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Technical Animator-MGS-Project Natal Job

Date: Mar 9, 2010

Location: Redmond, WA, US

Job Category: Software Engineering: Creative
Location: United States, WA, Redmond
Job ID: 704685 12699
Division: Entertainment & Devices Division

Technical Animator

We're looking at things a little differently…
Are you interested in being a part of the next evolution in game systems?
Are you looking for a challenge where your skills are really put to the test in a super creative environment?

No Strings or Controllers Attached! Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands or shake your hips, you and your friends can jump into the fun -- the only experience you need is life experience.
MGS is developing premiere interactive and creative content for Project Natal.

We're looking for a talented, motivated and experienced Technical Animator.
This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project.

Qualified individuals are expected to communicate and collaborate well with our highly creative development team and processes. Candidates will have a proven track record in creating a broad range of top quality creature/character animation rigs, animation principles, and animation move trees for AAA games. Be well versed in programs like Softimage, MotionbBuilder, Maya, or equivalent program, as well as demonstrate experience with current console rigging and animation creation techniques

RESPONSIBILITIES:
The Technical Animator is responsible for carrying through the artistic vision of the project and applying their experience directly to the creation of character and creature animation rigs that are vital to the animation team and for the game animation systems. Additionally, the technical animator needs to be able to understand animation systems that drive gameplay.
Responsibilities include:

To create animation rigs that conform to the technical guidelines of the target platform and engine
Create animation state flows and motion trees for the target platform and engine
Support the animation and character department
The Technical Animator is responsible for seeking feedback from peers and leads.
Participate in meetings as part of effective communication with the team.
The Technical Animator is responsible for following direction from their Creative Director, Art Director and Associates.
Provide unique solutions to improve the creative and animation process in a collaborative environment.
Be a positive and creative force in the team.
Will capably and consistently meet project deadlines and milestones set by project leads and Art Director.
Build animation solutions that meet the needs of a Natal driven game
Mentor other artists in best practices, processes, and procedures pertaining to production animation.

QUALIFICATIONS:
High school diploma or GED required.
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
6+ years as professional artist or equivalent experience
Minimum of at least one current console generation title as a Technical Animator
Proficient with standard industry tools like Softimage, MotionBuilder and Maya with a high capacity to learn new tools and processes.
Experience directing and working with Motion Capture data, tools, techniques and process
Demonstrate knowledge and application of next gen processes and techniques in your portfolio.
Use of the Unreal Engine 3, CryEngine, Endorphin, Morpheme, and Euphoria a plus
Passion for the industry and an understanding of industry trends and technologies
Understanding of the development process
Have a proactive work ethic, capable problem solver who is not afraid of big challenges.

All candidates must deliver a full resume with samples to be considered for this position.

Portfolio review required.

*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS

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Nearest Major Market: Seattle
Nearest Secondary Market: Bellevue
Job Segments: Animation, Creative, Engineer


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