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Concept Artist-MGS-Project Natal Job

Date: Mar 7, 2010

Location: Redmond, WA, US

Job Category: Software Engineering: Creative
Location: United States, WA, Redmond
Job ID: 706219 12701
Division: Entertainment & Devices Division

No Strings or Controllers Attached!
Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips, or speak you and your friends can jump into the fun -- the only experience needed is life experience.

We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.

MGS is looking for a talented, motivated and experienced Concept Artist. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team. Candidates will have a proven track record in creating a broad range of user interfaces for games. Candidates are versed in programs like Photoshop, Flash, or equivalent program, as well as demonstrate experience with current console creation techniques. The Concept Artist has a deep understanding of popular trends in graphic design and development as well as interface design theory.

RESPONSIBILITIES:

The Concept Artist is responsible to work closely with the art directors and level designers to assist in the previsualization of characters, environments, props, and all other art related assets in the form of 2D renders, texture swatches, and color boards.
Provide detailed concept drawings and designs for architectural as well as natural (organic) level objects to be built by 3D artists.
Render detailed level drawings and/or paintings in 2D based on primitive geometry provided by designers.
Maintain consistent style under the direction of the Art Director.
The Concept Artist is responsible to seek feedback from his peers and leads.
Assist in the creation of models, shaders, and texture paintings.
Participate in meetings and reviews, as part of effective communication with the team.
Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team.
The Concept Artist will capably and consistently meet project deadlines and milestones set by project leads.
Organized with good time management. Must be self-motivated and able to identify and meet goals.

PORTFOLIO REQUIREMENTS:

Excellent drawing and conceptualization skills with an ability to adapt to a wide and diverse range of artistic styles.
Understanding of fundamental illustration skills including composition, perspective and color theory.
Firm grasp of formal and avant-garde lighting techniques.
Understanding of surface texture, anatomy, and architecture.
Digital illustration skills with an advanced understanding of Photoshop
Understanding of form, composition, and use of detail.

*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS

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