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		<title>Microsoft - Custom Search xbox-careers-jobs</title>
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			<title><![CDATA[Microsoft - Custom Search xbox-careers-jobs]]></title>
			<link>http://www.microsoft-careers.com/feeds/xbox-careers-jobs/</link>
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		<title>Software Design Engineer-Xbox-Kinect (726670) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Development<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 726670 21202<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>MGS Live is looking for a Software Design Engineer to help develop a new innovative product genre category for the Xbox 360 Kinect, PC/Web and Windows Phone platforms. This is a phenomenal and rare opportunity to help shape a new and innovative gaming product right from the start! If you are craving the excitement of a start-up environment, and have a desire to make an impact and take charge, then look no further!<br/><br/>As part of our team you would be leading our server platform and community experience efforts- starting from the ground up design and building it to last. You will work with a fun filled team of artists, designers, developers and testers as well as several external teams - including other MGS studios and the Xbox Platform team. We come from a variety of different background and are working together to create something special. We want someone who is highly motivated and relishes a chance to establish themselves as technical leader within the organization.<br/><br/>Specific focus areas include:<br/>- Experience with client/server networking and web facing technologies<br/>- Experience designing a platform of technology to support multiple feature releases over many years<br/>- Building and leading a team of ~2-3 developers<br/>- Building UI, game, and community features that are cutting-edge<br/>- Guiding and mentoring more junior developers<br/><br/>Qualifications<br/>- At least 6 years of professional C++ experience<br/>- Strong debugging and optimization skills in a low-level environment<br/>- Broad and deep console game development expertise<br/>- Client/server networking experience<br/>- Experience shipping Xbox 360 games<br/>- XLSP experience a plus<br/>- WCF, REST and SQL experience a plus<br/>- Experience with the Xbox 360 certification process a plus<br/>- Knowledge of game content pipelines a plus<br/>- Experience in multiple engines and middleware packages a plus<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Software-Design-Engineer-Xbox-Kinect-(726670)-Job-WA-98052/874982/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
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		<title>System Designer-MGS-Xbox-Kinect (730268) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 730268 24465<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>MGS Systems Designer<br/><br/>MGS Live is looking for an experienced Systems Designer to help design an ambitious, unannounced Xbox 360 Kinect project! Take advantage of this opportunity to come in and make an immediate impact at the beginning of the project with a shiny, brand-spanking new team. The ideal Systems Designer has a passion for designing and implementing systems and gameplay. Join us in this exciting opportunity to break new ground in the entertainment space!<br/><br/>Qualifications<br/><br/>At least 4-6 years game design experience<br/>Worked on at least two shipped AAA console or many complex social games.<br/>Strong math and statistical analysis skills<br/>Excel at creating detailed design documentation<br/>Ability to both conceptualize and implement game ideas using various tools and technology.<br/>Proficient with Excel and Visio.<br/>Strong organizational skills: ability to keep track of minute details as well as the big picture while multitasking.<br/><br/>Core Responsibilities<br/><br/>Collaborate with departmental leads, design team, and external partners to develop core concepts, game systems, and game content.<br/>Assist in design and documentation for content tools.<br/>Aggressively prototype and iterate on core game mechanics and game systems.<br/>Balance and adjust game-play experiences to ensure the product's critical and commercial success.<br/>Conceptualize, create and maintain detailed game design documentation throughout the project cycle.<br/>Implement game content using standard 3d software, engine tools, and basic scripting.<br/><br/>Bonus Qualifications<br/><br/>- Game publishing experience with external partners<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Wed, 18 Aug 2010 00:08:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-System-Designer-MGS-Xbox-Kinect-(730268)-Job-WA-98052/911560/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-System-Designer-MGS-Xbox-Kinect-(730268)-Job-WA-98052/911560/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Software Development Engineer, Senior-MGS-Xbox LIVE (731345) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Development<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 731345 24815<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Soren<br/>XBLA Senior Development Engineer<br/>Microsoft Games Studios' XBLA team is looking for a Sr. Development Engineer to help us push the boundaries for what digital downloads can be, and what XBLA game teams can achieve. Our team needs someone that can become an expert in and educate external game teams on complex technologies, debug and develop key systems specifically for upcoming titles, and work on longer term solutions to be used on many games.<br/>You will always have multiple balls in the air, and will be making a big difference on a number of titles at once. The ideal candidate will be able to smoothly balance the short term needs of specific game teams with the long term goals for the XBLA team.<br/>Example tasks would be to learn how to use Kinect and then help multiple developers get the most out of the system, to implement a physics engine on an external project, to optimize or fix memory leaks in a project, or to plan and write a specific SDK to be used for a handful future of XBLA titles.<br/>Requirements:<br/>- 6+ years of experience on development teams in the games industry across multiple platforms<br/>- Excellent C++ skills<br/>- Excellent debugging and problem solving skills<br/>- Ability to balance multiple tasks and simultaneously work with multiple teams<br/>- Ability to work with external developers in a professional manner<br/>- Has worked on at least one Xbox 360 title<br/>- Experience writing and implementing larger game systems, such as collision, physics, rendering, or networking.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sat, 21 Aug 2010 00:08:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer,-Senior-MGS-Xbox-LIVE-(731345)-Job-WA-98052/914915/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer,-Senior-MGS-Xbox-LIVE-(731345)-Job-WA-98052/914915/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>User Research Engineer-MGS-Xbox LIVE (729533) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: User Experience<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 729533 23833<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft Game Studios (MGS) is looking for a passionate and experienced user researcher to be part of a cutting edge team shaping the next generation of quick to play and social games. Apply your passion for research, digital entertainment experiences, and games to the development of fun and innovative user experiences focusing primarily in the LIVE Experiences (e.g., 1 vs 100 on Xbox LIVE) and Xbox LIVE Arcade areas. Plan and conduct strategic research to impact product planning and design to help broaden the appeal of Microsoft published games and related entertainment experiences. Work closely with both internal and external design and production teams to integrate user research into the game development processes.<br/><br/>Primary responsibilities: Plan and conduct user research activities for new games and emerging franchises. The candidate will work closely with the product teams to understand the product goals and strategies, and develop a complimentary research plan that will impact game design and quality. The candidate will be responsible for gathering and interpreting data from lab studies, surveys, instrumentation and usage logs. The candidate must communicate the results to the team and provide recommendations and ongoing design consultation.<br/><br/>Additional responsibilities: Develop long-term user research plans and schedules. Evaluate game design and game UI; establish methods assessing user engagement, game communities, and longitudinal usage and behavioral patterns. Present research findings and design recommendations verbally and in written reports.<br/><br/>Qualifications: Candidates should have advanced degrees in experimental psychology (experimental, social, cognitive, etc.) human computer interaction, human factors, computer science or a related field, or equivalent experience. The candidate should have five years of industry experience in software conducting user research. Experience in the game development and or entertainment software industry is highly desirable as is the ability to work with large & complex data sets.<br/><br/><b>Required skills:</b> Candidates must be knowledgeable in research design, fluent in a wide range of qualitative and quantitative methodologies and be able to quickly and effectively analyze and present data to influence product design and implementation. These methodologies may include discount and RITE usability studies, field studies, surveys, usage log analysis, and competitive benchmarking. The candidate should have excellent written and oral communication skills, the ability to influence with data, and to make group presentations. Candidates should have general knowledge of and interest in video games. Insight into game design principles is also highly desirable.<br/><br/>Microsoft is an equal opportunity employer.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-User-Research-Engineer-MGS-Xbox-LIVE-(729533)-Job-WA-98052/901875/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-User-Research-Engineer-MGS-Xbox-LIVE-(729533)-Job-WA-98052/901875/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Editor-MGS (728064) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Content Publishing<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 728064 21915<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>The Microsoft Game Studios (MGS) Writing & Editing (W&E) team is looking for an ace content editor with project lead, scheduling, and a broad spectrum of editing experience. Our team is responsible for supporting games and franchises across different platforms, including Xbox 360, Games for Windows LIVE, and Xbox LIVE Arcade. This is an excellent opportunity for an experienced, self-driven editor who loves playing games to help define and implement the ever-changing presentation of game content and documentation.<br/><br/>Responsibilities<br/><br/>Drive the W&E schedule and coordinate handoffs with the product team, game developers, and localization.<br/>Edit game story, UI, tutorials, and print materials.<br/>Edit game cinematic and voiceover scripts.<br/>Edit franchise, marketing, and online content.<br/>Vet game content for legal, geopolitical, and ESRB issues.<br/>Ensure content adheres to MGS terminology guidelines.<br/>Work with a variety of tools and file formats (including .doc, .xls, .xml, .ini, and one-off proprietary formats), and observe strict version control of source files.<br/>Track and fix bugs in Product Studio.<br/><br/>Qualifications/Skills<br/><br/>Career experience in games or other entertainment media. Hard-core gamers in lieu of experience considered.<br/>Career experience as an editor with creative, developmental editing skills, as well as a solid command of grammar rules (and how to bend them to make games more fun).<br/>Geopolitical, legal, ESRB, and localization experience.<br/>Solid working relationships with writers, producers, game developers, testers, artists, and other key W&E partners worldwide.<br/>Upbeat, positive attitude with strong interpersonal skills to tactfully deliver feedback when working with highly creative and opinionated team members.<br/>Impeccable organization skills with discipline, flexibility, and both ?forest? and ?trees? perspectives.<br/>Experience managing multiple projects simultaneously and prioritizing schedules and deliverables.<br/>Ability to thrive on the stress of challenging (sometimes extreme) deadlines, deal successfully with ambiguity, and roll with the creative process.<br/>Ability and willingness to travel by plane (economy class) to business partners, sometimes on short notice, both domestically and internationally.<br/>Ability to work core business hours (10 AM to 4 PM Pacific Standard Time) at minimum.<br/>Ability to work early mornings, late nights, and weekends as required for project and world time zone differences.<br/>Bachelor's degree (or equivalent experience) in Technical Communications, English Literature, Journalism, Linguistics, or a related field.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sun, 22 Aug 2010 00:08:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Editor-MGS-(728064)-Job-WA-98052/885162/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Editor-MGS-(728064)-Job-WA-98052/885162/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Software Development Engineer-Network-MGS-343 Industries-Halo (725467) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Development<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725467 20534<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft Game Studios' 343 Industries is looking for a seasoned game developer to help develop a new experience in the Halo universe. Work on one of the most exciting and creative intellectual properties in the industry; we are gathering an incredible team to help drive the future of Halo.<br/><br/>We are looking for a talented and experienced network engineer with the ability to help us deliver a rock-solid low-level networking experience for a AAA game title. As a candidate, you should understand and have experience with the requirements and issues of games networking and should be able to make appropriate engineering decisions to meet requirements and mitigate issues.<br/><br/>RESPONSIBILITIES<br/><br/>As a network developer, you will be essential to our goal of delivering a fantastic, best-of-industry networking architecture. You will have responsibility for implementing, delivering, and maintaining low-level network systems that power the multiplayer game experience of the future of Halo.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>- Experience shipping a current generation AAA console game<br/>- Low-level networking experience including sockets, TCP/UDP, bandwidth optimization, messaging (reliable and unreliable), etc.<br/>- Game-specific networking experience including object replication, client-server and peer-to-peer architectures, server migration, time sync, prediction, QoS, voice, etc.<br/>- At least 5 years of professional C++ experience<br/>- Strong debugging and optimization skills in a multi-threaded, networked environment<br/>- Passion for creating an amazing AAA game experience<br/>- Experience with Xbox 360 networking a plus<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Wed, 01 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-Network-MGS-343-Industries-Halo-(725467)-Job-WA-98052/868646/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-Network-MGS-343-Industries-Halo-(725467)-Job-WA-98052/868646/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Software Design Engineer-MGS (726669) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Development<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 726669 21244<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>MGS Live is looking for a Software Design Engineer to help develop a new innovative product genre for the Xbox 360 Kinect, PC/Web and Windows Phone platforms. We are a new and exciting team with a variety of different backgrounds working together to create something special. Join us at the beginning and help shape our product from the start!<br/><br/>This is an amazing opportunity to help create a long lived server platform that will power our project, community services and more!<br/>As a member of the team you will be a specialist web developer. Experience with C#, WCF, HTTP/REST and SQL, as well as server technology is required. Preferably, the qualified candidate is experienced in C++. Exposure to console development or common gaming solutions strongly preferred, particularly XLSP technology.<br/><br/>Qualifications<br/>- Experience with C++, C#, ASP.Net, WCF, SQL<br/>- Strong knowledge of the HTTP & REST protocols and Web concepts and technologies<br/>- Experience building large-scale web applications and services<br/>- 4+ years software development experience, shipping multiple projects.<br/>- Passion for entertainment and exploring new genres- Strong written and interpersonal communication skills<br/>- Self-motivation and drive for excellence<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Software-Design-Engineer-MGS-(726669)-Job-WA-98052/875881/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Software-Design-Engineer-MGS-(726669)-Job-WA-98052/875881/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Associate Producer-MGS-343 Industries-Halo Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Program Management<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 718511 15748<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries is looking for a candidate with great understanding of art asset management, scheduling and general organizational skills to help us manage, schedule and deliver a complex and disparate collection of IP projects across various mediums. Experience with print, design, 3D and 2D art are a must, as are basic competencies in Adobe Photoshop, Excel, Powerpoint and other Microsoft Office software. A successful candidate will be excellent at managing people, schedules and a wide range of materials and assets from an equally wide range of partners. Good communication skills, attention to detail and focus are essential.<br/><br/>All candidates must have demonstrable experience with most or all of the following:<br/>Public-facing event planning and execution Coordination of product development and marketing efforts Archiving, organizing, and delivering art, audio, and other content to internal and external partners, with all required security and legal precautions Video game development and promotion Community relations and management Relationship building with external partners Multimedia content publishing (print, video, web, emerging content types) Thriving in situations fraught with ambiguity<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/REDMOND-Associate-Producer-MGS-343-Industries-Halo-Job-WA-98052/797460/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/REDMOND-Associate-Producer-MGS-343-Industries-Halo-Job-WA-98052/797460/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Marketing Manager, Entertainment and Devices Division (729920-External) Job (Dublin, IE)</title>
		<description><![CDATA[<b>Job Category:</b> Marketing<br/><b>Location:</b> Ireland, Dublin<br/><b>Job ID:</b> 729920 23930<br/><b>Division:</b> Marketing<br/><br/>Job Description - Marketing Manager, Entertainment and Devices Division<br/><br/>Division Overview<br/>The Entertainment and Devices Division is responsible for a breadth of Microsoft consumer products at retail, ranging from our Interactive Entertainment Business (IEB) products - Xbox and Games - to Windows & Office at retail, and the innovative hardware and PC peripherals in our Specialized Devices and Applications (SDA range). EDD Ireland is responsible for a multi-million euro business, with key deliverables of building awareness and preference for our consumer brands and driving revenues with our key retailers in the both ROI and NI.<br/><br/>Role Purpose<br/>The Marketing Manager role in EDD is a key part of the team and is accountable for delivering impactful marketing campaigns, engaging and driving impactful retail programs with key partners, owning the marketing budget and planning process, and thus delivering top and bottom line results across EDD.<br/><br/>The EDD marketing manager will have an extensive background in consumer marketing, with an emphasis on brand building as well as a strong understanding of the retail channel. Also key to this role is an ability to deliver product specific launch campaigns in a deadline and results driven environment.<br/><br/>As the role covers all marketing pillars, it is essential that the EDD marketing manager has experience owning all elements of the marketing mix including Media planning, Public Relations, Online and Social Media, CRM and Channel Marketing. The role also demands that the Marketing manager has the ability to interpret Global, EMEA and UK strategies and localize them appropriately to ensure impact in the local market.<br/><br/>Responsibilities include<br/>Ownership of the marketing plan, left to right, for all categories within EDD including IEB, W&O and SDA, including Media, PR and Events, Online, CRM and Channel Marketing<br/>Ownership of significant marketing budget ensuring efficient and effective spend, and accurate forecasting and phasing of budgets.<br/>Delivery of integrated marketing activities, from media plan to execution instore, specifically<br/>Media plan for Xbox Platform/ Brand and key IEB product launches<br/>PR plan for IEB - Brand and key launches; PR plan for SDA - Key product launches<br/>Channel plans for IEB, SDA and W&O and accountability for all MS consumer brands at retail ; driving engagement with both consumers and retail sales staff<br/>Trial and events program for IEB<br/>Connection with Xbox EMEA on CRM programs for Irish consumers, driving metrics on Xbox Live subscriptions, xbox.com users, newsletter subscribers, and traffic on local Facebook page<br/>Ownership of IEB/ SDA products on Microsoft.com/ Ireland<br/>Collaboration with Business Managers and Key Accounts on the development and execution of co-op marketing plans with retail<br/>Analysis of campaigns to measure impact and constantly drive better ROI<br/>Management of multiple vendor agencies, and one vendor head.<br/><br/>Knowledge, Skills and Experience<br/>6-8 yrs+ of related marketing experience in the consumer/ retail space.<br/>Educated to degree level, preferably in Business, Marketing or Management.<br/>Strong understanding of retail channel<br/>Experience operating in an intensely fast moving environment with the ability to adapt plans as competitive landscape/ results demand<br/>Ability to prioritize and clearly identify how/ where to make impact is absolutely essential in this role.<br/>Demonstrated results in owning marketing programs that deliver business results<br/>Proven ability to manage multiple agencies and drive high performance from them<br/>Ability to engage with partners and devise collaborative approach to drive shared results<br/>Experience working with a global brand an advantage.<br/><br/>Competencies<br/>Integrated marketing excellence<br/>Optimizing return on investment<br/>Positioning, Branding and Messaging.<br/>Cross Boundary Collaboration<br/>Impact and Influence<br/>Customer and Partner Connection<br/>Confidence<br/>Market analysis and Opportunity identification<br/>Interpersonal awareness<br/><br/>Microsoft?s equal employment opportunities policy<br/>http://www.microsoft.com/ireland/careers/equalopportunities/default.mspx<br/><br/>http://www.microsoft.com/learning/mcp/msbc/mcas/default.mspx<br/><br/>EUR:MSIE:SMSG:EN]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Dublin-Marketing-Manager,-Entertainment-and-Devices-Division-(729920-External)-Job-IE/901821/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Dublin-Marketing-Manager,-Entertainment-and-Devices-Division-(729920-External)-Job-IE/901821/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Game Designer-MGS-Xbox LIVE Arcade (732216) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 732216 25279<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>MGS XBLA Designer<br/><br/>Microsoft Game Studios Xbox LIVE Arcade (XBLA) group is looking for a dynamic designer who has passion to create the world's greatest digitally distributed games. The position focuses on partnering and supporting creative visionaries, solving creative issues, helping establish and emphasize core design pillars, and creating and maintaining design documentation. XBLA Designers push innovation and partner with world class developers to launch new XBLA titles worthy of 1st Party development.<br/><br/>Duties & Responsibilities<br/>Ensure that the final product quality meets the high expectations of Microsoft Game Studios first party titles.<br/>Ensure that the creative vision, design pillars, and direction for a title are clear.<br/>Understand, nurture, and support the development of our partner's creative vision, offering creative solutions and ideas.<br/>Utilize team feedback, data analysis, and user research feedback into clear actionable items to improve products and design processes.<br/>Work effectively with the Creative Director, Art Director, Audio Director, User Research Lead, User Experience Lead, Executive Producer, PM(s) and any other key leads to determine project design specifications and to ensure successful product execution.<br/>Contribute innovative and creative design ideas to specific titles, across the games portfolio, and to the XBLA service as a whole.<br/>Perform due diligence trips with potential development partners and provide critical and creative insight and feedback on any new game concepts.<br/>Create and maintain design documentation.<br/>Help the XBLA team deliver high quality design essentials including trial experiences and achievement design.<br/><br/>Required skills and experience<br/>A comprehensive understanding of games, games players and gameplay mechanics, combined with an ability to identify, analyze and rectify game design and gameplay issues.<br/>Excellent creative vision that can be channeled and adapted to any type of game.<br/>Strong verbal, written and organizational skills.<br/>A working knowledge of standard industry game engines, design toolsets and production pipelines.<br/>Extensive knowledge of the games, social gaming, and the gaming industry. Must be passionate about video games and be an avid gamer.<br/>3+ years of entertainment industry experience.<br/><br/>The ideal candidate will<br/>Be a creative and resourceful problem solver that proactively communicates design goals and can operate and collaborate to the highest standard within the team structure.<br/>Have an open-minded approach to design and display the ability to challenge convention. They will be forward thinking and have the flexibility to research and undertake any game as required.<br/>Take design responsibility and help guide projects through to completion - seeking out, evaluating and implementing feedback from all relevant sources to constantly improve and refine the title.<br/>Has strong ability to create new ideas and concepts, has outstanding knowledge of the XBLA space, and has great savvy around Xbox LIVE and its features (achievements, friends, etc.).<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Wed, 01 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Game-Designer-MGS-Xbox-LIVE-Arcade-(732216)-Job-WA-98052/923725/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Game-Designer-MGS-Xbox-LIVE-Arcade-(732216)-Job-WA-98052/923725/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Producer-MGS-Xbox LIVE Arcade (725974) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Program Management<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725974 21189<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>MGS XBLA Game Producer<br/><br/>The MGS XBLA Publishing team is seeking an experienced game producer to join their team. The successful candidate will have proven experience leading internal and external development teams, driving the creative direction on at least one shipped AAA title.<br/><br/>Job Responsibilities:<br/><br/>Manage a portfolio of XBLA titles, driving quality and timeliness of each title<br/>Manage relationships with external development partners providing publishing expertise, support and guidance through all phases of development<br/>Be the main advocate for assigned titles, communicating project status and details to all levels of management and to all key stakeholders (Marketing, PR, etc)<br/>Be creative in seeking out opportunities to integrate and innovate with platform features and ensure assigned titles have the best opportunity to succeed<br/>Manage titles through the publishing process including Testing, Localization, Ratings, Usability, ensuring each title meets XBLA compliance and quality standards<br/>Participate in concept sourcing, performing due diligence investigations on new projects/developers<br/>Strive to improve MGS XBLA Publishing processes and practices<br/><br/>The successful candidate will have demonstrated skills in the following areas:<br/><br/>Leadership<br/>Communicating vision and goals<br/>Gaining consensus, conflict resolution<br/>Game design<br/>Project Management, organization<br/>Risk management, decision making, prioritization<br/><br/>Minimum Qualifications:<br/>Shipped at least 1 AAA title as Lead Producer from start to finish<br/>Experience driving creative vision and managing design on shipped AAA title<br/>Minimum 5 years industry experience<br/>Broad knowledge of games and the games industry<br/>A passion for making great games<br/><br/>Ideal Candidate:<br/>Multiple shipped console titles (Mobile and PC platforms a plus)<br/>Technical background<br/>Development experience in casual or independent games<br/>Experience in both development and publishing environments<br/>Experience managing external developers a plus<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Producer-MGS-Xbox-LIVE-Arcade-(725974)-Job-WA-98052/874970/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Producer-MGS-Xbox-LIVE-Arcade-(725974)-Job-WA-98052/874970/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Program Manager-MGS-Games for Windows LIVE (726720) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Program Management<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 726720 21191<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft Game Studios is looking for a Program Manager for a new Games for Windows - LIVE title. We are building an approachable, fun, and high fidelity PC gaming experience. This is your chance to join Microsoft Games Studios to help define and launch a revitalization of PC gaming.<br/><br/>We are looking for a Technical Program Manager to own the graphics and environment features for the game, as well as drive and define the tools and 3rd party SDK. As a Program Manager you are core to the culture and productivity of the team. The ideal candidate will be able to gracefully balance schedule needs with creative imperatives, pushing for quality and innovation while managing both budget and time; and lead a team of industry veterans to create a high performance and great looking experience. You will work closely with a handful of select 3rd parties to evaluate our tools and documentation as well as our own internal development team to create the SDK.<br/><br/>Responsibilities:<br/>Manage day-to-day development issues using scrum; identify problems in advance and drive creative solutions to fix them.<br/>Facilitate communication across the feature team; clearly communicate tasks and responsibilities<br/>Develop functional specifications for the graphic and environment features<br/>Actively manage the schedule and milestone deliverables for the graphic and environment features<br/>Work closely with 3rd party content creators to gather feedback and build production requirements<br/>Oversee the documentation efforts for the SDK ensuring that the tools and APIs are correctly documented<br/><br/>Requirements:<br/>At least 3 years of Program Management experience shipping products<br/>Expert-level understanding of art asset creation for games<br/>DirectX Graphics knowledge and experience with demonstrated depth in graphics technology<br/>Excellent project & people management skills; experience with scrum and scrum master duties and responsibilities<br/>Strong cross-team communication skills. Ability to communicate effectively to business people, artistic people and technical people.<br/>Experience setting goals and tracking progress for team members<br/>Passion for and knowledge of PC gaming<br/><br/><b>Preferred Qualifications:</b><br/>Experience with creating and shipping SDKs preferred<br/>Familiarity with Games for Windows - LIVE or Xbox platform preferred<br/>Experience in developer-facing activities and engagement is also a strong plus<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Program-Manager-MGS-Games-for-Windows-LIVE-(726720)-Job-WA-98052/874990/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Program-Manager-MGS-Games-for-Windows-LIVE-(726720)-Job-WA-98052/874990/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Matte Painter / SkyBox Artist-MGS-343 Industries-Halo Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 714670 13580<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft's 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a talented Matte Painter focused on breathtaking Skies and Vistas, this is where you need to be.<br/><br/>RESPONSIBILITIES<br/><br/>Work with the Art Director and concept artists to produce high quality, runtime Sky Boxes.<br/>Work with Graphics engineers to develop shaders and technology specific to skies.<br/>Generate models, textures and data for real time 3d engines.<br/>Expert understanding of next-gen asset development processes, limitations and dependencies.<br/>Actively accepts and provide feedback from other artists.<br/>Task driven, self-motivated, proactive .<br/>Works well under deadline.<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience.<br/>Exceptional visual and technical understanding in modeling, rendering & texturing .<br/>Excellent communication, time-management and organizational skills.<br/>Strong interpersonal abilities.<br/>Strong understanding of Photoshop.<br/>Proficient in Maya, 3D Max or XSI.<br/>Proficiency in Terragen, VUE, World Machine, or other terrain generating software.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate>Fri, 27 Aug 2010 00:08:00</pubDate>		<link>http://www.microsoft-careers.com/job/REDMOND-Matte-Painter-SkyBox-Artist-MGS-343-Industries-Halo-Job-WA-98052/747755/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/REDMOND-Matte-Painter-SkyBox-Artist-MGS-343-Industries-Halo-Job-WA-98052/747755/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Systems Designer-MGS-343 Industries-Halo (717998) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 717998 15389<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries, Microsoft's internal Halo studio, is looking for an experienced Systems Designer who can design and build systems for our next big project.<br/><br/>We are looking for an agile and collaborative individual who has a passion for games, Halo, and trying new things. This is your chance to join one of the most talented teams in the industry!<br/><br/>RESPONSIBILITIES:<br/><br/>Work with the Lead Designer to understand the vision of the product and create level design that brings it to life<br/>Work across disciplines to ensure system design vision has the support it needs<br/>Use 3D authoring tools to create compelling maps for both single player and multiplayer experiences<br/>Use a standard scripting system to craft and control various aspects of your maps<br/>Participate in creative discussions, offer helpful critique, and provide your own compelling ideas<br/>Develop testing plans for your maps to ensure proper feedback, iteration and polish<br/><br/>QUALIFICATIONS:<br/><br/>High school diploma or GED required, AA/BA/BS preferred<br/>Five years of industry experience<br/>At least one AAA title shipped that features your work<br/>Demonstrable system design portfolio<br/>Very experienced with 3D art and game creation tools (Maya, Unreal, etc)<br/>Great communication skills; comfortable working in a very communicative and passionate team environment<br/>Rabid Halo fan - be prepared to demonstrate that you've played and thought a lot about the game<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Fri, 03 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/REDMOND-Systems-Designer-MGS-343-Industries-Halo-Job-WA-98052/789597/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/REDMOND-Systems-Designer-MGS-343-Industries-Halo-Job-WA-98052/789597/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Effects Artist-MGS-343 Industries-Halo (725458) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725458 20538<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Microsoft's' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a talented Effects Artist looking for an exciting, high profile project to challenge you, this is where you need to be.<br/><br/>RESPONSIBILITIES<br/><br/>Work with the Art Director and engineers to create exciting and impactful special effects, including explosions, weapon impacts, smoke, fire, sparks, weather, liquid, atmosphere, and whatever else the needs of the experience demand<br/>Work alone or with designers, artists and animators to populate the world with special effects and particles<br/>Create and render offline particle and simulation animations for use in real time<br/>Understand and respect the performance limitations of real time environments<br/>Work closely with Effects engineers and scripters<br/>Excellent communication, time-management and organizational skills<br/>Actively accepts and provide feedback from other artists<br/>Task driven, self-motivated, proactive<br/>Works well under deadline<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Art-related degree and/or comparable professional experience<br/>Exceptional visual and technical understanding of effect and particle generation in real and non real-time renderers.<br/>Proficient in Photoshop, Maya, 3D Max or XSI<br/>Proficiency in other offline simulation and rendering technologies a plus.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate>Wed, 01 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Effects-Artist-MGS-343-Industries-Halo-(725458)-Job-WA-98052/868641/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Effects-Artist-MGS-343-Industries-Halo-(725458)-Job-WA-98052/868641/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Sound Designer-Senior-MGS-343 Industries-Halo (725463) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725463 20545<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries is looking for a Senior Sound Designer to join our internal audio team in establishing the world's best interactive soundscape for our new project. We are looking for a talented and diverse individual who has a driving passion for creating revolutionary interactive audio.<br/><br/>Effective communication is essential in working with both audio-oriented and non-audio oriented people about what they are hearing and would like to hear, as well as have the ability to conceptualize and design features that employ sound as a major function of interactive moments. Forward-thinking creativity is a must, along with deep experience working on musical composition and audio post-production.<br/><br/>A basic understanding of how the code pushes and manipulates audio content is mandatory, as well as experience using audio middleware tools such as Fmod and Wwise.<br/><br/>Outstanding communication skills are required.<br/><br/>RESPONSIBILITIES<br/><br/>Work closely with Audio Director on developing epic sound design and ideas for interactive audio<br/>Work closely with Audio Producer on keeping schedule and managing audio assets<br/>Design sounds using foley and synthesizers, mixing commercial samples and recording<br/>Implement sounds, dialogue and music<br/>Control interactive audio mixing<br/>Work on audio postproduction<br/>Work closely with external studios<br/><br/>QUALIFICATIONS/SKILLS<br/><br/>Experience shipping audio in AAA, great sounding games<br/>Experience in music composition and audio post-production<br/>Deep knowledge of game audio aesthetics and implementation methods<br/>Proficiency with modern game development middleware (FMOD, WWise) and tools such as Pro Tools, Logic and Neundo<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate>Wed, 01 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Sound-Designer-Senior-MGS-343-Industries-Halo-(725463)-Job-WA-98052/868644/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Sound-Designer-Senior-MGS-343-Industries-Halo-(725463)-Job-WA-98052/868644/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Missions Designer-MGS-343 Industries-Halo (725470) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725470 20531<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>343 Industries, Microsoft's internal Halo studio, is looking for an experienced Missions Designer who can design and build missions for our next big project.<br/><br/>We are looking for an agile and collaborative individual who has a passion for games, Halo, and trying new things. This is your chance to join one of the most talented teams in the industry!<br/><br/>RESPONSIBILITIES:<br/><br/>Work with the Lead Designer to understand the vision of the product and create mission design that brings it to life<br/>Work across disciplines to ensure mission design vision has the support it needs<br/>Use 3D authoring tools to create compelling maps for both single player and multiplayer experiences<br/>Use a standard scripting system to craft and control various aspects of your maps<br/>Participate in creative discussions, offer helpful critique, and provide your own compelling ideas<br/>Develop testing plans for your maps to ensure proper feedback, iteration and polish<br/><br/>QUALIFICATIONS:<br/><br/>High school diploma or GED required, AA/BA/BS preferred<br/>Five years of industry experience<br/>At least one AAA title shipped that features your work<br/>Demonstrable level design portfolio<br/>Very experienced with 3D art and game creation tools (Maya, Unreal, etc)<br/>Great communication skills; comfortable working in a very communicative and passionate team environment<br/>Rabid Halo fan - be prepared to demonstrate that you've played and thought a lot about the game<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:SP]]></description>
		<pubDate>Wed, 01 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Missions-Designer-MGS-343-Industries-Halo-(725470)-Job-WA-98052/868649/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Missions-Designer-MGS-343-Industries-Halo-(725470)-Job-WA-98052/868649/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Game Designer-Senior-MGS (725626) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Creative<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 725626 20625<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Senior Game Designer - Windows Core Gaming<br/><br/>Microsoft Game Studios is looking for a senior game designer to help publish the next generation of great gaming experiences on the Windows platform. You will work with the some of the best development teams on the planet on some of the most recognized intellectual properties in the industry. An ideal candidate will be an expert in game design with a wide range of experience in the field, can provide strong creative leadership and have a deep level of understanding of the development process. S/he will be part of the core management team and have proven skills in building cross group relationships and be comfortable presenting to sr. management.<br/><br/>Responsibilities:<br/>Be the main point of contact for all design related matters.<br/>Review and analyze all incoming concepts from potential partners and milestones from existing partners.<br/>Build and maintain a collaborative and open relationship with partner developers.<br/>Collaborate with other functions including test, dev, art to ensure we deliver the best customer experiences possible.<br/><br/>Qualifications/Skills:<br/>5+ years of experience as senior designer.<br/>Be a ?true gamer' with a wide range of knowledge in gaming categories from the most casual, to the most core MMO's.<br/>Proven track record of working with AAA quality developers.<br/>Ability to develop original ideas, approaches and solutions to a-typical challenges in new business models.<br/>Ability to write, speak and present design concepts effectively and persuasively to wide range of audiences.<br/>Passion for gaming is a must!<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:ME]]></description>
		<pubDate>Wed, 01 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Game-Designer-Senior-MGS-(725626)-Job-WA-98052/868691/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Game-Designer-Senior-MGS-(725626)-Job-WA-98052/868691/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Software Development in Test-MGS-GTO (729416) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Software Engineering: Test<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 729416 23876<br/><b>Product:</b> Xbox Gaming<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>Are you passionate about technology, games, entertainment software, and testing? Microsoft Game Studios is looking for Software Development Engineers in Test who want to make a big impact on the next generation of great games.<br/><br/>The GTO Shared Dev team builds tools and infrastructure specifically engineered to meet the technical challenges facing game testers. We are looking for an experienced SDET that can directly impact the quality of our deliverables. Specific <b>Responsibilities include:</b> creating test plans and specifications, finding bugs through white-box testing, implementing and maintaining test tools and automation, analyzing performance, and creating test cases for black-box and white-box testing. You'll find, log, and track issues until they are resolved. If you want to make a big impact on a small team, are passionate about testing and comfortable working closely with developers in an agile environment you might be a good fit for our team.<br/><br/>You must have a BS in Computer Science or equivalent experience. You must have at least 3 years of SDET experience that includes owning feature areas and effectively applying technology to test them. Successful candidates will have a firm understanding of testing methodologies, an aptitude for growth and innovation, the ability to work independently as well as a part of teams, excellent communication skills, and exhibit a strong passion and pride in your work. Experience with server or mobile testing is a plus. Passion for testing is a must.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC: ME]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Software-Development-in-Test-MGS-GTO-(729416)-Job-WA-98052/901806/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
		<guid>http://www.microsoft-careers.com/job/Redmond-Software-Development-in-Test-MGS-GTO-(729416)-Job-WA-98052/901806/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</guid>
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		<title>Business Development &amp; Strategy Manager, Senior-MGS-Xbox Live Arcade (729248) Job (Redmond, WA, US)</title>
		<description><![CDATA[<b>Job Category:</b> Marketing<br/><b>Location:</b> United States, WA, Redmond<br/><b>Job ID:</b> 729248 23817<br/><b>Division:</b> Entertainment & Devices Division<br/><br/>(Senior) Business Development Manager<br/><br/>Interested in driving content acquisition for our first party Xbox Live Arcade (XBLA) games portfolio and sign the next Castle Crashers? Then, come join the Microsoft Game Studios (MGS) Business Development Team. Our mission is to source independent game developers and content licensors to develop next blockbuster 1st party franchises for all our gaming platforms. Your goal will be to identify potential content partners and game concepts that fit into our XBLA portfolio strategy. You will join a team of diverse, dedicated and fun business development experts to significantly contribute to the future of MGS portfolio and success.<br/><br/>You will be responsible for driving the complete evaluation process: including, developers outreach, filtering game concept submissions, organizing pitch meetings, coordinating due diligence trips, driving internal approval meetings with senior management, as well as, successfully negotiating deal terms and driving contract execution. You will be working with the XBLA Studio's Functional Leads to drive the evaluation process, Finance and Marketing to create the P&Ls, and Legal to negotiate the contracts. As one of the primary representatives for Microsoft in the gaming industry, you will build relationships with development studios around the world and work diligently to maintain MGSs positive reputation so that we continue to attract top-tier developers.<br/><br/>We are looking for an individual that is VERY passionate and knowledgeable about the digital gaming space, has strong communication, inter-personal, and negotiation skills is a self-starter, and is extremely driven to results. The ideal candidate will have at least five years of business development experience in the game industry, as well as, an MBA. If you believe that you have what it takes, please send a brief description of why you would be the right candidate for this role, along with your resume.<br/><br/>*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: MGS<br/><br/>SC:JHA]]></description>
		<pubDate>Sun, 05 Sep 2010 00:09:00</pubDate>		<link>http://www.microsoft-careers.com/job/Redmond-Business-Development-&amp;-Strategy-Manager,-Senior-MGS-Xbox-Live-Arcade-(729248)-Job-WA-98052/901864/?utm_source=J2WRSS&amp;utm_medium=rss&amp;utm_campaign=J2W%5FRSS</link>
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