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Technical Artist-MGS-Project Natal Job

Date: Mar 8, 2010

Location: Redmond, WA, US

Job Category: Software Engineering: Creative
Location: United States, WA, Redmond
Job ID: 708878 10031
Division: Entertainment & Devices Division

We're looking at things a little differently…
Are you interested in being a part of the next evolution in game systems?
Are you looking for a challenge where your skills are really put to the test in a super creative environment?

No Strings or Controllers Attached! Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands or shake your hips, you and your friends can jump into the fun -- the only experience you need is life experience.
MGS is developing premiere interactive and creative content for Project Natal.

We're looking for a talented, motivated and experienced Technical Artist.
This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project.

Qualified individuals are expected to communicate and collaborate well with our highly creative development team and processes. Candidates will have a proven track record in creating a broad range of tools, techniques, workflows and pipelines for AAA games. Be well versed in programs like Softimage or equivalent program, as well as demonstrate experience with current pipelines, workflow and creation techniques

RESPONSIBILITIES:
The Technical Artist is responsible for carrying through the artistic vision of the project and applying their experience directly to the creation of solid artist driven workflows, automation tools, content pipelines, and asset management that are vital for the art team to deliver highest quality industry content to the game. Additionally, the Technical Artist needs to be able to work in multiple areas of the art department and be able to understand the needs of each unique area.

Responsibilities include:

Work with department leads and software developers to create and implement robust content systems for art team
Trouble shoot complex asset pipelines and solve them with efficient workflows and tools
Support the content creation teams with tools, workflow, and pipelines to aid generation and implementation
Provide unique solutions to improve the creative process in a collaborative environment
Build workflows and pipelines that meet the needs of a Natal driven game
Responsible for working with and seeking feedback from peers and leads
Participate in meetings as part of effective communication with the team
Be a positive and creative force in the team
Responsible for following direction from the Art Director and Technical Art Director
Will capably and consistently meet project deadlines and milestones set by the Technical Art Director and Art Director
Mentor artists in best practices, processes, and procedures pertaining to production pipelines and workflows

QUALIFICATIONS:
High school diploma or GED required.
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
6+ years as professional artist or equivalent experience
Minimum of at least one current console generation title as a Technical Artist
Proficient with standard tools like Softimage or equivalent program with a high capacity to learn new tools and processes
Proficient with modern scripting languages like Python and Jscript. C++, PHP and SQL would be a bonus
Demonstrate knowledge and application of next gen workflows and pipelines
Use of the Unreal Engine 3 or CryEngine is a plus
Passion for the industry and an understanding of industry trends and technologies
Deep understanding of the development process
Have a proactive work ethic, capable problem solver who is not afraid of big challenges

All candidates must deliver a full resume with samples to be considered for this position.

Portfolio review required.

*To consider similar job opening within Microsoft Game Studios on MS Career, use keyword: MGS

SC:SP


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Nearest Secondary Market: Bellevue
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