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Game Designer-Senior-MGS-Project Natal Job

Date: Mar 12, 2010

Location: Redmond, WA, US

Job Category: Software Engineering: Creative
Location: United States, WA, Redmond
Job ID: 707405 9274
Division: Entertainment & Devices Division

No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.

We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.

MGS is looking for a talented, motivated and experienced Sr. Level Designer who can create innovative game-play solutions for a large franchise. The Sr. Level Designer is expected to implement major gameplay features to high quality, focusing on creating and implementing level designs. Qualified individuals are expected to be organized, with excellent communication skills, both verbally and written, and have a proven track record in AAA game design. Must have a clear understanding and experience creating mission/environment design, look and feel, AI, combat, strategy, game-flow, and balance. We want somebody who can put forth ideas without fear, and build off other people's zany creations. Candidates who find fault with other people's brainstorms to prove how smart they are need not apply. Candidates must have passion for a broad range of game experiences, and be well versed in market trends and styles. While years of experience are a definite plus, positive creative energy and a wealth of genius ideas is a must. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project.

RESPONSIBILITIES:
The Sr. Level Designer is responsible to seek feedback from his peers and leads.
Participate in meetings, reviews, and planning as part of effective communication with the team.
Inspire, motivate, and mentor other designers in best practices, processes, and procedures pertaining to production.
Sr. Level Designer is responsible to develop level layouts, flow, balancing and training, within the limits specified by the design and technical limits of the target platform.
Contribute to build a collaborative environment with all disciplines, including art and engineering.

QUALIFICATIONS:
High school diploma or GED required.
AA/BA/BS preferred, or at least can demonstrate through portfolio an industry standard level of design.
5 + years minimum industry experience
Minimum of 2 Shipped AAA titles with at least one current console generation title
Testing/QA experience a plus
Prototyping skills required
Use with the Unreal 3 Engine or CryEngine a plus
Passion for the industry and an understanding of market trends and styles
Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.
Ability to multitask.

*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS

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