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Lead Character Artist-IEB-Black Tusk Studios (809609) Job

Microsoft

Date: Apr 28, 2013

Location: Vancouver, CA

Job Category: Software Engineering: Creative
Location: Vancouver, CA
Job ID: 809609-92651
Division: Interactive Entertainment Business

LEAD CHARACTER ARTIST

We are seeking a highly creative and motivated Lead Character Artist. In this position, you will be expected to help define the character quality bar for the project by creating high quality characters for current games. You will also be expected to play a critical role in setting technical best practices for the development of our character tools, pipelines and systems.

RESPONSIBILITIES:

- Drive the Character Modeling quality bar with the Art Director and set artistic and technical best practices for Characters.
- Responsible for leading, mentoring and problem solving with the Character Modeling team.
- Work with Art Director and Production team to define key milestones and deliverables.
- Actively accepts and provides feedback to the character art team.
- Ability to work with the Art Director to ensure consistency between vision and implementation of game character assets.
- Collaborate with Art Director and technical teams to develop run-time game character procedures & pipelines.
- Makes a significant, direct contribution to the creation of character art.
- Overlook character outsourcing to ensure process is adhered to and the quality bar is hit.

REQUIREMENTS:
- Must have 6-8+ years of experience in video games, film/television or equivalent. Must also have 1-3+ years experience in a leadership capacity.
- Art-related degree and/or comparable professional experience.
- Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters).
- Experience with facial morph targets and a deep knowledge of facial expressions a must
- Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped and quadruped shapes.
- Excellent anatomical understanding a must.
- Proficient in Maya (preferred), 3D Max or XSI.
- Mudbox or Zbrush proficiency is a must.
- Experience with skeleton/rig creation is a plus.
- Works well with deadlines.
- Self-motivated and directed.

Submission Guidelines:
Please include a link to your portfolio that best demonstrates your range in design. For CD/DVD demo reels, please send them to:

Attn: Recruiting
858 Beatty Street - Suite 600
Vancouver, BC
V6C 1C1

SC: KR
CA:MCDC
*To consider similar openings within Microsoft, use keywords: Microsoft Studios

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