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Environment Layout Artist-MGS-Project Natal Job
Date: Mar 9, 2010
Location: Redmond, WA, US
Job Category: Software Engineering: Creative
Location: United States, WA, Redmond
Job ID: 704726 12700
Division: Entertainment & Devices Division
We're looking at things a little differently…
No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.
We are developing premiere interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.
MGS is looking for a talented, motivated and experienced Environment Artist focused on creating immersive environments and working within the environment team to create cutting-edge visuals. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Softimage, Maya, and Photoshop as well as demonstrate experience with current console art creation techniques like shader development, lighting design, normal map creation, and high polygon modeling.
RESPONSIBILITIES:
Environment Layout Artists are responsible for creating astounding environments through the layout, placement and augmentation of 3D assets.
Environment Layout Artists have the ability to model, texture, light, and polish in game assets that reflects and enhances the projects concept designs and gameplay.
To produce art that conforms to the technical guidelines of the target platform
Environment Layout Artists are responsible to seek feedback from peers and leads, and colleagues within the studio.
Environment Layout Artists are responsible to follow direction from their Lead and to actively seek guidance from their peers and colleagues. They are responsible to uphold and maintain the goals Creative Director, Art Director and Associates.
Will capably and consistently meet project deadlines and milestones set by project Leads and Art Director.
Environment Layout Artist is expected to build creative solutions for games that are breaking traditional game play paradigms and strive to push things forward.
QUALIFICATIONS:
High school diploma or GED required.
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
6+ years as professional artist or equivalent experience.
Minimum of at least one current console generation title.
Proficient with standard industry tools like Softimage, Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new and required tools.
Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition.
Use with of Unreal 3 Engine or CryEngine a plus
Passion for the industry and an understanding of market trends and styles
Understanding of the development process
Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
All candidates must deliver a full resume with samples to be considered for this position.
Portfolio review required.
*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS
SC:SP
Location: United States, WA, Redmond
Job ID: 704726 12700
Division: Entertainment & Devices Division
We're looking at things a little differently…
No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.
We are developing premiere interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.
MGS is looking for a talented, motivated and experienced Environment Artist focused on creating immersive environments and working within the environment team to create cutting-edge visuals. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Softimage, Maya, and Photoshop as well as demonstrate experience with current console art creation techniques like shader development, lighting design, normal map creation, and high polygon modeling.
RESPONSIBILITIES:
Environment Layout Artists are responsible for creating astounding environments through the layout, placement and augmentation of 3D assets.
Environment Layout Artists have the ability to model, texture, light, and polish in game assets that reflects and enhances the projects concept designs and gameplay.
To produce art that conforms to the technical guidelines of the target platform
Environment Layout Artists are responsible to seek feedback from peers and leads, and colleagues within the studio.
Environment Layout Artists are responsible to follow direction from their Lead and to actively seek guidance from their peers and colleagues. They are responsible to uphold and maintain the goals Creative Director, Art Director and Associates.
Will capably and consistently meet project deadlines and milestones set by project Leads and Art Director.
Environment Layout Artist is expected to build creative solutions for games that are breaking traditional game play paradigms and strive to push things forward.
QUALIFICATIONS:
High school diploma or GED required.
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
6+ years as professional artist or equivalent experience.
Minimum of at least one current console generation title.
Proficient with standard industry tools like Softimage, Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new and required tools.
Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition.
Use with of Unreal 3 Engine or CryEngine a plus
Passion for the industry and an understanding of market trends and styles
Understanding of the development process
Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
All candidates must deliver a full resume with samples to be considered for this position.
Portfolio review required.
*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS
SC:SP
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