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Executive Producer-MGS-Kinect (711190) Job
Date: Jul 16, 2010
Location: Redmond, WA, US
Job Category: Software Engineering: Program Management
Location: United States, WA, Redmond
Job ID: 711190 11436
Division: Entertainment & Devices Division
Kinect™ for Xbox 360® is looking for an Executive Producer to help shape the future of gaming.
Kinect brings games and entertainment to life in extraordinary new ways – no controller required. Easy to use and instantly fun, Kinect gets everyone off the couch moving, laughing and cheering. See a ball? Kick it. Want to join a friend in the fun? Simply jump in. Even control an HD movie with a wave of the hand. With Kinect, technology evaporates, letting the natural magic in all of us shine. If you are interested in joining the Xbox team, keep reading:
Summary:
Microsoft Games Studios is looking for a highly dynamic and experienced Executive Producer, who has the undying desire to create the world's greatest games and who is excited by innovation and exploring new dimensions of gaming. Our Publishing organization, responsible for launching titles such as Gears of Wars, Mass Effect, Crackdown, LiPS and many others, is working on the next great MGS franchises for Kinect, which will shape the future of interactive entertainment. Use your extensive experience to collaborate with the industry's best developers and join a highly experienced team dedicated to excellence and teamwork.
Role and Responsibilities:
Help to establish and maintain the game's vision, scope, schedule, budget, and resource plan.
Ensure that the project is hitting its quality and “fun” goals while actively managing the schedule and milestone deliverables.
Work with the production team to manage day-to-day development issues; identify problems in advance and drive creative solutions to fix them.
Facilitate communication across the project team; clearly communicate tasks and responsibilities to staff.
Work with leads and team of producers to update and maintain project schedule.
Identify and remove roadblocks that prevent the team from performing to their highest potential.
Coordinate and lead efforts across a large “virtual” cross-functional team including groups as diverse as: Test, Marketing, User Research, Localization, Business Development, Licensing, Legal, and more.
Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.
Participate in product and partner evaluations;
Additional Information:
This is an important role within our organization.
To be successful in this role you can demonstrate a proven record of accomplishment of shipping current generation games from inception through to release.
You need to be a driver and inspirer - our team has a notion that there are “reporters” (people who report problems, but frequently lack the ability to address them early enough) and “drivers” (people who ideally identify potential problems and proactively find solutions before something becomes a problem). We want drivers!
You have full awareness of multiple production methodologies together with working knowledge of the strengths and weaknesses of each.
Our group values strong cross-team communication & collaboration and it is important that you put the team first at all times.
You have to be able to communicate effectively with creative's (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike.
When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.
You have to be a successful project, budget, and people manager and therefore will be required to build and sustain an effective team within agreed timescales.
Experience of working within a global organization would be an advantage.
You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you participate in a meeting, you clarify, capture, and follow up on all action items.
Understanding of the nature and demands of first-party strategies and business models is a must.
It is a pre-requisite of this role that the post-holder can travel effectively both nationally and internationally as required.
Qualifications:
Minimum of 8 years experience in the games industry
Experience shipping AAA current generation games through a minimum of two product cycles
Experience working with Publishing and internal teams
An excellent standard of educational achievement is required. Ideally candidates should have a university degree or be of degree caliber.
*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS
SC:SP
Location: United States, WA, Redmond
Job ID: 711190 11436
Division: Entertainment & Devices Division
Kinect™ for Xbox 360® is looking for an Executive Producer to help shape the future of gaming.
Kinect brings games and entertainment to life in extraordinary new ways – no controller required. Easy to use and instantly fun, Kinect gets everyone off the couch moving, laughing and cheering. See a ball? Kick it. Want to join a friend in the fun? Simply jump in. Even control an HD movie with a wave of the hand. With Kinect, technology evaporates, letting the natural magic in all of us shine. If you are interested in joining the Xbox team, keep reading:
Summary:
Microsoft Games Studios is looking for a highly dynamic and experienced Executive Producer, who has the undying desire to create the world's greatest games and who is excited by innovation and exploring new dimensions of gaming. Our Publishing organization, responsible for launching titles such as Gears of Wars, Mass Effect, Crackdown, LiPS and many others, is working on the next great MGS franchises for Kinect, which will shape the future of interactive entertainment. Use your extensive experience to collaborate with the industry's best developers and join a highly experienced team dedicated to excellence and teamwork.
Role and Responsibilities:
Help to establish and maintain the game's vision, scope, schedule, budget, and resource plan.
Ensure that the project is hitting its quality and “fun” goals while actively managing the schedule and milestone deliverables.
Work with the production team to manage day-to-day development issues; identify problems in advance and drive creative solutions to fix them.
Facilitate communication across the project team; clearly communicate tasks and responsibilities to staff.
Work with leads and team of producers to update and maintain project schedule.
Identify and remove roadblocks that prevent the team from performing to their highest potential.
Coordinate and lead efforts across a large “virtual” cross-functional team including groups as diverse as: Test, Marketing, User Research, Localization, Business Development, Licensing, Legal, and more.
Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.
Participate in product and partner evaluations;
Additional Information:
This is an important role within our organization.
To be successful in this role you can demonstrate a proven record of accomplishment of shipping current generation games from inception through to release.
You need to be a driver and inspirer - our team has a notion that there are “reporters” (people who report problems, but frequently lack the ability to address them early enough) and “drivers” (people who ideally identify potential problems and proactively find solutions before something becomes a problem). We want drivers!
You have full awareness of multiple production methodologies together with working knowledge of the strengths and weaknesses of each.
Our group values strong cross-team communication & collaboration and it is important that you put the team first at all times.
You have to be able to communicate effectively with creative's (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike.
When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.
You have to be a successful project, budget, and people manager and therefore will be required to build and sustain an effective team within agreed timescales.
Experience of working within a global organization would be an advantage.
You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you participate in a meeting, you clarify, capture, and follow up on all action items.
Understanding of the nature and demands of first-party strategies and business models is a must.
It is a pre-requisite of this role that the post-holder can travel effectively both nationally and internationally as required.
Qualifications:
Minimum of 8 years experience in the games industry
Experience shipping AAA current generation games through a minimum of two product cycles
Experience working with Publishing and internal teams
An excellent standard of educational achievement is required. Ideally candidates should have a university degree or be of degree caliber.
*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS
SC:SP
Nearest Major Market: Seattle
Nearest Secondary Market: Bellevue
Job Segments: Business Development, Engineer, Engineering, Game Designer, Interactive Marketing, Marketing, QA, Quality, Quality Assurance, Research, Sales, Software Engineer, Technology, Test Engineer, Testing
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