  Industry specific knowledge appreciated but not required.<br/><br/>5+ Years of experience with Bachelor's Degree (B.S./B.A.) required, Masters or Ph.D. preferred. Travel time 30-50% depending on home location.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-SR-ARCHITECT-EVANGELIST(706417-External)-Job-CA-94035/664872/</link><guid isPermaLink="false">664872</guid><g:id>664872</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Game Producer-MGS Job (Redmond, WA, US)</title><description><![CDATA[Game Producer-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706014   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to be part of the next evolution of gaming?  We are looking for experienced, talented producers to bring unique experiences to life.  You will work with new, unreleased technologies; developing new ways to play that will change the way people interact, play and live.<br/><br/>As a Turn10 Producer, you will work directly with artists, designers, developers, and other producers to develop a well thought out project development plan. You must be highly organized, possess strong communication skills and exceptional leadership skills, and have a proven track record of guiding production teams through all aspects of game development on AAA quality titles.<br/><br/>Requirements:<br/>2+ years of gaming industry experience in a leadership role.<br/>At least one AAA or next-gen title shipped in a producer role from start to finish.<br/>The ability to collaborate with the other creative leads to achieve production plans that work for all disciplines.<br/>Experience creating and managing schedules for multiple game production disciplines and design in all phases of production, from concept to completion.<br/>Experience creating processes and driving results with remote teams<br/>Proven ability to plan, create and maintain a highly effective production schedule for multiple disciplines in all phases of development, from concept to completion.<br/>Capable of balancing a project's production requirements within budget and staff limitations while ensuring high production values are never compromised.<br/>Must possess excellent communication skills, both written and verbal, and be a master at conflict resolution.<br/>Experience with Agile software development as well as more disciplined methods of project management and capable of developing a hybrid model that works well for the team<br/>Passion for making the highest quality games.<br/><br/>Responsibilities:<br/>Working with the other team discipline project leads guide the team through the various stages of development to ensure milestones are delivered on time and to the highest possible quality.<br/>Create and maintain the project schedule and ensure teams are on track with their deliverables.<br/>Facilitate collaborative and effective communication between team members.<br/>Keep the team aware of milestones deliverables and goals through all phases of development.<br/>Identify risks in advance and drive the team towards successful resolution before the risks turn into fires.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Game-Producer-MGS-Job-WA-98052/668280/</link><guid isPermaLink="false">668280</guid><g:id>668280</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test II - Windows Live Job (Mountain View, CA, US)</title><description><![CDATA[Software Development Engineer in Test II - Windows Live            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  706156   <br/> <b>Product:</b>  Windows Live <br/> <b>Division:</b>  Windows Division  <br/><br/>Windows Live is a collection of software and services which are designed to work together to enable users to communicate, create and share memories, and stay connected in the online world.   Windows Live includes services such as email and instant messaging, blogs and social networking, photo sharing and digital media, and online storage and synchronization.  It also includes services to help protect your loved ones from inappropriate content or the harm caused by spam or phishing attacks.<br/><br/>Because these services work together, Windows Live is more than the sum of its parts.   All of these applications & services interact to form a powerful tool in managing & sharing your online lifestyle - both on your PC and your web-enabled phone.<br/><br/>Now is an exciting time to join the Windows Live team and be part of the next revolution and wave of exciting new features.   With openings across the team, there's sure to be the perfect opportunity suited to your specific passion and enthusiasm.   If you're curious for more or would like to check out our products for yourself - please visit us at www.windowslive.com http://www.windowslive.com>.<br/><br/>Team: Web Communications<br/><br/>Do you want to join the Windows Live revolution and take part in delivering valuable communication services to over a half a billion users around the world? Our team, based in Silicon Valley, is home to Windows Live Hotmail,  Live Calendar, and Live Contacts - a set of services that are designed to provide an integrated experience for people to manage and organize their communications online. Our services rank among the world's largest, span data centers on several continents, and are on cutting edge technology. To understand the scope of our systems, here are examples of the magnitude involved:<br/><br/>50,000 computers<br/>500,000,000 users<br/>2,000,000,000 emails per day<br/>50,000,000,000,000,000 bytes of storage (50 petabytes)<br/><br/>The Windows Live Calendar team is looking for an experienced, passionate, and motivated Software Design Engineer in Test to help us build and ship the next generation of calendaring. Our team is responsible for providing highly reliable, scalable, fast and cost effective calendaring for millions of users around the world. We are looking for a seasoned engineer with a thorough understanding of testing methodologies and processes, passion for quality, the technical prowess to move us forward, and a desire to make a positive change in our product.<br/><br/>Position:  Software Development Engineer in Test<br/><br/>As a Software Development Engineer in Test within Windows Live Experience, you're a developer who likes to break things.   You strive for quality and are focused in improving issues around performance, stress, security, reliability, and more.  You're an advocate for the user experience, and determined in ensuring we ship a stable, robust product that delights and excites our users - on time.  You have proven success completing multiple product cycles, you have skills worth replicating across the testing organization and you work to make others around you better.<br/><br/>To do this, you'll partner closely with members of both the development and program management teams to design and test new features, develop tools and automation, and enhance the overall test infrastructure. You'll be responsible for writing test plans and test cases, performing ad hoc, manual, and automated testing, filing bug reports, and interacting with dogfooders and beta testers. In this role, you will define, drive, and architect the short and long term plans for our storage platform.<br/><br/>In addition, you may assist with bug fixing and troubleshooting, code review and code coverage, buddy testing, and work collaboratively to resolve issues both within your team and across the broader organization.<br/><br/>Requirements:<br/><br/>We're looking for a variety of skills and experience levels in both web and client (win32) based applications.<br/><br/>Above all else, we're looking for smart, passionate candidates who have:<br/>3+ years' experience contributing to complex features or products, ideally including multiple full product cycles<br/>Proven design, coding, and debugging skills with proficiency in C++, and/or C#, ASP.NET and XML Web Services<br/>Strong knowledge in data structures, algorithms, and Object Oriented programming techniques.<br/>A BS/MS in computer science or equivalent industry experience<br/>An open, collaborative communication style<br/>An ability to think fast and learn quickly<br/>A passion for quality<br/>Test tools development experience is preferred<br/><br/>In addition to the above, it is expected that you will have a strong passion for quality assurance and outstanding attention to detail. You should be passionate about testing and quality, advancing existing and new testing methods throughout the industry and solving complex computing problems. This team is looking for someone that takes absolute pride in being the person that people can rely on to get job done right and on time.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Software-Development-Engineer-in-Test-II-Windows-Live-(706156-External)-Job-CA-94035/668281/</link><guid isPermaLink="false">668281</guid><g:id>668281</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Business Manager(706215 -External) Job (Redmond, WA, US)</title><description><![CDATA[Business Manager(706215 -External)            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706215   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>XBOX Live Subscriptions<br/>Are you passionate about the gaming and consumer entertainment industry?  Want to drive new initiatives that bring new subscribers to XBOX LIVE and retain existing XBOX LIVE subscribers?  Come and join the XBOX LIVE Subscriptions team!<br/>We're looking for a candidate with exceptionally strong program and project management skills to drive program development and implementation against our key Gross Add, Churn, and Cost Reduction metrics.   You will be responsible for identifying and prioritizing opportunities that will have the largest business impacts relative to their implementation feasibility (costs, timing).  This includes ad hoc analysis, market and customer sizing, and preparation and delivery of presentations.  You will work with cross-functional teams (Marketing, Channels) to develop programs against these opportunities.  You will manage Program Offices tied to business metrics (e.g. Churn) and ensure that multiple programs in aggregate are in place and contributing towards improving metric performance.    Under the Program Office, you will aggressively project manage the implementation across multiple programs to ensure key implementation milestones are met, programs are launched on time, roadblocks are quickly identified and removed, and programs are tracked and deliver on their objectives.  You will be expected to drive communication across multiple teams, including interfacing with Sr. Management on Program status, deliverables, jeopardies, and escalation points.<br/><br/>The successful candidate must have:<br/>BA/BS or equivalent in Business, Marketing, or related field<br/>Minimum of 5 years of project management experience<br/>Minimum of 3 years of experience working within a subscription business in a Marketing, Product Management, or Business Analyst related field<br/>Project coordination and analytical experience - the ability to handle many elements of multiple projects at once and keep them all moving forward successfully<br/>Ability to be self-sufficient and operate with minimal supervision<br/>Strong leadership to influence and drive behaviors in a highly matrixed environment<br/>Strong communication skills both written and verbal<br/><br/>Optionally, the candidate should have:<br/>MBA or equivalent<br/>2+ years of business analyst or business management experience<br/>Prior experience with a consulting firm<br/>Passion for consumer products and Xbox LIVE]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Business-Manager(706215-External)-Job-WA-98052/668283/</link><guid isPermaLink="false">668283</guid><g:id>668283</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Technology Architect(706311 -External) Job (Mountain View, CA, US)</title><description><![CDATA[Technology Architect(706311 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  706311   <br/> <b>Division:</b>  Sales  <br/><br/>TECHNOLOGY ARCHITECT - SQL/BI:<br/><br/>Technical Architect - Microsoft Technology Center (MTC) - Silicon Valley<br/><br/>The MTC in Mountain View is looking for a technical sales professional with deep and broad technology experience as well as strong pipeline generation and solution selling skills. In this role, you will work with business and technical decision makers from Microsoft enterprise accounts as well as Microsoft partners and Microsoft account teams. You will focus on leading Architecture Design Sessions (ADSs) and Proof of Concepts (POCs), helping enterprise customers identify and articulate the business opportunity, propose and validate solution architectures, and transfer knowledge on best practices through interactive whiteboarding sessions and hands-on delivery.<br/><br/>The successful candidate will have deep enterprise development experience, including in-depth, hands-on knowledge of Transaction SQL development, Business Intelligence, and SQL operational expertise (SQL/BI Architect). Experience with enterprise integration, enterprise portals, or enterprise databases is also required. Hands-on competitive experience, particularly with J2EE, Linux, Websphere, BEA, or Tibco is a definite plus. A BS/BA degree or equivalent work experience combined with a minimum of 10 years of relevant work experience, including a technical sales background is strongly preferred. Secret or Top Secret clearance is also a plus.<br/><br/>The position requires a commitment to CPE, including internal customers, the ability to thrive in a virtual team environment, and strong communication and presentation skills. The candidate must be a self-starter who takes ownership of opportunities; works independently, manages multiple simultaneous projects, and deals well with ambiguity and last-minute changes. Additionally, the position requires the candidate to drive demand for his/her services in the MTC and must be able to successfully generate a pipeline & forecast of customer engagements.  The candidate needs to have the ability and passion necessary to maintain technical excellence with emerging technologies, including competitive technologies, while continuing to manage customer opportunities and deliver on internal development projects.<br/><br/>This position is located on site in Mountain View daily with some travel (10 - 20%) to Redmond, Portland, Seattle and areas of Idaho as required by customers.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Technology-Architect(706311-External)-Job-CA-94035/668284/</link><guid isPermaLink="false">668284</guid><g:id>668284</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Account Technology Specialist(706496 -External) Job (Irvine, CA, US)</title><description><![CDATA[Account Technology Specialist(706496 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, Irvine <br/> <b>Job ID:</b>  706496   <br/> <b>Division:</b>  Sales  <br/><br/>The Account Technology Specialist(ATS) will be responsible for creating, managing, and owning sales, architecture and deployment of end-to-end Microsoft solutions to CXO-level and technical architect level clients.  Ideal candidate will have a demonstrated ability working with executive level management at enterprise customers to map IT to business initiatives. The successful candidate must be able to articulate the business value of our scalability, availability, and management solutions and products and position them in competitive scenarios.  The ATS' roles and responsibilities will include:<br/><br/>Building trusted advisor relationships with key Technical Decision Makers (i.e. CIO, CTO, and Architect) in Microsoft's largest accounts.<br/>To advise clients of the business and technical benefits of using Microsoft Products to create their Business Solutions.<br/>Serve as the technical resource broker, aligning Technical Solution Professional,  Microsoft Consulting Specialists, Premier, and partners for the accounts.<br/>Assist the Account Executive and Solution Specialists to formulate and execute Microsoft's long-term strategy for the account<br/>Promote Microsoft's products, technologies, and solutions to meet strategic initiatives and revenue goals.<br/>Identify client requirements and provide feedback into appropriate product development groups at Microsoft.<br/><br/>Qualifications: Applicants should have a strong technical background with 7 + years industry experience. The ideal candidate will have strong communication skills and presentation skills with the ability to articulate the advantages of Microsoft technology to senior business and technical decision makers as well as front-line technologists.<br/><br/>A BA/BS or MS degree in Computer Science or related technical discipline, MSCE is preferred.  The candidates' expertise should include in-depth knowledge in the following Microsoft Products: Windows Server, Active Directory, Exchange, MOM, SMS, Widows client technologies.<br/><br/>Broad knowledge is required in the following products: IIS, SharePoint Server, Commerce Server, BizTalk Server, Content Management Server, MBS. Experience in managing UNIX platforms (Solaris, LINUX) is highly desired.<br/><br/>Moderate travel required.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/IRVINE-Account-Technology-Specialist(706496-External)-Job-CA-92602/668289/</link><guid isPermaLink="false">668289</guid><g:id>668289</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Irvine, CA, US</g:location></item><item><title>Content Editor-MGS Job (Seattle, WA, US)</title><description><![CDATA[Content Editor-MGS            <br/>    <b>Job Category:</b>  Software Engineering:  Content Publishing <br/> <b>Location:</b>  United States, WA, Seattle <br/> <b>Job ID:</b>  706627   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Microsoft Game Studios (MGS) Content Publishing (CPub) team is looking for an ace content editor with project lead, scheduling, and a broad spectrum of editing experience. Our team is responsible for supporting Xbox LIVE Arcade, Primetime, Games for Windows LIVE, and Xbox 360 games and franchises. This is an excellent opportunity for an experienced, self-driven editor who loves playing games to help define and implement the ever-changing presentation of game content and documentation.<br/><br/>Responsibilities<br/><br/>Drive the CPub schedule and coordinate handoffs with the product team, game developers, and localization.<br/>Edit game story, UI, tutorials, and print materials.<br/>Edit game cinematic and voiceover scripts.<br/>Edit franchise, marketing, and online content.<br/>Vet game content for legal, geopolitical, and ESRB issues.<br/>Ensure content adheres to MGS terminology guidelines.<br/>Work with a variety of tools and file formats (including .doc, .xls, .xml, .ini, and one-off proprietary formats), and observe strict version control of source files.<br/>Track and fix bugs in Product Studio.<br/><br/>Qualifications/Skills<br/><br/>Career experience in games or other entertainment media. Hard-core gamers in lieu of experience considered.<br/>Career experience as an editor with creative, developmental editing skills, as well as a solid command of grammar rules (and how to bend them to make games more fun).<br/>Geopolitical, legal, ESRB, and localization experience.<br/>Solid working relationships with writers, producers, game developers, testers, artists, and other key CPub partners worldwide.<br/>Upbeat, positive attitude with strong interpersonal skills to tactfully deliver feedback when working with highly creative and opinionated team members.<br/>Impeccable organization skills with discipline, flexibility, and both "forest" and "trees" perspectives.<br/>Experience managing multiple projects simultaneously and prioritizing schedules and deliverables.<br/>Ability to thrive on the stress of challenging (sometimes extreme) deadlines, deal successfully with ambiguity, and roll with the creative process.<br/>Ability and willingness to travel by plane (economy class) to business partners, sometimes on short notice, both domestically and internationally.<br/>Ability to work core business hours (10 AM to 4 PM Pacific Standard Time) at minimum.<br/>Ability to work early mornings, late nights, and weekends as required for project and world time zone differences.<br/>Bachelor's degree (or equivalent experience) in Technical Communications, English Literature, Journalism, Linguistics, or a related field.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SEATTLE-Content-Editor-MGS-Job-WA-98101/668290/</link><guid isPermaLink="false">668290</guid><g:id>668290</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Seattle, WA, US</g:location></item><item><title>Lead UX Designer - XNA Job (Redmond, WA, US)</title><description><![CDATA[Lead UX Designer - XNA            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702510   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The XNA Publishing Platform team is looking for a Lead User Experience Designers who will research, architect, and design interactive experiences for web, software and device-based interfaces.<br/><br/>We are looking for someone who is passionate about creating experiences that delight end-users and drive business goals: someone who shares the belief that designing great user experiences is as much about evoking an emotional response as it is about providing users with a means to an end.<br/><br/>Creative<br/>·             Responsible for the developing of underlying content and functional architecture, navigation systems, interface elements, information designs, and screen layouts for web sites and other interactive applications.<br/>·             Able to explore and document design decisions in a variety of modes, from high-level sketches to flow diagrams to detailed wireframes.<br/>·             Proficiency with graphing applications, HTML, interactive prototyping tools.<br/>·             Generate and maintain detailed design specifications<br/>·             Develop new and effective design solutions on time and in scope<br/>·             Collaborate with stakeholders to deliver on new business initiatives and platform enhancements<br/>·             Develop methodologies, standards and best practices for the group<br/>·             Manage external resources consisting of contractors, design firms and vendor agencies<br/>·             Document content structure, page templates, and interfaces<br/>·             Track and analyze customer site behavior/feedback<br/>·             Requirements gathering, documenting and tracking<br/>·             Process and task flow modeling<br/>·             Concept generation and modeling<br/><br/>Management<br/>·             Provide leadership throughout project lifecycle.<br/>·             Help manage day-to-day operations, including setting priorities, assigning resources and ensuring project goals are achieved.<br/>·             Oversee simultaneous projects from inception to completion, reviewing project plans, designs and deliverables.<br/>·             Identify and implement process improvements to meet project and team needs.<br/>·             Participate in the creative role of new business pitches, proposal development and project initiation.<br/>·             Work closely with partner teams through a consultative, participatory approach.<br/>·             Establish and nurture good partner working relationships.<br/>·             Oversee the creative output of the UX team.<br/>·             Monitor and drive the team to utilize the best and latest methods<br/>·             Promote a culture of innovation and teamwork.<br/><br/>Qualifications<br/>·             At least 5 years professional UX design experience.<br/>·             College or University Graduate in a related discipline (interaction or information design, HCI, visual design, etc.)<br/>·             Strong knowledge and experience in Information Architecture.<br/>·             Ability to perform visual design a bonus<br/>·             Strong leadership and people management skills.<br/>·             Proven ability to mentor and develop skills in all levels of designers.<br/>·             Excellent interpersonal and presentation skills, including the ability to communicate effectively in small and large groups at all levels of an organization.<br/><br/>J2WXNA<br/>J2WXLIVE<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Lead-UX-Designer-XNA-Job-WA-98052/669337/</link><guid isPermaLink="false">669337</guid><g:id>669337</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer , MSN - 705061 Job (Mountain View, CA, US)</title><description><![CDATA[Software Development Engineer , MSN - 705061            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  705061   <br/> <b>Product:</b>  MSN <br/> <b>Division:</b>  Online Services Division  <br/><br/>The Online Service Division's Social & Community Platform team is looking for an exceptional engineer to help craft innovative software services and social applications.  Your wares will be leveraged across many brands:  MSN, Bing, XBOX, Live, and others all use our service platform and applications! Come join a team where developers focus on end-to-end development and innovation. That is, if you are up to the task!<br/><br/>What are we looking for, you ask?  Well, are you adept in Web application and platform development, presentation layers, web services, SOA, SQL, and OO Design? Does working with technologies like pure REST web services, C#, SQL, and Design Patterns really excite you? Are you interested in joining an innovative team that both incubates and ships products? Does the Social & Community space really rock your world? Are you skillful at mentoring others, leading, and working as part of a team? If your answers are yes, then we are looking for you!<br/><br/>For this position in particular we are seeking someone with significant development experience. The ideal candidate will have demonstrable experience with most or all of the following technologies: C# (or C++ or Java), XML, Design Patterns, SQL, Web Services. Interest in the following areas is welcomed: AJAX, Java Script, and Silverlight. If you like building web services, writing stored procedures, presentation layers, creating good object oriented designs, using design patterns, defining platform architectures, and working tip-to-tail then you'll fit right in!<br/><br/>Qualifications include a Bachelor's degree in Computer Science, Engineering, or equivalent, and 8+ years of software development experience building slick Web Platforms and Applications.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Software-Development-Engineer-,-MSN-705061-Job-CA-94035/671566/</link><guid isPermaLink="false">671566</guid><g:id>671566</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>USER EXPERIENCE RESEARCHER 2(702475 -External) Job (Redmond, WA, US)</title><description><![CDATA[USER EXPERIENCE RESEARCHER 2(702475 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702475   <br/> <b>Product:</b>  Mouse & Keyboard Products <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>This Job is eligible for the following work arrangements :Job Share;Part-Time<br/>We currently have a part-time opening for an experienced user researcher in the Microsoft Hardware Group. The job description is below. Please contact Linda Wagner for questions about the position or to send a resume.<br/><br/>Join Microsoft Hardware and drive state of the art user research to help us deliver innovative experiences integrating hardware, software, and services.<br/><br/>The Microsoft Hardware User Research team is looking for an experienced user researcher to focus on front end planning for the hardware roadmap and product platforms for computer peripheral products focusing on personal productivity, communications, gaming and entertainment. You will be working with an interdisciplinary team creating exceptional user experiences for our highly successful products.<br/><br/>You will be responsible for planning and implementing user research to identify opportunities to  define new value propositions for integrated product experiences incorporating hardware, software and services.<br/><br/>You'll develop and manage research plans for diverse projects including field studies, technology, concept and prototype evaluations, quantitative studies, and basic research -- so you'll need to have command of a wide range of user research methods for answering research questions from explorative to evaluative in nature, to inform decisions ranging from product and portfolio decisions to informing platform level or longer term investments.<br/><br/>You need to think strategically, be creative, and be able to communicate a lot of information simply and in an organized way. You'll need to define new ways of measuring success and will need to answer challenging research questions -- so you'll need to be detail-oriented and results-driven. Most importantly, you'll need to be a passionate advocate for our users throughout the development process and demonstrate how this leads to business value.<br/><br/>Qualifications:<br/>At least 3-5 years of experience in the technology consumer product industry conducting user research<br/>Experience with a broad range of research methodology<br/>Ability to work effectively with multidisciplinary product teams to drive application of results into products.<br/>Experience generating research plans, defining and tracking user experience metrics, coordinating work on multiple products/releases and managing the work of additional resources.<br/>Solid knowledge of the field of human-computer interaction, experimental design, observational and field methods and data analysis is required.<br/>Strong aptitude for learning new technologies is a must. Strong written and oral communication skills are required.<br/>Education requirements include either an MA/MS or PhD in human factors, psychology or highly related field, OR a BA/BS in one of the above fields with significant industry experience.<br/>Additional, hands-on experience in a secondary field such as interaction design, user interface design, industrial design, software development, or marketing, etc. is a plus.<br/><br/>Help us continue to grow the user research discipline and demonstrate what a strategic business asset it is.<br/><br/><br/>RID:862896]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-USER-EXPERIENCE-RESEARCHER-2(702475-External)-Job-WA-98052/671567/</link><guid isPermaLink="false">671567</guid><g:id>671567</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Software Test Engineer (SDET) - Windows - (702956) Job (Mountain View, CA, US)</title><description><![CDATA[Senior SDET- Windows - (702956)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  702956   <br/> <b>Product:</b>  MSN <br/> <b>Division:</b>  Online Services Division  <br/><br/>Are you interested in on-line Social and Community area and wish to be a part of a dynamic team? Are you interested in shipping high-quality products to our millions of users by applying innovative test practices, leveraging your technical and programming skills to test products, and develop tools for efficient testing? If so, we want you to be a part of the Social and Community Platform team. We develop tools and technology to power increased audience and engagement for MSN worldwide. Our tools include Message Boards, Expert Blogs, In-line Comments, Ratings & Reviews, Questions & Answers, and technologies that mine data collected to drive more relevant content experiences for our customers. We are looking for smart, energetic, highly motivated and self-driven Software Development Engineer in Test (SDET) to help us build and ship the next generation of Social and Community tools and help establish our Silicon Valley Campus as the Center of Excellence for Social and Community.<br/><br/>SDET responsibilities include a proven track record in test planning (test planning, test case development), test execution (doing API-level testing, end-to-end integration testing, stress and performance testing), test process improvement (initiating and/or adopting test process improvements); the ability to learn existing automation solutions that span across a diverse group of features; the ability to use metrics to track the success of automation and drive overall automation to better standards. Successful candidate will be challenged to dramatically increase automation coverage, reduce costs, and raise the quality bar of our deliverables to a new level. This position requires excellent verbal and written communication skills, aptitude for cross-group collaboration, excellent troubleshooting skills, ability to work efficiently with minimal supervision, and an ability to think on your feet to solve problems and to quickly adjust to changing business needs in an extremely high-tempo environment. Since this position must work in a team environment, inter-personal skills are very important. This position requires a deep passion for the web and the Internet, and an ability and desire to quickly ramp up on new technologies as they are developed. Previous experience with web technologies such as XHTML, CSS, JavaScript, XML, XSLT, and ASP.net, as well as database skills and programming in traditional languages such as C++ and C# are all strongly desired.<br/><br/>Ideal Candidate would have Bachelor degree or higher in Computer Science or Commensurate experience, over five years of software test experience in shipping world-class software, and deep technical/programming skills.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/Senior-SDET-Windows-(702956)-Job/671568/</link><guid isPermaLink="false">671568</guid><g:id>671568</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Software Development Engineer II, MSN - 706177 Job (Mountain View, CA, US)</title><description><![CDATA[Software Development Engineer II, MSN - 706177            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  706177   <br/> <b>Product:</b>  MSN <br/> <b>Division:</b>  Online Services Division  <br/><br/>The Online Service Division's Social & Community Platform team is looking for an exceptional engineer to help craft innovative software services and social applications.  Your wares will be leveraged across many brands:  MSN, Bing, XBOX, Live, and others all use our service platform and applications! Come join a team where developers focus on end-to-end development and innovation. That is, if you are up to the task!<br/><br/>What are we looking for, you ask?  Well, are you adept in Web application and platform development, presentation layers, web services, SOA, SQL, and OO Design? Does working with technologies like pure REST web services, C#, SQL, and Design Patterns really excite you? Are you interested in joining an innovative team that both incubates and ships products? Does the Social & Community space really rock your world? Are you skillful at mentoring others, leading, and working as part of a team? If your answers are yes, then we are looking for you!<br/><br/>For this position in particular we are seeking someone with significant development experience. The ideal candidate will have demonstrable experience with most or all of the following technologies: C# (or C++ or Java), XML, Design Patterns, SQL, Web Services. Interest in the following areas is welcomed: AJAX, Java Script, and Silverlight. If you like building web services, writing stored procedures, presentation layers, creating good object oriented designs, using design patterns, defining platform architectures, and working tip-to-tail then you'll fit right in!<br/><br/>Qualifications include a Bachelor's degree in Computer Science, Engineering, or equivalent, and 8+ years of software development experience building slick Web Platforms and Applications.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Software-Development-Engineer-II,-MSN-706177-Job-CA-94035/671571/</link><guid isPermaLink="false">671571</guid><g:id>671571</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Concept Artist-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Concept Artist-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706219   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>No Strings or Controllers Attached!<br/>Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips, or speak you and your friends can jump into the fun -- the only experience needed is life experience.<br/><br/>We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.<br/><br/>MGS is looking for a talented, motivated and experienced Concept Artist. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team. Candidates will have a proven track record in creating a broad range of user interfaces for games. Candidates are versed in programs like Photoshop, Flash, or equivalent program, as well as demonstrate experience with current console creation techniques. The Concept Artist has a deep understanding of popular trends in graphic design and development as well as interface design theory.<br/><br/>RESPONSIBILITIES:<br/><br/>The Concept Artist is responsible to work closely with the art directors and level designers to assist in the previsualization of characters, environments, props, and all other art related assets in the form of 2D renders, texture swatches, and color boards.<br/>Provide detailed concept drawings and designs for architectural as well as natural (organic) level objects to be built by 3D artists.<br/>Render detailed level drawings and/or paintings in 2D based on primitive geometry provided by designers.<br/>Maintain consistent style under the direction of the Art Director.<br/>The Concept Artist is responsible to seek feedback from his peers and leads.<br/>Assist in the creation of models, shaders, and texture paintings.<br/>Participate in meetings and reviews, as part of effective communication with the team.<br/>Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team.<br/>The Concept Artist will capably and consistently meet project deadlines and milestones set by project leads.<br/>Organized with good time management. Must be self-motivated and able to identify and meet goals.<br/><br/>PORTFOLIO REQUIREMENTS:<br/><br/>Excellent drawing and conceptualization skills with an ability to adapt to a wide and diverse range of artistic styles.<br/>Understanding of fundamental illustration skills including composition, perspective and color theory.<br/>Firm grasp of formal and avant-garde lighting techniques.<br/>Understanding of surface texture, anatomy, and architecture.<br/>Digital illustration skills with an advanced understanding of Photoshop<br/>Understanding of form, composition, and use of detail.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:863010]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Concept-Artist-MGS-Project-Natal-Job-WA-98052/671572/</link><guid isPermaLink="false">671572</guid><g:id>671572</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>ACCOUNT TECHNOLOGY STRATEGIST(705642 -External) Job (San Diego, CA, US)</title><description><![CDATA[ACCOUNT TECHNOLOGY STRATEGIST(705642 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Diego <br/> <b>Job ID:</b>  705642   <br/> <b>Product:</b>  (Not Product Specific) <br/> <b>Division:</b>  Sales  <br/><br/>The ATS role is responsible for delivering new and expanded deployments of Microsoft Core Infrastructure technologies in customer accounts.  The ATS role develops and maintains a healthy and valid IT Infrastructure and Client pipeline that includes initiatives and workloads/solution areas related to IO, Deployment and Security.  The challenges facing the ATS role over the next 6 months to 3 years are the need to convince customers to optimize their Core Infrastructures by deploying Microsoft technologies currently in place, and the strategic initiative in obtaining customer commitment to migrate to Windows Vista. The ATS role affects Microsoft at the customer account level within a specified geography or territory.  The ATS role also contributes to worldwide knowledge sharing and best practices within the ATS community.<br/>The key decisions made by the ATS are centered on the best ways for customers to expand their deployments, the IO maturity stages of customers, the solutions proposed to address customer pains and/or opportunities, and the best ways to allocate resources within and across opportunities.  These decisions impact the probability of an opportunity moving to close and rely heavily on customer interactions and input, and manager support.<br/>The ATS role is responsible for developing IT Profiles, demand generation, IO stage progression plans and Security plans for assigned accounts.  These plans contribute to the overall Account Planning process. The ATS role is dependent on strong and established relationships with ATU team members (AM, IAM, SSP IW, SSP App Platform & Dev).  The ATS role is also brought to communicate effectively and efficiently with Licensing Specialists, IT Infrastructure and Client resources (SSP and TSP roles) and other STU resources as needed.  The ATS role also interfaces with BG Leads and PSMs (Product Solutions Managers).  The primary purpose of communication is to relay information and insights into customer accounts through the ATS' knowledge and understanding of customers' IT environments. The external communication and business relationships center primarily around partners and the development of their expertise on Microsoft Core Infrastructure solutions and value propositions and their effective delivery to customers. Ideal candidate has working background in telecommunications, mobility or high tech manufacturing related to telecommunications.<br/><br/>Level: 63 or 64<br/>Location Southern California (San Diego area ideal; Los Angeles area acceptable)<br/>MCSE certified]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-DIEGO-ACCOUNT-TECHNOLOGY-STRATEGIST(705642-External)-Job-CA-92101/672546/</link><guid isPermaLink="false">672546</guid><g:id>672546</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Diego, CA, US</g:location></item><item><title>User Experience Researcher(705701 -External) Job (Redmond, WA, US)</title><description><![CDATA[User Experience Researcher(705701 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705701   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to play an active role in shaping the next wave of Microsoft's mobile user experience? You can be a part of determining the future of mobile computing by owning and delivering a key part of Microsoft's wireless device technology! We are looking for a senior UX Researcher with strong skills in experimental research design and statistical analysis. The role involves working collaboratively, creatively, and flexibly within an interdisciplinary team, and with our partners to create a high-quality experience on the Windows Mobile Platform. Your work will involve driving user-centered design for next generation mobile communications experiences, including gathering insight, exploring and defining design opportunities, iterating and validating and defining strategy.<br/><br/>Qualifications:<br/>-         A minimum of an MA/MS in Social, Cognitive, or Experimental Psychology<br/>-         Experience designing and running original experimental research<br/>-         Strong statistical analysis skills, and ideally familiarity with parametric and non-parametric statistics and the various statistical packages used for analysis (SPSS, Statistica, etc)<br/>-         Skilled at finding creative ways to present and visualize rich research data<br/>-         5+ years of industry experience conducting user research and effectively driving tangible outcomes with product teams.<br/>-         Ability to work as part of a cross-functional team with limited supervision<br/>-         Strong oral and written communication skills, and ideally experience presenting to executive audiences<br/>-         People management experience preferred, but not required<br/><br/>The Windows Mobile User Experience team is a multidisciplinary organization whose charter is to design world-class end-to-end experiences that are desirable, thoughtful, consistent, and easy-to-use. User Research candidates will have responsibility for the current and future design of Microsoft's mobile communications products.<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-User-Experience-Researcher(705701-External)-Job-WA-98052/672547/</link><guid isPermaLink="false">672547</guid><g:id>672547</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Account Manager(707000 -External) Job (San Francisco, CA, US)</title><description><![CDATA[Senior Account Manager(707000 -External)            <br/>    <b>Job Category:</b>  Sales <br/> <b>Location:</b>  United States, CA, San Francisco <br/> <b>Job ID:</b>  707000   <br/> <b>Division:</b>  Sales  <br/><br/>Microsoft is seeking a world class sales professional in the  San Francisco area to manage our customer relationship with a Top 100 customer and leader in the Financial Services Industry.<br/><br/>This Senior Account Manager  will be responsible for providing strategic business leadership and day-to-day IT program management for a large complex bank with major locations distributed across the US, with hubs predominantly centered in San Francisco, Minneapolis, Des Moines, Phoenix and Charlotte..  In this role, you will enable Microsoft's worldwide field sales and services organization to achieve its goal of winning value-producing deployments, driving global customer satisfaction and growing revenue. Your success will in part be measured by the impact this customer's "IT Showcase" has on Microsoft enterprise sales. You will build and manage key relationships, monitor deployment projects, engage resources and lead a diverse and talented virtual team. You will engage with Microsoft's senior leadership team for Executive Sponsorship.<br/><br/>Responsibilities<br/>This Senior Account Manager is responsible for teaming with the customer's IT Organization to build strategic relationships within the account, articulating a clear vision, generating enthusiasm, and impacting multiple operating groups. The Account Manager is responsible for selling at the most strategic level within the account and implementing a broad product and services strategy. The CD will mobilize all appropriate Microsoft resources (Sales, Technical Specialists, Consulting, Support, Product Groups and Executives) to support customer interests that the CD advocates on the customer's behalf keeping Microsoft's long term interests in focus. This includes dotted line responsibility for downstream sales and technical resources across the US.<br/><br/>The Account Manager is responsible for worldwide revenue growth and is expected to increase customer satisfaction across worldwide constituencies. In addition, the Account Manager is expected to drive deployment of Microsoft's infrastructure products across all worldwide divisions of the account and must ensure that line of business applications are developed on Microsoft's platform thus creating compelling business reasons for the account to purchase future upgrades. Development of formal case studies and press releases highlighting Microsoft-based solution delivery is also required.<br/><br/>Qualifications<br/>Extensive experience engaging with senior executives within large enterprise customers and in Microsoft is required. The candidate must have an excellent understanding of the competitive landscape within the customer's industry. Financial Services background and experience interfacing the key lines of business to match solutions with business needs is required.  Excellent interpersonal, verbal and written communication, analytical and presentation skills are required. Candidate must possess demonstrated decision making, problem solving, and negotiating skills.  Candidate must have a passion for managing and developing people on the team and for working across boundaries between groups (Services, MSN, etc).  Candidate should have excellent organization and collaboration skis and a passion for developing world class best practices, within the virtual team and in the Northwest district.  Candidate must be a  strategic thinker and have proven excellence in Strategic Account planning and delivery.<br/><br/>Microsoft Functional/Technical Competency requirements include: Account Planning and Management, Business Acumen, Coaching the Sale, Competition, Influencing Executives, Business Decision Makers, IT Pros and Developers and Microsoft Products. Other important Microsoft Competencies requiring Level 4 capabilities include: Action Oriented, Communication Skills, Conviction and Courage, Customer Focus, Cross-Group Collaboration and Negotiation and Conflict Management.<br/><br/>A BA or BS degree in computer science, engineering, business, marketing, or related field (MBA preferred), 10 years+ experience in corporate sales of software, or services in the Enterprise market segment or an equivalent. Position will be based in Microsoft's San Francisco Office.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SAN-FRANCISCO-Senior-Account-Manager(707000-External)-Job-CA-94101/672549/</link><guid isPermaLink="false">672549</guid><g:id>672549</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Sales</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>San Francisco, CA, US</g:location></item><item><title>Software Test Engineer (SDET)  - Xbox Live Job (Redmond, WA, US)</title><description><![CDATA[SDET - Xbox Live            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  704833   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you have passion for delivering the highest quality software for consumers? Do you want to participate in an effort to create the next generation of technology that will make our customers jump with excitement and our competitors shake with fear?  If so, check out the Natal project - >.  The Natal Platform Team is building the components at the core of this high profile project that is an important part of the Microsoft consumer strategy. The result will be a revolutionary component for rich game and entertainment experiences.  As Steven Spielberg said at E3, "This is a pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games".  Do you have what it will take to help deliver on the vision?  Jump in and find out.<br/><br/><b>Responsibilities include:</b><br/>Lead by example<br/>Own the quality of one or more feature areas in the Audio Test team<br/>Collaborate with feature area Devs and PMs<br/>Collaborate with partner teams<br/>Write test specifications<br/>Design and implement test cases<br/>Carry out product testing according to test plan and team goals<br/>Identify product defects and track to their appropriate resolution<br/>Provide feedback on key user scenarios, functional and technical designs, and specifications.<br/>Contribute to implementation of automation tools & solutions<br/>Create and integrate test tools into test infrastructure<br/>Contribute to product test planning and architecture<br/>Investigate & implement new testing techniques<br/><br/>Qualifications include:<br/>Experience testing Audio features including Echo Cancelation & Speech Recognition desired<br/>6+ years of product development and testing experiences<br/>Strong C/C++ development and debugging skills<br/>Excellent working knowledge of test methodologies and techniques<br/>Experience with creating and enhancing existing automation systems<br/>Demonstrable experience of multiple successful product ship cycles<br/>Examples of successful implementation of solutions to difficult product quality challenges<br/>Utilization and evangelism of testing best practices<br/>Solid understanding of the Xbox 360 software and system architecture desired<br/>Able to work independently or with a team with minimal supervision<br/>Familiar with test-driven development<br/>Excellent problem solving skills<br/>Strong communication and collaboration skills<br/>Self disciplined and detail oriented<br/>A BA/BS in Computer Science or related technical discipline is required]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-Xbox-Live-Job/673454/</link><guid isPermaLink="false">673454</guid><g:id>673454</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>SENIOR SDE- Xbox Live Job (Redmond, WA, US)</title><description><![CDATA[SENIOR SDE- Xbox Live            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705255   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to help make Project Natal a reality?<br/><br/>Natal is a revolution.  We need a senior+ developer to help us bring it to market.  Primary responsibilities will be working on the pipeline that validates & visualizes human tracking (skeletal joints) for a game's consumption.  All applicants must have the following essential qualifications:<br/>Expertise in developing analysis systems that scale across many (100's) of machines<br/>Proven ability understand customer needs / pain points and create solutions to meet them<br/>Strong math skills<br/>Strong architecture skills<br/>Experience developing in managed code<br/>Desire to work in and ability to thrive in a highly collaborative and fast paced environment<br/>A belief that development owns quality as much as test<br/>High motivation and a proven ability to deliver results on challenging tasks<br/>Experience coding performance sensitive code<br/>History of shipping consumer facing products<br/>Excellent communication skills<br/><br/>The following are bonus qualifications:<br/>Strong GUI development skills<br/>3D graphics programming expertise<br/>Networking experience<br/>Passion for the gaming industry<br/>Experience developing for the Xbox<br/>Experience developing platform software and supporting a development community<br/><br/>Education:<br/>- A BS or MS in computer science or math, or equivalent experience<br/><br/>If you want to work on the core foundation of Natal and have the skills, please apply.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-SENIOR-SDE-Xbox-Live-Job-WA-98052/673455/</link><guid isPermaLink="false">673455</guid><g:id>673455</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr. Software Development Engineer - Xbox LIVE / XNA Publishing Platform Job (Redmond, WA, US)</title><description><![CDATA[Sr. Software Development Engineer - Xbox LIVE / XNA Publishing Platform            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706871   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you a gamer? An indie game developer? Do you want to learn more about how a game like Halo gets from the developer to your Xbox? Even better, do you want to be part of making it happen? Maybe you can, because the XNA Publishing Platform team is hiring.<br/><br/>As a product group we interact with everyone in the game ecosystem from developers and publishers, to business and marketing groups<br/>Some of the projects our team owns:<br/><br/>-- XNA Creators Club Online<br/>-- Xbox LIVE Indie Games<br/>-- Next-gen professional game-developer web portal<br/>-- Concept submission and title creation tools and processes for new games<br/>-- Content ingestion (hauling big bits around)<br/>-- Xbox Development Kit components<br/><br/>We are looking for an experienced software developer to join our team as we craft a next-gen publishing platform. This platform fuels our mission to be "the global leader in interactive entertainment." We are building new systems ranging from front-end web applications to back-end scalable servers, as well as client-side applications.  This is a high-visibility role and a chance to work cross-collaboratively with other XNA and games teams to help pave the way for innovations like the XNA Creators Club, New Xbox Experience (NXE), and other cool stuff we can't tell you about until you're on the team!<br/><br/>Prerequisite experience (all of the following):<br/>-- 3+ years Object-oriented development in C/C++/C#<br/>-- ASP.NET<br/>-- Completed at least one full product cycle / shipping cycle<br/>-- SharePoint 2007 development<br/>-- Client side scripting (Javascript, AJAX)<br/>-- Open mind, critical thinking<br/>-- Can-do attitude<br/><br/>Experience in one or more of the following areas is preferred:<br/>-- Multi-tier enterprise systems<br/>-- Current-generation security practices and systems<br/>-- Applications development using SQL Server backend<br/>-- API design<br/>-- Game development<br/>-- Database design and programming<br/>-- BS/BA in Computer Science or equal experience preferred<br/><br/>We are helping to build a next generation gaming platform. Come be part of it.<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr.-Software-Development-Engineer-Xbox-LIVE-XNA-Publishing-Platform-Job-WA-98052/673456/</link><guid isPermaLink="false">673456</guid><g:id>673456</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Test Engineer (SDET)  II(707162 -External) Job (Aliso Viejo, CA, US)</title><description><![CDATA[SDET II(707162 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Aliso Viejo <br/> <b>Job ID:</b>  707162   <br/> <b>Product:</b>  SQL Server <br/> <b>Division:</b>  Server & Tools Business  <br/><br/>The SQL Server division is building a state of the art Data Warehousing Massively Parallel Processing database system. Loading, querying and managing large data warehouses in the hundreds of terabytes in size will become a mainstream scenario. Are you interested in making this the next billion dollar business for Microsoft? We are offering a unique opportunity for an experienced engineer to help ensure the new data warehousing product meets the highest standards of quality.<br/><br/>As a Software Design Engineer doing Performance Testing in the Data Warehousing Product Unit you will be part of a growing test team responsible for ensuring that we have optimal performance for this offering.  Responsibilities include working with development, program management and test team members to understand and shape the design of the product, with a focus on optimizing performance.  This includes analyzing hardware performance, the MPP engine performance, and SQL Server performance, as well as recommending optimizations, and creating tests that measure and track performance.<br/><br/>Qualified candidates meet the following requirements:<br/>4+ years experience in performance tuning or testing of SQL Server or MPP Databases<br/>Strong Database knowledge and experience<br/>Strong SQL knowledge<br/>Bachelor's degree or higher in computer science or equivalent work experience<br/>Experience with hardware performance tuning or testing is a plus<br/>If you are driven by leaving a mark on the world through the products you develop, then this role is for you!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-II(707162-External)-Job/673460/</link><guid isPermaLink="false">673460</guid><g:id>673460</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Aliso Viejo, CA, US</g:location></item><item><title>Business Intelligence Manager(706622 -External) Job (Redmond, WA, US)</title><description><![CDATA[Business Intelligence Manager(706622 -External)            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706622   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you looking for a high impact position that will leverage your analytical, business and database skills around marketing databases and CRM?  Do you enjoy playing with data, working with complex data sets and conducting deep dive analysis to expand understanding of campaign performance and consumer behavior?  If you excel at delivering and communicating marketing data analysis, and want to influence the future of consumer marketing at Microsoft, then this position is for you. This is an exciting opportunity, in a growing group, to bring business intelligence to marketing partners at Microsoft and directly affect the strategy and execution of marketing programs.<br/>The Xbox Business Intelligence team is part of US Xbox Consumer Marketing. Our team is responsible for developing global customer and market insights that drive and inform marketing and product development strategies for Xbox. This includes developing a deep understanding of new and existing consumer behavior throughout the customer lifecycle - from acquisition, through on-boarding and user behavior, to cross-sell, up-sell and retention - as well as supporting CRM and digital marketing.<br/>Reporting to the Director of Xbox Business Intelligence, we are seeking a Business Intelligence Manager who will play a key role in developing Xbox metrics, reporting and analytics disciplines.  In partnership with multiple client teams, the candidate will conduct deep dive business analysis, create reports, identify trends, and provide information to drive and support decision-making which will ultimately drive retention, business and revenue.  This is a highly visible role, as candidate serves as SME liaison between stakeholders and data.<br/>Initially, the individual selected for this position will be focused on supporting BI efforts for the rapidly growing Live product and will work closely with multiple marketers as they develop their marketing campaigns. The candidate will manage pre-campaign and post-campaign analytics including targeting, segmentation, and ROI analysis.  Over time, this role will also conduct other analyses relating to customer data, working with IT, Consumer Intelligence, Finance, and other areas to influence customer-focused strategies and tactics.<br/><b>Responsibilities include:</b><br/>·Using available software tools to mine and analyze data to support BI initiatives<br/>·Refining campaign targeting through data analysis<br/>·Analyzing and reporting campaign results<br/>·Performing ad hoc analysis<br/>·Working with statisticians to create and maintain customer models<br/>·Creating and enhancing reporting<br/>·Working closely with the data warehouse staff to develop reporting capabilities<br/>·Helping develop business requirements for marketing data mart(s)<br/>·Managing external vendor relationships, as needed<br/>JOB REQUIREMENTS - Ideal candidate must have the following:<br/>·Proficiency in SQL and relational databases<br/>·Proficiency in advanced Excel functions (e.g., creating formulas, pivot tables).<br/>·Excellent analytical and problem solving skills with hands on experience working with large datasets<br/>·3 years experience in database marketing / marketing data analysis role<br/>·Familiarity with data mining concepts<br/>·Experience in data warehouse environment<br/>·Experience with B2C/B2B direct marketing strategy and tactics<br/>·Excellent oral and written communication skills<br/>·Strong client services orientation<br/>·BA/BS degree in mathematics, information systems, statistics, marketing, business or related disciplines.<br/><br/>Experience with one or more of the following is a plus:<br/>·Campaign management tools such as Epiphany<br/>·OLAP tools such as Business Objects<br/>·Web site analysis tools such as Omniture<br/>·SAS, SPSS, or similar analytic software<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Business-Intelligence-Manager(706622-External)-Job-WA-98052/674258/</link><guid isPermaLink="false">674258</guid><g:id>674258</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Marketing</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Sr. Software Development Engineer - XNA Developers Connection (XDC) Job (Redmond, WA, US)</title><description><![CDATA[Sr. Software Development Engineer - XNA Developers Connection (XDC)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706865   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to work hands-on with the top games on Xbox 360 and Windows? Interested in innovating on and influencing the next generation of game platforms and technology? The XNA Developer Connection (XDC) team is looking for experienced game developers who want to broaden their impact across the entire games industry.<br/><br/>XDC works directly with game developers and platform teams to provide deep performance analysis, advanced code samples and white papers. We get to work with some of the most advanced hardware on the planet and solve mind-bending problems on a daily basis.<br/><br/>Responsibilities include working directly with game developers to solve their most challenging issues, creating technology exploitative samples, writing technical white papers, and speaking at game developer events. These activities also involve direct collaboration with Microsoft product teams to help shape and define new features and enhancements in the Xbox 360 software and hardware as well as in Windows.<br/><br/>Qualifications:<br/>At least 5 years experience and deep expertise  in Xbox or Windows game development; 10 + years preferred.<br/><br/>C/C++ proficiency<br/><br/>Experience developing high performance networking, graphics or audio code on one or more game titles<br/><br/>Ability to work effectively with a team of high-caliber engineers.<br/><br/>Experience developing one or more released games for Xbox, Xbox 360, or Windows.<br/><br/>Problem solving, presentation skills and effective one-on-one communication are required.<br/><br/>Experience in any the following areas is a plus: Xbox LIVE, game audio, D3D11, Xbox 360 graphics, game networking, performance optimization. The job entails some domestic and international travel, typically two or three trips per year.<br/><br/>J2WX360<br/>J2WXLIVE<br/>J2WXNA<br/>J2WGAMES<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Sr.-Software-Development-Engineer-XNA-Developers-Connection-(XDC)-Job-WA-98052/674259/</link><guid isPermaLink="false">674259</guid><g:id>674259</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Test Engineer (SDET)  Job (Redmond, WA, US)</title><description><![CDATA[SDET            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706866   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you passionate about the gaming industry? Are you an experienced SDET interested in joining the Xbox team? Does the idea of working in a group that releases software daily sound intriguing? This could be the perfect job for you.  The XNA Certification Team is looking for a Certification Test lead to help us maintain the quality bar for our platform.  As a member of our team, you'll help oversee the certification of software for the Xbox 360 including games, demos, title updates, system software releases and much more. Certification is the final stop between development and release of software, so you'll be on the front lines with us working on different submissions every day.<br/><br/>As an SDET on this team, your responsibilities will include writing test plans, test cases and scenarios for our testers.  We're looking for someone with a strong test background, capable of assisting us in streamlining our testing tools and processes. Experience developing test automation (particularly around game testing) is a plus. As a member of our team, you'll work daily with vendor partners and supervise multiple test teams on multiple software projects. You'll be asked to become an expert on our technical requirements and assist partners with training on how best to meet those requirements. Good communication and collaboration skills are a must, as we work closely every day with both internal and external partners around the globe. We're looking for someone with the skills to build and maintain virtual teams across multiple regions and who excels at collaborating with others.<br/><br/>A successful SDET on this team will be trained on internal tools and processes, but must bring several years of experience in software test and a strong networking knowledge to the position.  Knowledge of the games industry is a plus, as well as a demonstrated set of strong troubleshooting skills.<br/><br/>Requirements:<br/><br/>- 3+ years experience as a Software Engineer in Test or equivalent.<br/>- Proven experience with test case automation using JScript/VBScript -- 2+ years plus experience writing test cases.<br/>- Advanced knowledge of multiple gaming platforms, including Xbox 360 and Games for Windows LIVE preferred.<br/>- Experience testing against specific test requirements (standardization or certification), preferred.<br/>- Strong collaboration skills and the desire to work as part of a worldwide team, preferred.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-Job/674260/</link><guid isPermaLink="false">674260</guid><g:id>674260</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Senior Verification Engineer - Xbox Job (Mountain View, CA, US)</title><description><![CDATA[Senior Verification Engineer - Xbox            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  707152   <br/> <b>Product:</b>  Xbox Home <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We are looking for a senior candidate that will be part of the core verification team that handles pre- and post-silicon verification for the Xbox group.<br/><br/>He or she will participate in the creation of an environment which can be used to verify individual IP within a chip, as well as verifying the full-chip functionality.<br/><br/>For IP we acquire externally, this candidate will be driving verification methodologies and requirements with the external vendors.   He or she will be responsible for reviewing and aggregating verification environments for each unit, and ensuring that all units and chip are properly verified.  Verification must be automated to be used as a regression environment.  The candidate will be responsible for generating the unit-level and chip-level test plans, and implementing many of those test plans using Verilog and 'C'.<br/><br/>Additionally, the candidate will track the verification completion metrics and will help determine the test priorities.  The environment he or she will create will also be used as part of the validation of the chips during bring-up, qualification, and characterization<br/><br/>Requirements:<br/>BS/MS in Electrical or Computer Engineering or related field<br/>Minimum of 10 years of chip verification experience using both C and Verilog languages<br/><br/>Other skills needed to be successful:<br/>Bringup / lab skills: experience with hardware emulation, C/C++ modeling, and bringup<br/>strong background in system architecture<br/>Graphics knowledge and experience<br/>formal verification<br/>experience with vendor management<br/>.<br/><br/><br/>RID:862849]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Senior-Verification-Engineer-Xbox-Job-CA-94035/674263/</link><guid isPermaLink="false">674263</guid><g:id>674263</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Software Development Engineer    707292 Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer    707292            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707292   <br/> <b>Product:</b>  Windows Embedded <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>This Job is eligible for the following work arrangements :Flex Time<br/><br/>Low level Software Developer with a passion for Hardware - the Windows Embedded CE team could be you new home!<br/>This is a paradise for the right person. You will be developing components at the hardware abstraction layer, device drivers, multimedia, storage, network, power management and more. We port and bring up Windows Embedded CE on a broad range of devices for various new device categories: Portable Navigation Systems, Connected Media Devices, Set-top boxes, to name a few. You will be working with CE middleware teams, the core OS team, different product teams (automotive, robotics) and extensively with our external partners to help them bring products to market.<br/><br/>The consumer and enterprise device market is growing rapidly, and Windows Embedded CE Embedded is well position to capture increasing segments of this market. Our job is to introduce new technologies and empower the vast OEM community to build an amazing variety of Windows Embedded CE based devices.<br/>The ideal candidate will have experience working with different device platforms, dealing with pre-production hardware quality, using platform debugging tools (JTAG, scope, multimeter, protocol analyzer, etc). Experience with embedded processor architectures (ARM, x86, MIPS, SHx). Familiar with Windows Embedded CE in general and Board Support Package (BSP) development in particular. Experience developing device drivers. Familiar with a broad range of device component technologies (networking, USB, audio, video, storage, SATA, etc). Experience optimizing low level components for size, speed and power management.<br/><br/>BASIC QUALIFICATIONS:<br/>Excellent C/C++ programming skills<br/>A least 3 years of experience in designing and developing software<br/><br/>PREFERRED QUALIFICATONS:<br/>Proven cross group collaboration skills<br/>Excellent organizational, communication, and motivational skills<br/>Excellent verbal and written communication skills<br/>Desire to work directly with customers, partners and engage with the OEM developer community<br/>Shipping software products during complete product cycle for at least one commercial product<br/><br/><br/>RID:862924]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-707292-Job-WA-98052/674266/</link><guid isPermaLink="false">674266</guid><g:id>674266</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test II - Xbox LIVE / XNA Publishing Platform Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test II - Xbox LIVE / XNA Publishing Platform            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706171   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to help the Xbox 360 business and the Entertainment & Devices division grow to the next level? Would you like to work on bringing games to Microsoft's newest gaming platforms?  How about contributing to technology that touches everyone in the games ecosystem, from business and marketing, to developers, publishers and end users?  We are building the industry's most advanced game publishing platform and need your help!<br/><br/>As an SDET on the XNA Publishing Platform team, your responsibilities will include going both technically broad and deep to ensure that we are delivering solutions that meet our customers' needs. This role requires you to drive test sign-off for a multi-tier application, from the web-facing frontend to backend infrastructure. You will be expected to think through end-to-end scenarios with designers, developers, program managers and testers and build exit criteria to ensure that we are addressing them. Responsibilities will include driving the project test results through strong test methodology and effective automation, as well as driving engineering excellence within the team.<br/><br/>What we require of you:<br/>At least 3 years of testing experience<br/>Proven track record shipping quality software strongly preferred<br/>Strong problem solving and communication skills<br/>Passion for testing and driving quality upstream<br/>Solid foundation in test plans and cases, test automation and UI automation<br/>Expertise in a few of the following areas: web services, SOA, large-scale enterprise applications, SQL, Silverlight, and web technologies like AJAX, JavaScript and ASP.NET<br/>A BA/BS in computer science or related field or equivalent experience<br/><br/>The ideal candidate will also possess:<br/>Superior customer focus and the ability to deliver test approaches that address our end-to-end scenarios<br/>Deep experience designing test strategies that maximize stability, maintainability and return on investment<br/>Professional experience in an organization that develops or publishes games<br/>A passion for gaming and the games business<br/><br/>What you get from this assignment:<br/>You will own the end-to-end testing and sign-off for systems critical to the Xbox business<br/>You will help the Xbox, E&D and Microsoft extend its success in a vibrant and challenging business space<br/>You will have a material impact on the design of our products and the customer experience<br/>You will create, review and execute high quality test plans<br/>You will design new and leverage existing test automation infrastructure<br/>You will collaborate across many teams and disciplines to solve real problems and delight our customers<br/><br/>The test mission spans web automation, web services, console/devices, back-end systems, and distributed testing. As such, there are numerous opportunities to grow, mentor, lead, and be recognized for your accomplishments.<br/><br/>J2WX360<br/>J2WXNA<br/>J2WNATAL<br/>J2WXLIVE<br/>J2WGAMES]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-II-Xbox-LIVE-XNA-Publishing-Platform-Job-WA-98052/677539/</link><guid isPermaLink="false">677539</guid><g:id>677539</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Producer-MGS Job (Redmond, WA, US)</title><description><![CDATA[Producer-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707277   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Producer - Online Windows Games<br/>Microsoft Game Studios' is looking for a Producer to help develop a new game in the online/free to play space.  The position offers a chance to work in a fast expanding market on a well known intellectual property.  The group is small and the team nimble.  We aim to do things differently and grow rapidly with our success.<br/>As Producer you will manage the day to day contact with the development partner and work with the internal MS functional team.  In addition you will partner with the team lead to drive the product to the market and achieve its goals.  Scope of influence will scale with the impact you have on the product/franchise.  The ideal candidate will have solid experience working with teams internal and external as well as a comfort with titles outside the hardcore.  In addition a willingness to embrace new systems of both development and game structures are a must as is a collaborative methodology of work style.<br/>Responsibilities:<br/>As a Producer, you will work directly with the team lead to manage the team as it strives to meet its goals.<br/>Gather appropriate information from the team to track and drive to closure risks/issues in development.<br/>Sort and prioritize issues to optimize development.<br/>Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.<br/>Help manage an external partner relationship.<br/><br/>QUALIFICATIONS/SKILLS:<br/>Gather appropriate information from the team to track and drive to closure risks/issues in development.<br/>Sort and prioritize issues to optimize development.<br/>Create and execute on plans for client/server based games including initial design and ongoing maintenance.<br/>Work with team members to create large scale Beta plans.<br/>Passion for and knowledge of games and a desire to use production skills involved in game development.<br/>Strong cross-team communication skills are key with the ability to talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, the job requires this position to bring people together, with careful listening, mitigation, and resolution skills.<br/>Experience is required to deal with ambiguous situations and conditions, and an ongoing need to identify, assess, and solve problems quickly and frequently.<br/>Exceptional organization skills. Detailed and organized communication skills with clear, concise, and specific follow through on all action items resulting from meetings and/or directions from the production team.<br/>Travel will be necessary at times (Passport required).<br/>Enthusiastic, positive, and team oriented.<br/>2+ years experience as Producer or Production Coordinator (or equivalent) in the videogame industry<br/>Experience working in a 3rd party development relationship.<br/>Able to lead production on critical components of a product and can drive minor releases in support of a franchise.<br/><br/>DESIRED SKILLS AND PLUSES:<br/>Bachelor's degree<br/>Experience working with external developers<br/>Technical understanding of current game development technologies, tools, and processes with a strong emphasis on networking and client/server architecture and operation<br/>Massively Multi-player Online game development experience<br/>Free to Play development experience<br/>Comfort/facility with a broader category of game customers then the traditional core.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Producer-MGS-Job-WA-98052/677540/</link><guid isPermaLink="false">677540</guid><g:id>677540</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Firmware Engineer - Xbox - Natal Job (Redmond, WA, US)</title><description><![CDATA[Firmware Engineer - Xbox - Natal            <br/>    <b>Job Category:</b>  Hardware Engineering <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707410   <br/> <b>Product:</b>  Xbox Home <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Xbox team is looking for a strong experienced firmware engineer to participate the embedded firmware development for Project Natal, the device that defines the new revolutionary way to play games. The qualified candidate will draw upon his/her experience in real time embedded system firmware/software development to deliver world class high volume consumer products. As the Sr. firmware engineer in the team, you will work with the rest of the firmware engineering team and other project team members including system engineers, electrical engineers, software engineers, and testing engineers, and will be responsible for architecting the embedded system software, designing and implementing the real time software that controls and interfaces to devices hardware, integrating software function modules developed by other team into final code, as well as testing and verifying the complete system software functionalities. This includes establishing technical specifications, implementing architectures, collaborating and coordinating with team members, and eventually deliver the final manufacturing-ready design.<br/>Qualified Candidate must have track record in designing and developing embedded software/firmware for high volume consumer electronics products, must be proficient in C programming, good knowledge in RTOS like WinCE and low level assembly programming skill is a big plus. Candidates should also have a broad understanding of PC or game console architecture, familiar with common communication interfaces such as USB.<br/>In addition, a successful candidate will have effective written and oral communication skills and very good cross-organizational collaboration skills. A bachelor degree in engineering field and 10+ years of hardware testing experience is required. Previous experience in PC or game console and deep understanding of human input devices is a big plus.<br/>Responsibilities include<br/>Support the lead firmware engineer, participate and contribute firmware architecture by working with a cross functional team to achieve optimal balance of project priorities relative to performance, code efficiency, memory usage, development and product cost with focus on building robust, scalable solutions.<br/>Embedded software design and implementation to control and interface the device hardware.<br/>Integrate codes/modules from our teams into final device system software, and verify the integrity and functionalities of the final code.<br/>Target qualifications:<br/>BS in Electrical or Computer Engineering (MSEE preferred)<br/>7+ years experience as an embedded software engineer or firmware engineer<br/>Demonstrated coding experience in C with microprocessor based systems and the ability to move from high level vision, to design to implementation<br/>Solid knowledge on RTOS such as WinCE.<br/>Demonstrated experience in integrating with cross functional groups including EE, testing, and software.<br/>Excellent communication skills<br/>Knowledge and experience with standard communication protocols such as USB or Bluetooth preferred.<br/><br/>Position requires international travel<br/><br/><br/>RID:862849]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Firmware-Engineer-Xbox-Natal-Job-WA-98052/677543/</link><guid isPermaLink="false">677543</guid><g:id>677543</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Hardware Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Principle Evangelism Advisor - Game Platforms Job (Redmond, WA, US)</title><description><![CDATA[Principle Evangelism Advisor - Game Platforms            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706877   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you passionate about games? Have you dreamed about being able to influence games and game platform strategy across the entire electronic game industry? Are you ready for a job that embraces ambiguity, champions change, and exerts influence both inside Microsoft and around the world? Read on to learn about the world's coolest job.<br/><br/>As a Principle Evangelism Advisor on the game platform strategy and evangelism team you'll work in partnership with our internal platform development teams to ensure that we have the right technologies, policies, and value propositions for our game development and publishing partners.  You'll craft messaging, demos, and other materials for our external partners to clearly communicate the opportunity in adopting these features and initiatives. You'll communicate partner feedback to the platform team to drive change and participate in deep engagements with early partners as they adopt our platforms.<br/>In this role, you'll have visibility across the entire entertainment division, working with thought leaders around the company to demonstrate new scenarios enabled by our next generation game platform capabilities on Windows, Xbox 360, and more. You'll help drive industry-changing events such as Gamefest, E3, and GDC, along with broader community efforts to educate and inform developers and gamers.<br/><br/>Responsibilities<br/>You will...<br/>·Create critical mass around our key strategic platform initiatives by influencing an entire industry.<br/>·Work with account managers, executives, and product teams to build and refine policy and messaging.<br/>·Create innovative demos that showcase the potential of our current and future platform technologies.<br/>·Travel around the world to speak at conferences and talk to world-class developers and publishers.<br/>·Support deep engagement activities with game studios developing early to our new platforms.<br/>·Research and analyze specific games, technologies, industries, and community feedback.<br/>·Share your findings with people across the organization.<br/>·Participate in the gaming community through blogs, newsletters, videos, and events.<br/><br/>Basic Qualifications<br/>·An undergraduate degree in a related field (business, gaming, engineering, information technology) or equivalent experience<br/>·10+ years of experience working within the games or game platform industry<br/>·Technical capacity sufficient to dive in to an architectural review<br/>·Excellent oral and written communication, presentation, and analytical skills<br/>·Willingness to travel 3 - 5 weeks annually.<br/>·Knowledge of gaming trends, industry participants, and leaders<br/>·Must be willing to relocate to Redmond, Washington USA<br/><br/>Strongly <b>Preferred Qualifications:</b><br/>·Ability to develop and maintain strong trust and working relationships internally and externally<br/>·Constant expansion of working knowledge through news, conferences, discussions, and game play<br/>·Resourceful and confident under pressure<br/>·Highly collaborative - demonstrated ability to include stakeholders in activities that impact them.<br/>·Demonstrated project leadership skills unique to this role: concurrently manage multiple opportunities and projects; skilled at crisis and expectation management<br/>·Deep analytical skills allowing understanding of complex scenarios involving multiple groups<br/>·Ability to thrive in ambiguous environments, creating and driving clarity across organizations<br/>·Infectious enthusiasm for both casual and core game platforms and features<br/>·A blend of curiosity, creativity, persistence, diplomacy, passion, and optimism<br/><br/>Interested? This position is more than a job - you will be able to make your passion your work. The importance and strategic nature of this work will enable you to challenge yourself, grow your career, and help shape the future of gaming.<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Principle-Evangelism-Advisor-Game-Platforms-Job-WA-98052/678453/</link><guid isPermaLink="false">678453</guid><g:id>678453</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer-Senior-MGS Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer-Senior-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707278   <br/> <b>Product:</b>  Xbox Gaming <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Would you like to work on the MGS Incubation Team?  We've recently assembled a small but elite group of developers and designers who are responsible for incubating what will be the next big thing in gaming.  This is an excellent opportunity to have a strong influence on the future games developed in MGS while working in a start-up like environment.<br/><br/>For this position, we're looking for an engineer who can lead some of our internal development projects in addition to our projects developed by external partners.  There is a strong emphasis on prototyping new games and working extremely closely with our design team.<br/><br/>Minimal requirements:<br/>5+ years game development experience<br/>Must have shipped at least 2 AAA game titles<br/>Must have experience directing a team of developers<br/>Passion for games, game development and game design<br/><br/>An exceptional candidate will have:<br/>Experience with gameplay development<br/>Experience with multiple game development platforms<br/>Experience working with external partners<br/>Familiarity with web technologies<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-Senior-MGS-Job-WA-98052/679040/</link><guid isPermaLink="false">679040</guid><g:id>679040</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer-Senior-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer-Senior-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707401   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Project Natal is looking for a Senior Software Development Engineer to help shape the future of gaming<br/><br/>Project Natal is a revolutionary new way to play games without a controller. Gone are the days when gamers had to learn<br/>complex interface devices. In the future, the only experience needed to play games is life experience. See a ball? Kick it, hit<br/>it, trap it, or catch it. Just move your hands, shake your hips, or speak and have instant fun with your family and friends.<br/>Project Natal took the game industry by storm at E3 2009 and it will revolutionize the way we interact with games in the<br/>future. If you want to be part of defining that future, keep reading:<br/><br/>Microsoft Game Studios is looking for a dynamic and experienced Senior Software Development Engineer who has passion<br/>to create the world's greatest games. The position focuses on supporting external partners and solving technical issues.<br/>Senior Software Development Engineers push innovation and partner with world class developers to launch new franchises<br/>worthy of 1st Party development.<br/><br/>Duties and responsibilities:<br/>Collaborate with external partners to solve technical issues, increase quality, and/or ensure a date<br/>Work in small internal strike teams to prototype game features and game types<br/>Develop processes and technology to increase productivity of internal and external developers<br/>Evaluate, recommend, and exploit existing technology<br/>Evaluate milestones and provide technical analysis in support of key project checkpoints<br/>Develop in-game technologies that exploit key platform initiatives<br/><br/>Required skills and experience:<br/>5+ years console game development experience<br/>Strong coding (C/C++) and debugging skills<br/>Significant experience in at least one area of game development (graphics, physics, animation, etc.)<br/>Ability to solve technical problems<br/>Experience with multithreaded software development<br/>Experience with middleware engines and/or tools (Unreal, Havok , Wwise, etc.)<br/>Strong communication skills<br/>Ability to travel both domestically and internationally<br/><br/>Desired skills and experience:<br/>Experience with common game scripting languages (UnrealScript, Lua, Python, etc.)<br/>Xbox 360 and/or DirectX experience<br/>Experience working in a publishing capacity<br/>Experience in a technical leadership role<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-Senior-MGS-Project-Natal-Job-WA-98052/679041/</link><guid isPermaLink="false">679041</guid><g:id>679041</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer-Senior-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer-Senior-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707402   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Project Natal is looking for a Senior Software Development Engineer to help shape the future of gaming<br/><br/>Project Natal is a revolutionary new way to play games without a controller. Gone are the days when gamers had to learn<br/>complex interface devices. In the future, the only experience needed to play games is life experience. See a ball? Kick it, hit<br/>it, trap it, or catch it. Just move your hands, shake your hips, or speak and have instant fun with your family and friends.<br/>Project Natal took the game industry by storm at E3 2009 and it will revolutionize the way we interact with games in the<br/>future. If you want to be part of defining that future, keep reading:<br/><br/>Microsoft Game Studios is looking for a dynamic and experienced Senior Software Development Engineer who has passion<br/>to create the world's greatest games. The position focuses on supporting external partners and solving technical issues.<br/>Senior Software Development Engineers push innovation and partner with world class developers to launch new franchises<br/>worthy of 1st Party development.<br/><br/>Duties and responsibilities:<br/>Collaborate with external partners to solve technical issues, increase quality, and/or ensure a date<br/>Work in small internal strike teams to prototype game features and game types<br/>Develop processes and technology to increase productivity of internal and external developers<br/>Evaluate, recommend, and exploit existing technology<br/>Evaluate milestones and provide technical analysis in support of key project checkpoints<br/>Develop in-game technologies that exploit key platform initiatives<br/><br/>Required skills and experience:<br/>5+ years console game development experience<br/>Strong coding (C/C++) and debugging skills<br/>Significant experience in at least one area of game development (graphics, physics, animation, etc.)<br/>Ability to solve technical problems<br/>Experience with multithreaded software development<br/>Experience with middleware engines and/or tools (Unreal, Havok , Wwise, etc.)<br/>Strong communication skills<br/>Ability to travel both domestically and internationally<br/><br/>Desired skills and experience:<br/>Experience with common game scripting languages (UnrealScript, Lua, Python, etc.)<br/>Xbox 360 and/or DirectX experience<br/>Experience working in a publishing capacity<br/>Experience in a technical leadership role<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-Senior-MGS-Project-Natal-Job-WA-98052/679042/</link><guid isPermaLink="false">679042</guid><g:id>679042</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Program Manager-MGS Job (Redmond, WA, US)</title><description><![CDATA[Program Manager-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Program Management <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707404   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to be part of the next evolution of gaming?  We are looking for experienced, talented producers to bring unique experiences to life.  You will work with new, unreleased technologies; developing new ways to play that will change the way people interact, play and live.<br/><br/>As a Turn10 Producer, you will work directly with artists, designers, developers, and other producers to develop a well thought out project development plan. You must be highly organized, possess strong communication skills and exceptional leadership skills, and have a proven track record of guiding production teams through all aspects of game development on AAA quality titles.<br/><br/>Requirements:<br/>2+ years of gaming industry experience in a leadership role.<br/>At least one AAA or next-gen title shipped in a producer role from start to finish.<br/>The ability to collaborate with the other creative leads to achieve production plans that work for all disciplines.<br/>Experience creating and managing schedules for multiple game production disciplines and design in all phases of production, from concept to completion.<br/>Experience creating processes and driving results with remote teams<br/>Proven ability to plan, create and maintain a highly effective production schedule for multiple disciplines in all phases of development, from concept to completion.<br/>Capable of balancing a project's production requirements within budget and staff limitations while ensuring high production values are never compromised.<br/>Must possess excellent communication skills, both written and verbal, and be a master at conflict resolution.<br/>Experience with Agile software development as well as more disciplined methods of project management and capable of developing a hybrid model that works well for the team<br/>Passion for making the highest quality games.<br/><br/>Responsibilities:<br/>Working with the other team discipline project leads guide the team through the various stages of development to ensure milestones are delivered on time and to the highest possible quality.<br/>Create and maintain the project schedule and ensure teams are on track with their deliverables.<br/>Facilitate collaborative and effective communication between team members.<br/>Keep the team aware of milestones deliverables and goals through all phases of development.<br/>Identify risks in advance and drive the team towards successful resolution before the risks turn into fires.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Program-Manager-MGS-Job-WA-98052/679044/</link><guid isPermaLink="false">679044</guid><g:id>679044</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Game Designer-Senior-MGS-Project Natal Job (Redmond, WA, US)</title><description><![CDATA[Game Designer-Senior-MGS-Project Natal            <br/>    <b>Job Category:</b>  Software Engineering: Creative <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707405   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.<br/><br/>We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.<br/><br/>MGS is looking for a talented, motivated and experienced Sr. Level Designer who can create innovative game-play solutions for a large franchise. The Sr. Level Designer is expected to implement major gameplay features to high quality, focusing on creating and implementing level designs. Qualified individuals are expected to be organized, with excellent communication skills, both verbally and written, and have a proven track record in AAA game design. Must have a clear understanding and experience creating mission/environment design, look and feel, AI, combat, strategy, game-flow, and balance. We want somebody who can put forth ideas without fear, and build off other people's zany creations. Candidates who find fault with other people's brainstorms to prove how smart they are need not apply. Candidates must have passion for a broad range of game experiences, and be well versed in market trends and styles. While years of experience are a definite plus, positive creative energy and a wealth of genius ideas is a must. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project.<br/><br/>RESPONSIBILITIES:<br/>The Sr. Level Designer is responsible to seek feedback from his peers and leads.<br/>Participate in meetings, reviews, and planning as part of effective communication with the team.<br/>Inspire, motivate, and mentor other designers in best practices, processes, and procedures pertaining to production.<br/>Sr. Level Designer is responsible to develop level layouts, flow, balancing and training, within the limits specified by the design and technical limits of the target platform.<br/>Contribute to build a collaborative environment with all disciplines, including art and engineering.<br/><br/>QUALIFICATIONS:<br/>High school diploma or GED required.<br/>AA/BA/BS preferred, or at least can demonstrate through portfolio an industry standard level of design.<br/>5 + years minimum industry experience<br/>Minimum of 2 Shipped AAA titles with at least one current console generation title<br/>Testing/QA experience a plus<br/>Prototyping skills required<br/>Use with the Unreal 3 Engine or CryEngine a plus<br/>Passion for the industry and an understanding of market trends and styles<br/>Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.<br/>Ability to multitask.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/><br/>RID:862984]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Game-Designer-Senior-MGS-Project-Natal-Job-WA-98052/679045/</link><guid isPermaLink="false">679045</guid><g:id>679045</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Development Manager-MGS Job (Redmond, WA, US)</title><description><![CDATA[Development Manager-MGS            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707406   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Game Studios is looking for a dynamic and experienced technical leader who has an undying desire to create the world's greatest games. Our Publishing Organization, responsible for launching titles such as Gears of War, Mass Effect, Crackdown, LIPS and many others, is working on the next great MGS franchises and we help shape and deliver the future of interactive entertainment. Use your extensive experience to collaborate with the industry's best developers and join a team dedicated to excellence and teamwork.<br/><br/>This position involves:<br/>Owning the technical relationship with one or more external partners<br/>Collaborating on the technical direction of one or more franchises<br/>Making certain reliable processes are in place to ensure quality and predictability<br/>Solving technical problems in all areas (graphics, performance, multiplayer, etc.)<br/>Provide technical due diligence in support of finding great developers<br/>Identifying and mitigating technical risks to ship date and quality<br/><br/>Required skills/experience:<br/>Hands on experience (from concept to release) developing at least one highly acclaimed title<br/>Experience leading an internal development team<br/>Strong coding skills and ability to solve technical problems<br/>Experience with multithreaded software development<br/>Experience with middleware engines and/or tools (Unreal, Havok , Wwise, etc.)<br/>Technical vision and the ability to turn that vision into reality<br/>Strong communication skills<br/>Ability to travel both domestically and internationally<br/>Desired skills/experience:<br/>Demonstrable expertise in at least one area of game development (physics, animation, network, etc.)<br/>Experience leading an external development team<br/>Experience working in a publishing capacity<br/>Xbox 360 and/or DirectX experience<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Development-Manager-MGS-Job-WA-98052/679046/</link><guid isPermaLink="false">679046</guid><g:id>679046</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Integration Architect Job (Mountain View, CA, US)</title><description><![CDATA[Integration Architect            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, CA, Mountain View <br/> <b>Job ID:</b>  706777   <br/> <b>Product:</b>  Speech Server <br/> <b>Division:</b>  Microsoft Business Division  <br/><br/>Customer Solutions: Integration Architect<br/><br/>As a member of the Speech at Microsoft Team, the Integration Architect (IA) will be responsible for providing technical leadership to ensure the successful delivery and support of VoiceXML (VXML) applications running on the Tellme platform.  The IA will interface directly with Tellme's clients and partners to lead technical discussions around VXML coding, speech recognition, voice and data connectivity and networking, application hosting, computer telephony integration (CTI), and other customer care technology and features.  This is a challenging position and requires that a successful candidate understand the full breadth of the Tellme technical solution in order to lead and teach our clients and partners to deliver and maintain their applications.<br/><br/>The IA will leverage his/her VoiceXML, Unix, JavaScript, backend components, and internet expertise to validate the proper functioning, integration, and deployment of the application. The candidate will interact with other technical and operational teams within Tellme to enable clients to deliver new applications on the network.<br/><br/>The IA will work with our Technical Sales team to ensure successful hand-off of the technical solution from the pre-sales engagement to post-sales implementation.  The IA will also provide training to our Go-To-Market partners on the Tellme platform and development of VXML applications.<br/><br/>Once the customers' applications are launched on the Tellme platform, the IA will provide Tier 2 technical support.<br/><br/>Requirements:<br/>Strong written and verbal communication and excellent customer relationship skills.  Experience working with customers.<br/>3-5 years of software development experience and complex networking architectures.<br/>Extensive programming experience in VoiceXML, JavaScript, and solid understanding of Voice Applications is a plus. Transport architecture, including telecom transport (VoIP) and CTI is highly desired. Good understanding of web protocols, particularly of TCP/IP, HTTP, and HTTPS. Experience building server side web applications a plus.<br/>Four-year technical degree, preferably in Computer Science or related (e.g., Electrical Engineering)<br/>Excellent understanding of the Software development and release process. Experience working on a large scale software project with multiple releases.<br/>Resourceful.  Aware of industry trends.  Understands who and when to engage in problem solving.<br/>25-50% travel required.]]></description><link>http://www.microsoft-entertainment-jobs.com/job/MOUNTAIN-VIEW-Integration-Architect-Job-CA-94035/680107/</link><guid isPermaLink="false">680107</guid><g:id>680107</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Mountain View, CA, US</g:location></item><item><title>Software Development Engineer - XNA Developer Connection (XDC) Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer - XNA Developer Connection (XDC)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707652   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to help game developers build amazing games for Xbox 360, Windows Vista, and other Microsoft platforms? The XNA Developer Connection (XDC) is looking for software engineers with a strong interest in game technologies who are passionate about helping the world's leading game developers with tough development issues.<br/><br/>Engineers in this role will support internal and external game developers directly. In this unique role you'll help debug and analyze game development problems and develop responsive solutions; write sample code and technical whitepapers; and in addition, speak at game developer events and visit with game development teams.<br/><br/>Qualifications:<br/>3 or more years experience with C/C++ required.<br/><br/>Excellent communication skills, strong analytical skills, a passion for gaming<br/><br/>Experience with DirectX, Xbox 360, or other game programming platforms<br/><br/>Previous programming experience with any of the following would also be a strong plus: audio, network (LIVE, Winsock, DirectPlay), Windows Server 2003/2008, C#.<br/><br/>J2WX360<br/>J2WXLIVE<br/>J2WXNA<br/>J2WGAMES<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-XNA-Developer-Connection-(XDC)-Job-WA-98052/680111/</link><guid isPermaLink="false">680111</guid><g:id>680111</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Group Program Manager - Xbox LIVE Service Delivery Job (Redmond, WA, US)</title><description><![CDATA[Group Program Manager - Xbox LIVE Service Delivery            <br/>    <b>Job Category:</b>  Operations <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  706854   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you love video games, music & movies? Do you have a passion for gaming, music, social media and the future of entertainment?  Want to gain experience running a real service business at Microsoft? Do you take it personally when things go wrong? Do other PM's want to be you when they grow up?  If so, Xbox LIVE Service Delivery in the Entertainment and Devices division is looking an experienced Group Program Manager to join the team.<br/><br/>The LIVE Service Delivery team runs the backbone of Xbox LIVE, Zune, Games for Windows, and many more world-class entertainment services. We are seeking a driven, detail-oriented group program manager to lead & drive new technologies, processes and programs supporting Microsoft's vision for gaming platforms and cloud computing. This role is responsible for driving the end-to-end implementation and support of new business opportunities for the LIVE organization and our partners.  This includes documenting and implementing best practices for delivering new technology solutions to improve upon quality, cost, customer experience and partner satisfaction and schedule efficiencies, assist with planning meetings, core project management, reporting, developing standard documentation, and being a trusted member of the Live Service Delivery leadership team.<br/><br/>Key <b>Responsibilities include:</b><br/>Managing a team of 4-5 program managers<br/>Facilitating partner relationships and their success on the platform & in the ecosystem<br/>Identifying and implementing business improvements.  This includes an ability to solve unstructured business problems and deal effectively with ambiguity, and solid relationship and communication skills in working with Program Managers, Product Managers, Release Managers, Test, senior level management, etc.<br/>Managing projects for implementing hardware, software and other support services<br/>Driving documentation for projects/programs from initiate (scope/approach, schedule, deployments, troubleshooting guides, etc.) to close/hand off to LIVE operations.<br/>Developing best practices (standard reporting, documentation, etc.)<br/>Driving resolution of the day to day issues<br/><br/>Basic Qualifications<br/>BS/BA degree required or equivalent work experience<br/><br/>Qualified candidates will have 5+ years of related experience with Microsoft technology and project management.<br/><br/>Previous experience managing or leading teams of PMs or project managers<br/><br/>Experience managing or launching businesses in an ecommerce or web-based setting<br/><br/>Excellent cross-group collaboration skills.<br/><br/>Preferred Qualifications<br/>Ability  to get things done in a large and complex organizational environment through collaboration and effective planning<br/><br/>PMP or technical certifications<br/><br/>Experience working with a Microsoft product group on a technology deployment, operation support organization or Information Technology team..<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Group-Program-Manager-Xbox-LIVE-Service-Delivery-Job-WA-98052/680540/</link><guid isPermaLink="false">680540</guid><g:id>680540</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Operations</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Test Architect - Xbox LIVE / XNA Publishing Platform Job (Redmond, WA, US)</title><description><![CDATA[Test Architect - Xbox LIVE / XNA Publishing Platform            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707666   <br/> <b>Product:</b>  XNA <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Do you want to help the Xbox 360 business and the Entertainment & Devices division grow to the next level? Would you like to work on bringing games to Microsoft's newest gaming platforms? How about contributing to technology that touches everyone in the games ecosystem, from business and marketing, to developers, publishers and end users? We are building the industry's most advanced game publishing platform and need your help!<br/><br/>The XNA Publishing Platform team is the team which created XNA Creators Club Online and Xbox LIVE Indie games, which allows developers to submit and sell their own games to members of the Xbox LIVE community. Our charter is broadening to include developing a platform to centralize all the game submission, certification and publishing services for all games and games-related content for the Xbox 360, and Games for Windows LIVE.<br/><br/>As the test architect for the XNA Publishing Platform team, we want you to ensure that we are identifying, building, and signing off against the right problems and solutions to meet our customers' needs. This will require significant participation across our E&D business partners and internal engineering teams.<br/><br/>KEY RESPONSIBILITIES:<br/>- Provide critical input into team strategy, priorities, design, risk tradeoffs, team execution and team processes<br/>- Drive cross team partnerships (beyond the test discipline) to facilitate win-win collaborations<br/>- Promote best engineering practices across dev, test, and PM<br/><br/>QUALIFICATIONS:<br/>5+ years of testing experience, and a proven track record shipping quality software<br/><br/>Strong problem solving, communication, and interpersonal skills<br/><br/>Passion for testing and driving quality upstream, including ability to describe test approaches that address end-to-end scenarios<br/><br/>Solid foundation in test methodologies and automation strategies, rooted in returning maximum product stability, maintainability, and return on investment<br/><br/>Expertise in a few of the following areas: web services, SOA, large-scale enterprise applications, C#, SQL, Silverlight, and web technologies like AJAX, JavaScript and ASP.NET<br/><br/>A BA/BS in computer science or related field or equivalent experience<br/><br/>What you get from this assignment:<br/>- You will help drive scope and influence the design for systems critical to the Xbox business<br/>- You will help Xbox, E&D and Microsoft extend its success in a vibrant and challenging business space<br/>- You will build new partnerships and relationships across Xbox and E&D organizations<br/>- You will collaborate across many teams and disciplines to solve real problems and delight our customers<br/>- You will have numerous opportunities to grow, mentor, lead, and be recognized for your accomplishments<br/><br/>J2WXLIVE<br/>J2WX360<br/>J2WXNA<br/><br/><br/>RID:3631399]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Test-Architect-Xbox-LIVE-XNA-Publishing-Platform-Job-WA-98052/680761/</link><guid isPermaLink="false">680761</guid><g:id>680761</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Design Engineer, II, Surface Computing, (702967) Job (Redmond, WA, US)</title><description><![CDATA[Software Design Engineer, II, Surface Computing, (702967)            <br/>    <b>Job Category:</b>  Software Engineering: Development <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  702967   <br/> <b>Product:</b>  Microsoft Surface <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Microsoft Surface is for sale in 17 countries around the world.<br/><br/>Software Development Engineer - Surface Application Team<br/>The Surface Development team is looking for a strong and experienced developer to help deliver the next set of Surface application experiences.<br/><br/>Last year we launched Microsoft Surface marking the beginning of a new technology category and a user-interface innovation. Microsoft's first surface computer provides the ability for multiple people to interact with digital content through natural hand gestures, touch and physical objects. Surface computing breaks down traditional barriers between people and technology, changing the way people interact with all kinds of everyday information.<br/><br/>The Surface Application team is responsible for delivering application experiences that provide consumers with innovative ways of completing common tasks (e.g. shopping and sharing) using touch-first and a "together" user experience. As a member of our team, you will be responsible for delivering many key features of this experience that empower our vision of touch-first, together computing.<br/><br/>These features can span a wide variety of areas such as web service integration, WPF control development, and building a cool new application UI.<br/><br/>Qualified candidates should have at least<br/>-6 years of experience developing software<br/>-possess excellent software design skills,<br/>-and have a track record of producing rock-solid code in C# or C++.<br/><br/>-Previous experience building desktop UI, especially in WPF, is desirable as is experience with application development.<br/>-Demonstrated experience working through the full product cycle from initial design to final product delivery is required.<br/>-Excellent communication skills, as well as the ability to work well with your customer developers, PM, QA and Design counterparts are required.<br/>-Candidates should have a BS in computer science or related technical discipline, a strong customer focus, and the ability to deliver results on schedule.<br/><br/>Most importantly, we need someone with a passion for developing a solid new end-user experience which will introduce users to a new computing paradigm. This is your chance to play a key role in helping the company establish its identity in a new computing category.<br/><br/><br/>RID:862882]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-SDEII,-Surface-Computing,-(702967-External)-Job-WA-98052/681997/</link><guid isPermaLink="false">681997</guid><g:id>681997</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Creative Director(707130 -External) Job (Seattle, WA, US)</title><description><![CDATA[Creative Director(707130 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Seattle <br/> <b>Job ID:</b>  707130   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>In Microsoft's Entertainment Experience Group (EXG), we focus on developing branded consumer experiences for Microsoft's entertainment and devices businesses: Xbox, Zune, Mobile, and emerging areas. By harnessing trends and technology insights, we develop products and experiences using an integrated design, engineering, and business approach.<br/><br/>Primary Responsibilities:<br/>We are looking for a senior to director-level User Experience Designer who is both a creative leader and hands-on designer to explore, conceive, define, and design the consumer user interfaces across the EXG portfolio. Primary responsibility is to apply a range of skills across interaction design, visual design, information architecture, and graphic design to create interfaces that emotionally connect with consumers while balancing functional, physical, and technical factors. Skills in high and low-fidelity prototyping, motion/animation, information visualization, visual storytelling and typography is highly desired.<br/><br/>This designer will work closely with industrial designers, producers, user researchers, ergonomists, marketers, software engineers and hardware engineers in a highly collaborative studio environment.<br/><br/>The position is located in our studio space in downtown Seattle. It will require some domestic and international travel.<br/><br/>Requirements:<br/>Portfolio demonstrating thorough interaction design solutions delivered with stunning visual designs that resonate with consumers on a functional and emotional level.<br/>Ability to develop a clear, engaging and honest point of view, advocate the resulting design and present its story with confidence.<br/>Understanding of consumer markets and ability to synthesize consumer research.<br/>Experience navigating all phases of design from concept development through production.<br/>Ability to write clear design documents for internal and external consumption.<br/>Hands-on skills with industry-standard design tools (i.e. Illustrator, Photoshop, Flash, Visio, Blend etc.). Motion graphics experience is a plus.<br/>Evidence of multidisciplinary team leadership and ambidextrous thinking synthesizing analytical & aesthetic thought, art & engineering, business & brand.<br/>Minimum 5-7 years of experience in designing high quality branded consumer experiences<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SEATTLE-Creative-Director(707130-External)-Job-WA-98101/682000/</link><guid isPermaLink="false">682000</guid><g:id>682000</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Seattle, WA, US</g:location></item><item><title>Lead UX Designer(707843 -External) Job (Redmond, WA, US)</title><description><![CDATA[Lead UX Designer(707843 -External)            <br/>    <b>Job Category:</b>  Software Engineering: User Experience <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707843   <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>We are looking for a User Experience Designer who is both a creative problem solver and hands-on designer to explore, conceive, define, and design the consumer user experience across our Windows phone portfolio. This position requires a range of skills across interaction, industrial design, visual design, and graphic design to create experiences that emotionally connect with consumers while balancing functional, physical, and technical factors. Skills in high and low-fidelity prototyping, motion/animation, information visualization, and visual storytelling are highly desired.<br/><br/>A unique main focus for this role will be the development of a strong relationship and collaboration with device OEM partners to build cutting edge, partner specific experiences. This includes being the UX point person to the MS business team and the OEM, and being a partner to the UX-Program Managers who will be dedicated to that same OEM.<br/><br/>The UI Design Manager is effective at defining and articulating design objectives in collaboration with the OEM design team, development, UX, ID and business partners. He/she will be helping the design team turn technology and business constraints into touch points that help hone and refine the overall user experience implemented. Deliverables and activities will include hands on UI & ID design development and the management of internal and/or external teams working on the deliverables for entire product portfolios.<br/><br/>This position will report to Moni Wolf, Director of Mobile Device Commercialization and is expected to be able to hit the ground running and able to step into projects that require a great deal of cross-team collaboration and coordination. Ability to think "horizontally" and smooth out seams in the overall experience is something that comes naturally to this person. A good sense of humor and the ability to juggle multiple projects while staying calm under pressure is a must.<br/><br/>The candidate should have 6-8 years of relevant experience (part of which should include leading teams focused on developing consumer-centric experiences), and a track record of success in similar roles. Ability to strategically drive world class experiences with highest levels of design quality influenced by the knowledge about requirements for good usability and multi cultural user targets.<br/><br/>Bachelor's degree in industrial design, graphic design or interaction design required or equivalent.<br/><br/><br/>RID:862993]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Lead-UX-Designer(707843-External)-Job-WA-98052/682001/</link><guid isPermaLink="false">682001</guid><g:id>682001</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Test Engineer (SDET)  II(707852 -External) Job (Aliso Viejo, CA, US)</title><description><![CDATA[SDET II(707852 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Aliso Viejo <br/> <b>Job ID:</b>  707852   <br/> <b>Product:</b>  SQL Server <br/> <b>Division:</b>  Server & Tools Business  <br/><br/>Take your career to the next level and put your name on Microsoft's next billion dollar business.  Join us and be responsible for developing software that will ensure Microsoft delivers a state of the art Data Warehousing Massively Parallel Processing database system with world class quality.  Customers only imagine a world where loading, querying and managing large data warehouses in the hundreds of terabytes in size will become a mainstream scenario…you can make this a reality.<br/><br/>We are looking for software developers who have a passion for quality.  You will be writing code to test this MPP system and overall appliance setup.  We require good development skills (C#, PowerShell)<br/><br/>As a Software Design Engineer in Test in the Data Warehousing Product Unit you will be part of a growing test team responsible for ensuring the highest quality release for this offering.  Responsibilities include working with development, program management and test team members to understand and shape the design of the product, with a focus on enabling automation through test hooks, tools development integration with existing automation infrastructure and development of new technologies.  While your focus will be on development of tools & infrastructure, you will also gain a broad knowledge of the product and become a subject-matter expert on integration points within the product and many of its dependencies.<br/><br/>Qualified candidates meet the following requirements:<br/>5+ years' experience in commercial software testing<br/>3+ years' experience in developing automated tests and tools using C/C++/C# OR JAVA.<br/>Bachelor's degree or higher in computer science or equivalent or relevant work experience<br/>Experience testing commercial server products, database systems or operating systems<br/>Experience testing distributed systems setup and knowledge of database systems is a plus<br/>Working knowledge of Storage Area Network (SAN) is a definite plus<br/>Working knowledge of Powershell is a plus<br/>Familiar with a wide range of Windows Technologies (Windows Failover Cluster/ HPC Clustering/ Active Directory/MSI)<br/>If you are driven by leaving a mark on the world through the products you develop, then this role is for you<br/><br/>If you are driven by leaving a mark on the world through the products you develop, then this role is for you!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-II(707852-External)-Job/682002/</link><guid isPermaLink="false">682002</guid><g:id>682002</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Aliso Viejo, CA, US</g:location></item><item><title>TEST LEAD II(707952 -External) Job (Aliso Viejo, CA, US)</title><description><![CDATA[TEST LEAD II(707952 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, CA, Aliso Viejo <br/> <b>Job ID:</b>  707952   <br/> <b>Product:</b>  SQL Server <br/> <b>Division:</b>  Server & Tools Business  <br/><br/>Take your career to the next level and put your name on Microsoft's next billion dollar business.  Join us as a people manager and be responsible for a team who is developing software that will ensure Microsoft delivers a state of the art Data Warehousing Massively Parallel Processing database system with world class quality.  Customers only imagine a world where loading, querying and managing large data warehouses in the hundreds of terabytes in size will become a mainstream scenario…you can make this a reality.<br/><br/>We are looking for strong people managers who have a passion for quality and software development.  You and your team will be writing code to test this MPP system.  We require solid knowledge of commercial software development in an object oriented language (preferably C#, C++ or Java), building system level components or commercial software applications.  Skills in T-SQL are preferred, preference given to those who have experience with complex algorithms, data structures and query processing.<br/><br/>People management qualifications include experience with performance management, hiring decisions, management of high potential employees and working in a collaborative team environment.  Management experience through multiple releases of commercial software preferred.<br/><br/>As a Lead Software Development Engineer in Test in the Data Warehousing Product Unit you will be part of a growing test team responsible for ensuring the highest quality release for this offering.  Responsibilities include working with development, program management and test team members to understand and shape the design of the product, with a focus on enabling automation through test hooks, tools development integration with existing automation infrastructure and development of new technologies.  While your focus will be on development of tools & infrastructure, you will also gain a broad knowledge of the product and become a subject-matter expert on integration points within the product and many of its dependencies.<br/><br/>Qualified candidates meet the following requirements:<br/>5+ years experience in commercial software testing<br/>3+ years leading teams of skilled developers<br/>3+ years experience in developing automated tests and tools using C/C++/C# OR JAVA.<br/>Bachelor's degree or higher in computer science or equivalent or relevant work experience<br/>Experience testing commercial server products, database systems or operating systems<br/>Knowledge of relational database systems<br/>Experience developing or testing distributed, MPP, HA systems is preferred.<br/>If you are driven by leaving a mark on the world through the products you develop, then this role is for you!]]></description><link>http://www.microsoft-entertainment-jobs.com/job/ALISO-VIEJO-TEST-LEAD-II(707952-External)-Job-CA-92653/682004/</link><guid isPermaLink="false">682004</guid><g:id>682004</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Aliso Viejo, CA, US</g:location></item><item><title>Software Development Engineer - for hardware test - Xbox Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer - for hardware test - Xbox            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  707966   <br/> <b>Product:</b>  Xbox Home <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you interested in working with leading edge technology? Are you fascinated by the video game industry and Xbox 360? Come join a diverse team and play a key role in the development and verification of the world-class Xbox. We are looking for a Software Design Engineer in Test who also has strong hardware knowledge and skills. You will be responsible for creating and updating tests for major silicon subsystems on the console from early design all the way to manufacturing. In addition, you will generate the tools both on the console and on the PC to assist in debug, automation, and data analysis.<br/><br/>A team member will have to be able to read assembly and program comfortably in native C++ for the Xbox 360; the ability to code in managed C++, and C# for the Windows platforms will be a good asset. Other qualifications a successful candidate will have include: passion for testing hardware; limitless empathy for all customers; strong CS and C++ background and OS knowledge; excellent communication and interpersonal skills; great problem solving skills; a huge capacity for dedication and willingness to learn and grow; detailed knowledge of hardware debug and design. Knowledge of software driver development is a bonus.  A BS or MS in Computer Science or a related discipline is required.<br/><br/>Our work is very diverse, very technical, and extremely challenging; come help shape the future of gaming at Microsoft!<br/><br/><br/>RID:862849]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-for-hardware-test-Xbox-Job-WA-98052/682005/</link><guid isPermaLink="false">682005</guid><g:id>682005</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Test Engineer (SDET)  II(705419 -External) Job (Redmond, WA, US)</title><description><![CDATA[SDET II(705419 -External)            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  705419   <br/> <b>Product:</b>  Windows Mobile <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>The Windows Mobile division is creating a phone experience that is personal, relevant, connected and FUN! The Mobile Entertainment team is focused on a broad suite of rich and exciting consumer experiences including photos & camera, music & video, and gaming.<br/><br/>We need great people to bring our big vision to life. Are you a gamer? Do you want to work on the fun stuff? Do you think mobile gaming and always connected internet has the potential to change the way people play games? If so then the Mobile Entertainment is where you need to be.<br/><br/>We are looking for a Software Development Engineer in Test who knows what it means to develop high quality software in a challenging, complex eco-system. As an SDET on our team you will have the opportunity to work in a team of very talented engineers that solve difficult problems every day. The focus area of this team is our full end-to-end gaming experience, and it's our teams challenge to ensure the highest level of quality and fun in all aspects of that experience.<br/><br/>What we require of you:<br/>3 years experience with C# or C++ coding and debugging.<br/>A BS or MS degree in CS or the equivalent is required.<br/>A positive attitude and a passion for mobile entertainment<br/>Serious test aptitude<br/>Good organizational skills and an eye for the details<br/>Good understanding of software quality assurance processes is required.<br/>Candidates must possess solid oral and written communications skills<br/><br/>The ideal candidate will also possess:<br/>3+ years software testing experience<br/>Experience with enhancing existing automation systems and utilization of testing best practices is desired.<br/>At least two full release cycles shipping products<br/>Win32 or Windows CE development/testing experience<br/>Strong customer focus<br/>Previous games development or testing experience a plus<br/>Knowledge of performance testing, coding and debugging skills is desired<br/>Hands-on experience with gaming - both personal and professional - another BIG plus<br/><br/>What you get from this assignment:<br/>You will be creating, reviewing and executing on high quality test plans<br/>You will be designing new and leveraging existing test automation infrastructure<br/>You will be collaborating with Development, Program Management and other teams across the division to bring our end to end gaming experience to life<br/>The opportunity to work with the latest state of the art hardware and user interface design(s) as well as great people.<br/>The ability to show people first hand exactly what you worked on!<br/><br/>You will report to the Gaming Test Lead in the Windows Mobile Entertainment team and have the opportunity to make a critical impact the next release of Windows Mobile.<br/><br/><br/>RID:3878874]]></description><link>http://www.microsoft-entertainment-jobs.com/job/SDET-II(705419-External)-Job/682694/</link><guid isPermaLink="false">682694</guid><g:id>682694</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test - Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  708065   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to help shape the way we attract, engage, and retain millions of users to the LIVE services? Passionate about the games and entertainment industry and its potential as we expand our services? Come join the Web and Services LIVE Engagement Team! We're looking for an experienced SDE/T candidate to help deliver services that will bring LIVE to millions of users. We're looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. This SDE/T position will be focused on testing the service components that are leveraged by our partners.<br/><br/>You will be responsible for all planning, implementation, and execution of feature tests (including automation efforts that directly relate to the feature space and participation in broad team test infrastructure efforts). You will also be responsible for representing the customer in both proactive and reactive means, responding to feedback from the community to drive improvements in the product as well as understanding the personas that are targeted for the upcoming feature areas. As an area owner, you will be expected to work closely with PM and dev counterparts as part of a scrum team to deliver fully tested components within shorter, well defined timeframes. As a scrum team member, you will be expected to participate in the planning, scoping, and prioritization of the features that fall within your focus area. You will be expected to drive communication across multiple related teams and partners to ensure our integrated test coverage is thorough and effective. As an experienced individual contributor, you will work independently towards your deliverables and own/maintain your schedule and priorities. Additionally as an experienced SDE/T, you will provide technical leadership across more junior members of the team and participate in the planning and strategy for the test team's engineering excellence efforts into the future.<br/><br/>The successful candidate must have:<br/>BS or equivalent in CS/Engineering<br/>Minimum 5 years shipping software and/or services<br/>Minimum 5 years experience with managed code (C# preferred)<br/>Experience with feature area test ownership (planning, implementation, execution)<br/>Strong verbal and written communication skills<br/><br/>Optionally, the candidates should have:<br/>Experience participating in and leading scrum teams<br/>Passion for the entertainment and gaming space<br/><br/>J2WXLIVE J2WXMCB<br/><br/><br/>RID:862938]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-Xbox-LIVE-Job-WA-98052/682696/</link><guid isPermaLink="false">682696</guid><g:id>682696</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Software Development Engineer in Test - Xbox LIVE Job (Redmond, WA, US)</title><description><![CDATA[Software Development Engineer in Test - Xbox LIVE            <br/>    <b>Job Category:</b>  Software Engineering: Test <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  708066   <br/> <b>Product:</b>  Xbox Live <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Want to help shape the way we attract, engage, and retain millions of users to the LIVE services? Passionate about the games and entertainment industry and its potential as we expand our services? Come join the Web and Services LIVE Engagement Team! We're looking for an experienced SDE/T candidate to help deliver services that will bring LIVE to millions of users. We're looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. This SDE/T position will be focused on testing the service components that are leveraged by our partners.<br/><br/>You will be responsible for all planning, implementation, and execution of feature tests (including automation efforts that directly relate to the feature space and participation in broad team test infrastructure efforts). You will also be responsible for representing the customer in both proactive and reactive means, responding to feedback from the community to drive improvements in the product as well as understanding the personas that are targeted for the upcoming feature areas. As an area owner, you will be expected to work closely with PM and dev counterparts as part of a scrum team to deliver fully tested components within shorter, well defined timeframes. As a scrum team member, you will be expected to participate in the planning, scoping, and prioritization of the features that fall within your focus area. You will be expected to drive communication across multiple related teams and partners to ensure our integrated test coverage is thorough and effective. As an experienced individual contributor, you will work independently towards your deliverables and own/maintain your schedule and priorities. Additionally as an experienced SDE/T, you will provide technical leadership across more junior members of the team and participate in the planning and strategy for the test team's engineering excellence efforts into the future.<br/><br/>The successful candidate must have:<br/>BS or equivalent in CS/Engineering<br/>Minimum 5 years shipping software and/or services<br/>Minimum 5 years experience with managed code (C# preferred)<br/>Experience with feature area test ownership (planning, implementation, execution)<br/>Strong verbal and written communication skills<br/><br/>Optionally, the candidates should have:<br/>Experience participating in and leading scrum teams<br/>Passion for the entertainment and gaming space.<br/><br/>J2WXLIVE J2WXMCB<br/><br/><br/>RID:862938]]></description><link>http://www.microsoft-entertainment-jobs.com/job/REDMOND-Software-Development-Engineer-in-Test-Xbox-LIVE-Job-WA-98052/682697/</link><guid isPermaLink="false">682697</guid><g:id>682697</g:id><g:expiration_date>2010-03-02</g:expiration_date><g:employer>Microsoft</g:employer><g:job_function>Software Engineering</g:job_function><g:job_type>full-time</g:job_type><g:currency>USD</g:currency><g:salary_type>starting</g:salary_type><g:salary>0</g:salary><g:education>BS</g:education><g:location>Redmond, WA, US</g:location></item><item><title>Director, Windows Phone Consumer Marketing Job (Redmond, WA, US)</title><description><![CDATA[Director, Windows Phone Consumer Marketing            <br/>    <b>Job Category:</b>  Marketing <br/> <b>Location:</b>  United States, WA, Redmond <br/> <b>Job ID:</b>  708077   <br/> <b>Product:</b>  Windows Mobile <br/> <b>Division:</b>  Entertainment & Devices Division  <br/><br/>Are you passionate about cool technology and devices and the exciting ways they can enhance and improve our quality of life?  Do you want to work in a red-hot industry poised for dramatic growth?  Are you a proven leader and innovator known for driving marketing impact?  If you answered "yes," then Microsoft's Mobile Communications Business (MCB) is the place for you! MCB is one of Microsoft's fastest growing businesses.  We're responsible for marketing Windows phone to a broad range of audiences, both directly and in partnership with mobile operators and mobile device manufacturers around the world.<br/><br/>The MCB marketing group is looking for a strong, experienced consumer marketer with integrated marketing, advertising, promotional and production experience to help drive our global marketing efforts.  At Microsoft, you will be able to tap into an incredible wealth of customer data and audience insights as the driving force behind your campaigns and your strategies will drive engagement with our brands around the world. In our highly competitive market with an amazing set of cool devices and services, you will increase awareness and consideration for Windows phones and drive demand across our consumer audience.<br/>Responsibilities:<br/><br/>Help develop and execute consumer marketing campaigns for Windows phone including integrated promotions, advertising, digital marketing and media management.<br/>Explore multi-media opportunities across platforms including TV, digital and experiential marketing<br/>Develop and execute integrated marketing strategies for services such as Marketplace (app store) and My Phone (auto back-up)<br/>Build "sell in" materials for key partners, internal and external communities to get them excited about Windows phone<br/>Collabo