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Game Designer-MGS-Project Natal Job
Date: Feb 28, 2010
Location: Redmond, WA, US
Job Category: Software Engineering: Creative
Location: United States, WA, Redmond
Job ID: 711838 12028
Division: Entertainment & Devices Division
Microsoft Game Studios is looking for a dynamic and experienced systems and mechanics game designer who has passion to create the world's greatest games. The NATAL Publishing Game Designer position focuses on supporting creative visionaries across multiple projects to solve interactive problems within game systems and/or mechanics design for the industry's most exciting and innovative new input device. Game Designers push innovation and thought leadership and partner with world class developers to launch new franchises worthy of 1st Party development.
Microsoft Games Studios has been responsible for launching titles such as Gears of War, Mass Effect, Crackdown, LIPS and many others and is working on the next great MGS franchises. NATAL is the revolutionary new input device that will challenge us and our partners to rethink how we design for interactive entertainment. Use your extensive experience to partner and collaborate with the industry's best developers and join a group dedicated to excellence, teamwork and launching industry changing interactive experiences.
Duties & Responsibilities:
Ensure that the final product quality around systems, mechanics, and/or technical designs meets the high expectations of Microsoft Game Studios first party titles.
Support the development of our partner's creative vision, offering creative solutions and ideas.
Work effectively with the Design Director, Development Director, Art Director, Audio Director, User Research Lead, User Experience Lead, Executive Producer, PM(s) and any other key leads to determine project design specifications and to ensure successful product execution.
Evangelize, present, and communicate design status of owned projects to the larger Microsoft organization and Senior Management Team.
Contribute innovative and creative design ideas to specific titles and across the games portfolio.
Lead, when necessary, the patent process around any new solutions to systems, mechanics, or technical design problems.
Perform due diligence trips with potential development partners and provide critical and creative insight and feedback on any new game concepts.
Required skills and experience:
Must have significant and proven systems, mechanics, and/or technical design skills.
Excellent analytical vision that can be channeled and adapted to any type of game.
A comprehensive understanding of games, games players and gameplay mechanics, combined with an ability to identify, analyze and rectify game design and gameplay issues.
Strong verbal, written and organizational skills.
A strong understanding of design, development, art, and audio disciplines.
World class knowledge of standard industry game engines, design toolsets and production pipelines.
5+ years of entertainment industry experience.
The ideal candidate will:
Be a creative leader that can operate and collaborate to the highest standard within the team structure.
Have an open-minded approach to design and display the ability to challenge convention. They will be forward thinking and have the flexibility to research and undertake any project as required.
Take complete systems, mechanics, or technical design responsibility and ownership of a project and guide it through to completion - seeking out, evaluating and implementing feedback from all relevant sources to constantly improve and refine the title.
Has shipped at least one AAA title from a systems, mechanics, or technical design lead position.
*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS
SC:SP
Location: United States, WA, Redmond
Job ID: 711838 12028
Division: Entertainment & Devices Division
Microsoft Game Studios is looking for a dynamic and experienced systems and mechanics game designer who has passion to create the world's greatest games. The NATAL Publishing Game Designer position focuses on supporting creative visionaries across multiple projects to solve interactive problems within game systems and/or mechanics design for the industry's most exciting and innovative new input device. Game Designers push innovation and thought leadership and partner with world class developers to launch new franchises worthy of 1st Party development.
Microsoft Games Studios has been responsible for launching titles such as Gears of War, Mass Effect, Crackdown, LIPS and many others and is working on the next great MGS franchises. NATAL is the revolutionary new input device that will challenge us and our partners to rethink how we design for interactive entertainment. Use your extensive experience to partner and collaborate with the industry's best developers and join a group dedicated to excellence, teamwork and launching industry changing interactive experiences.
Duties & Responsibilities:
Ensure that the final product quality around systems, mechanics, and/or technical designs meets the high expectations of Microsoft Game Studios first party titles.
Support the development of our partner's creative vision, offering creative solutions and ideas.
Work effectively with the Design Director, Development Director, Art Director, Audio Director, User Research Lead, User Experience Lead, Executive Producer, PM(s) and any other key leads to determine project design specifications and to ensure successful product execution.
Evangelize, present, and communicate design status of owned projects to the larger Microsoft organization and Senior Management Team.
Contribute innovative and creative design ideas to specific titles and across the games portfolio.
Lead, when necessary, the patent process around any new solutions to systems, mechanics, or technical design problems.
Perform due diligence trips with potential development partners and provide critical and creative insight and feedback on any new game concepts.
Required skills and experience:
Must have significant and proven systems, mechanics, and/or technical design skills.
Excellent analytical vision that can be channeled and adapted to any type of game.
A comprehensive understanding of games, games players and gameplay mechanics, combined with an ability to identify, analyze and rectify game design and gameplay issues.
Strong verbal, written and organizational skills.
A strong understanding of design, development, art, and audio disciplines.
World class knowledge of standard industry game engines, design toolsets and production pipelines.
5+ years of entertainment industry experience.
The ideal candidate will:
Be a creative leader that can operate and collaborate to the highest standard within the team structure.
Have an open-minded approach to design and display the ability to challenge convention. They will be forward thinking and have the flexibility to research and undertake any project as required.
Take complete systems, mechanics, or technical design responsibility and ownership of a project and guide it through to completion - seeking out, evaluating and implementing feedback from all relevant sources to constantly improve and refine the title.
Has shipped at least one AAA title from a systems, mechanics, or technical design lead position.
*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS
SC:SP
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Nearest Secondary Market: Bellevue
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